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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361255 times)

Rodoval

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1755 on: February 12, 2012, 05:11:01 pm »

My favorite 4v4 team is Dhalsim + Dhalsim + Dhalsim + Dhalsim
yogafi-yogafi-yogafi-yogafi-yogafire
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read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1756 on: February 12, 2012, 05:54:19 pm »

Holy shit the illusionist cannot fight.

AcidLead

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1757 on: February 12, 2012, 06:02:13 pm »

ahem "Nothing survives the beta test"

I did not say it first
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1758 on: February 12, 2012, 06:13:01 pm »

Well it turns out I forgot to make the illusionist spin when he does the image split, so you can still hit him.
:U

Meower

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1759 on: February 12, 2012, 06:40:13 pm »

My favorite 4v4 team is Dhalsim + Dhalsim + Dhalsim + Dhalsim
yogafi-yogafi-yogafi-yogafi-yogafire
I miss the yogaaahflame sound
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1760 on: February 12, 2012, 06:44:54 pm »

So, I keep getting an error with the illusionist's void knights and any explosive item.
I just duplicated the building's damage code and it's giving me an unknown variable 'ubered' on line 9.
wat?

Sentry

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1761 on: February 12, 2012, 06:46:14 pm »

any ideas for a character themed map?
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1762 on: February 12, 2012, 07:09:31 pm »

There are tons of ideas you could use...
Here's some ideas that I had. Some of which I might pursue.

Rebel/Vein: urban hood theme
Techno Viking: sky themed valhalla, norse mythos
Anna/z4 giraffe/Snare: A forest
Psychopath: Burning hospital
Agh: A factory (I know I've done armsfactory already, but it's not too great and was just a map entity test)
Iji: some sector from the game

Meower: some pokemon themed map of any kind. Could be silph co. or mount moon, or a stadium.
Sorceress: any diablo 2 themed map. Rogue's encampment, pandemonium fortress, cathedral, etc.
Shepard: the normandy ship.
Drool Warrior: Drool castle cp map (I was going to make a really cool map here)
Mojo Jojo: PPG themed map. Volcano base.

etc. etc. You can probably think of stuff for the neutral classes too.

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1763 on: February 12, 2012, 07:18:02 pm »

Oh for the love of god the illusionist is scary now. I made his mirror image split a teleporting move, and it teleports you based on your aim direction. But because people can't see your aim direction, they can't tell which image is the real you.

tankman

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1764 on: February 12, 2012, 07:30:27 pm »

Hosting
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My style is



AcidLead

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1765 on: February 12, 2012, 07:34:17 pm »

Iji: some sector from the game
23 spudoo get your mean mugging starchy ass in here posthaste

this man needs some Iji fan service
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1766 on: February 12, 2012, 07:36:03 pm »

Hm, interesting. So, I just realized that the Illusionist is kinda like a red sorceress due to teleporting and most of the Illusionist's attacks being linked to his charge meter. Both have different playstyles however, as the sorceress is more a 'keep moving and fire fireballs' the Illusionist is a 'get in close and lunge, or psyche the other team out' OR 'use void knights as meat shields and stab/shoot'

RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1767 on: February 12, 2012, 07:37:19 pm »

We'll see how it works out against larger teams. Saniman illusions are already pretty effective and they don't get hit at all.

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1768 on: February 12, 2012, 07:40:31 pm »

Well in 1v1, the illusionist as I play him will win the first fight, but lose the second without any additional hp.

MEDIK

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1769 on: February 12, 2012, 07:45:13 pm »

I'm hosting brother.
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See you in another life brother
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