February 27, 2026, 04:55:54 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 265 266 [267]

Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360427 times)

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE
« Reply #3990 on: December 17, 2013, 06:40:32 pm »

fixing some bugs right now 1.28.2

didn't actually intend for public testing, but there was that. if you get your hands on it, don't use chat for the time being.

Spotty the Ghost

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 17
  • Why don't you just die
Re: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE
« Reply #3991 on: December 22, 2013, 03:52:23 am »

It's sad that no one plays it anymore  :cry:
Logged

Will you join the army or will you join the war?

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE
« Reply #3992 on: December 22, 2013, 12:35:34 pm »

update is coming along homie

here's the current changelog I have to sate you
(click to show/hide)
Some pretty good buffs for Red Mage, Bard, Arg, and Asiafat.

AcidLead

  • The Flash of the Action
  • Veteran Beta Tester
  • *****
  • Karma: 103
  • Offline Offline
  • Posts: 6369
  • Our hero returns triumphant. Execute him at once.
Re: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE
« Reply #3993 on: December 23, 2013, 10:06:56 am »

kewl

all seeming like good changes
Logged
fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

SpaceAce

  • Junior Member
  • **
  • Karma: 1
  • Offline Offline
  • Posts: 166
  • I have realized that you are all assholes
Re: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE
« Reply #3994 on: December 23, 2013, 03:21:27 pm »

update is coming along homie

here's the current changelog I have to sate you
(click to show/hide)
Some pretty good buffs for Red Mage, Bard, Arg, and Asiafat.
You put increase in there a couple times where I see a decrease of stats. You could say change instead of getting increased and decreased...
Edit: Fuck I'm blind, I see how things are now. I think all of these changes are very good and will help me with how much I never play.
« Last Edit: December 23, 2013, 03:24:17 pm by SpaceAce »
Logged

When the fuck is this going to be not a dead game

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.28.1 ex | Now with CHAT and CONSOLE
« Reply #3995 on: December 23, 2013, 06:47:30 pm »

Yeah, sorry if the changelog seems confusing at first. I don't follow a specific writing style, but I'm trying to make it consistent starting now.

example:
- (past tense verb) (variable) to (new number) from (previous number).
- Increased shotgun damage to 7 x 6 from 6 x 6.
- Decreased fireball speed to 15 from 18.

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.28.2 ex | New update for the Holidays
« Reply #3996 on: December 24, 2013, 11:51:26 am »

INS Mod 1.28.2 is here!

If you do not have the previous version:
exe - https://dl.dropbox.com/s/lhke7fihnvro0w0/Gang%20Garrison%202%20INS%20mod%20Expansion.exe?dl=1
gmk - https://www.dropbox.com/s/lamdb95pz9w3y3n/Gang%20Garrison%202%20INS%20mod%20Expansion.gmk?dl=1

If you already have the previous version, auto updating will work.

Changelog:
Dropbox Link
Code: [Select]
INS Mod v1.28.2 Changelog
General:
- Fixed gibs = 0 division bug
- Fixed dedicated server host mode bug
- Fixed Windows 8 sound bug
- Fixed client rubberbanding with Vault Boy (should work hopefully)
- Made Elevators sync more regularly (upon contact with a character and when it reaches the top), so there should be less desync
- Made it so you can't scroll the chatbox while it is hidden
- Chatting now displays the chatting bubble over your head properly
- Added a 10 second TDM round start period where you can change your class. You will be in grace period during this time.
- Added a new intro song. Beat from J Dilla - Dunnun It Kalimba.

Maps:
- Changed tdm_norfair slightly to have better streamlined slopes near the corners, instead of forcing tricky jumps.
- Moved koth_bastion spawns further back.
- Added koth_valhalla. Directional keys move you through the wind columns.

Rosie:
- Added a slight damage falloff at mid-long range

Quote/Curly:
- Changed controls to match keyboard Cave Story controls
- You can change to AZERTY controls under Advanced Options
- Arrow keys to move around, Z to fire, X to shoot, A/S to switch weapons
- Removed regular nemesis shots (they might return later)
- Added Spur, Fireball and Blade (back again)
- Increased HP to 150 from 130

Adam Jensen:
- Added a slight damage falloff at mid-long range
- Increased pistol damage to 18 from 15

Powdered Toast Man:
- Increased HP to 200 from 175

Tassadar:
- Increased movement speed to 0.85 from 0.80
- Psionic Bolts do 1/3 less damage per tick against buildings.

RebelINS:
- Added a slight damage falloff at mid-long range.

Vein:
- Added a slight damage falloff at mid-long range.

Asiafat:
- Fixed bug where goo did not last as long as it should have. Goo lasts for 8 seconds.
- Spindashing leaves a short goo trail. Spindash goo lasts for 1.5 seconds.

Jaina:
- Fixed a bug where you couldn't shoot triple arrows if you cancel it into dodge too early.

Red Mage:
- Heals and buffs should give you the proper assist time window and points.
- Replaced Demi with Flame Barrier. Surrounds the cast target with 4 flames that do continuous damage to enemies touching it.
- Rapier slash now applies poison to the enemy. It deals 7.5 hp/sec for 2 seconds and can be stacked up to 4 times (maximum is 30 hp/sec).
- Holding forward with Rapier slash now sends you forward further, while holding backwards will swing you back slightly.

Argagarg:
- Increased damage of Elemental straight punch to 40 from 28
- Increased damage of Elemental uppercut to 55 from 42
- Increased damage of Elemental hop splash to 30 from 22

Bard:
- Fixed bug where you could play instruments consecutively, without the regular cooldown between songs.
- Using auras on allies should give you proper assists and points.
- All songs now play a short jingle.
- Due to the jingle length, animations take longer now. To compensate, Float, Enfeeble and Shell aura effects increased to 10 seconds from 7 seconds. Regen aura effect increased to 2 seconds from 1.17 seconds.
- Regen aura decreased to 0.5 hp/tick (15 hp/sec) from 0.667 hp/tick (20 hp/sec).
- Lute swing now shoots a musical note projectile that deals 10 damage.
- You can now play instruments while moving at around 3/4th speed (0.75).
- Increased Enfeeble aura to be 20% larger

Acidlead:
- Increased the speed of Noodly Hook.
- Noodly Hook homes into nearby enemies within a small 75 pixel radius.

Q/C got an overhaul. You control them Cave Story style now. Not being able to Booster and charge the Spur at the same time is a known issue and unavoidable right now due to hardward level limits on keyboard input.

The only nerfs were minor damage falloff changes to classes with super long, multi hitting ranged attacks, like RebelINS, Vein, Adam Jensen and Rosie. They are still exceptionally good at close-mid range though.

A few characters got some minor buffs. Powdered Toast Man +25 HP makes a better tank, and the overall most mobile tank now. Acidlead Noodly Hook buff makes it a lot easier to connect and should see more use now.

A couple of the underpowered classes got some substantial buffs. Red Mage and Bard's melee attacks are now much better. The Flame Barrier spell is a really good buff for fast classes, and an extra keepaway option for Red Mage. While the increased song animations are a nerf for Bard, the increased duration now gives your teammate a lot more time to capitalize on the buffs. Enfeeble mid-battle is more useful now because the aura is larger. The playstyle is now closer to what I originally intended.

Argagarg elemental damage buffs are there because of how hard it is to actually land hits. Asiafat Bio Rifle bug fix means that his shots can actually set up defenses now, instead of just being a ghetto flak cannon.
« Last Edit: December 24, 2013, 05:37:22 pm by RebelINS »
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.28.2 ex | New update for the Holidays
« Reply #3997 on: December 24, 2013, 04:17:41 pm »

lol the bugs tho

justin

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 44
Re: INSmod | Version 1.28.2 ex | New update for the Holidays
« Reply #3998 on: December 24, 2013, 05:20:17 pm »

Oh boy, oh gee, I hope there's a server this cripsmas eve!
Logged

Dopepool

  • Junior Member
  • **
  • Karma: 2
  • Offline Offline
  • Posts: 102
  • Souljer
    • My Steam [Red is my nickname]
Re: INSmod | Version 1.28.2 ex | New update for the Holidays
« Reply #3999 on: February 01, 2014, 09:18:27 am »

What Team Is NEUTRAL  :z2:
Logged


▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
                      :ubermench:|Santa| :ubermench:
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.28.2 ex | New update for the Holidays
« Reply #4000 on: February 01, 2014, 02:20:43 pm »

Neutral can be played on either Red or Blue team, and will have team-colored sprites.

ZaSpai

  • Ray Bann's Minion
  • *
  • Karma: 14
  • Offline Offline
  • Posts: 2167
  • "Eeh?! We're just allies!"
Re: INSmod | Version 1.28.2 ex | New update for the Holidays
« Reply #4001 on: March 12, 2014, 10:04:19 pm »

I'm never too keen on topic bumps >.>
With regard to QC Boosting and Spur charging, is it normal for the booster to be activated on tapping jump as opposed to holding? I've been able to charge Spur normally while boosting if so.
(also would there be any benefit to give a visual cue for charge levels for people who for some reason don't use headphones or turn off sound?)
Powdered Toast Man still only faces right flying (I think, I should probably test while on RED) :drool:
Logged
Right behind you when you most expect it | classicwell master race

Narudan(BRZ)

  • Full Member
  • ***
  • Karma: 1
  • Offline Offline
  • Posts: 278
  • Now i study Girl,a fighting style of japan.
Re: INSmod | Version 1.28.2 ex | New update for the Holidays
« Reply #4002 on: March 20, 2014, 05:29:07 pm »

what is new in this update?
Logged
Pages: 1 ... 265 266 [267]
 

Page created in 0.037 seconds with 35 queries.