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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 167142 times)

RebelINS

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INSmod | Version 1.28.2 ex | New update for the Holidays
« on: August 09, 2011, 10:04:12 pm »



Skip to Download link


  • 29 new classes; 9 neutral, and 10 on each team.
  • Unique and powerful abilities for you to discover. Wall jumping, combo attacks, gravity flipping, biking, and weapon switching are just a few examples.
  • Classes from a variety of source material, from Starcraft to Marvel comics, and Nintendo to Capcom.
  • Every single new class has something that would be considered very overpowered in original Gang Garrison; except INS mod doesn't care because it's fun.
  • Beautiful HUD artwork, and taunt animations.
  • High quality sounds
  • It's not a half-assed mod that tries to cram as many characters in as possible, therefore sacrificing originality and quality.








(click to show/hide)


Gang Garrison 2 INS Mod - Official Trailer


YouTube - Broadcast Yourself
« Last Edit: December 24, 2013, 11:30:20 am by RebelINS »
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RebelINS

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Re: INS Mod Official Topic | Public Release!
« Reply #1 on: August 09, 2011, 10:04:56 pm »


Unspoilered latest version now
All new versions will have a different UUID
INSmod Expansion v1.28.2 - https://dl.dropbox.com/s/lhke7fihnvro0w0/Gang%20Garrison%202%20INS%20mod%20Expansion.exe?dl=1

(click to show/hide)
BY THE WAY YOU SHOULD ALSO STAY ON THE FORUM IT'S PRETTY COOL YOU KNOW


Official Poster:
medium (1000x1750):
http://www2.picturepush.com/photo/a/6176095/img/6176095.png

large (2000x3500):
http://www1.picturepush.com/photo/a/6176094/img/6176094.png

wallpaper (1920x1080):
http://www4.picturepush.com/photo/a/6176097/img/6176097.png

full image (4000x7000, 19.15 mb):
http://www2.picturepush.com/photo/a/6176090/img/6176090.png
or
http://www.mediafire.com/?1aq5pu77k1g7a7e


https://www.dropbox.com/s/15a15y3gp14q55m/insmod%20changelog.txt


  • New gametypes like Team Deathmatch (with proper anti-spawn camping zones), and Warfare.
  • New classes. I already have tons of great ideas for characters from all sorts of source material.
  • More internal maps that use specially designed map entities, like water, acid, drop down floors, moving platforms (oh god), wind, and foreground objects.
  • Total HUD redesigns. Scoreboard especially.
  • Maybe sprite redesigns.


We'll see when I let loose the dogs of war.

How To Report Bugs:
If you get an error, record how it happened, post the error log, and remember exactly how you did it. If you cannot reproduce the error, it makes it very hard for me to fix it (since I wouldn't know how to reproduce it. However, often times an error log is enough for me to fix a bug.


All of the art, sprites, coding, and design was done by me, RebelINS.

I used Game Maker 8 pro to code and compile the mod. Adobe Photoshop CS5 to do all of the art assets. Audacity for audio editing. Sony Vegas 10 for all of the video editing. Camtasia Recording Studio to capture footage. ImageShack Uploader for easy image uploading. as3sfx-r to create a few sounds.

Jesus Shuttlesworth (a friend of mine) was probably second next to me in terms of contributions. He provided a ton of gameplay ideas, HUD designs, promotional ideas, video ideas, and balance testing. He was my main go-to guy to discuss the mod.

I talked a lot with Vein about various things, including balance issues, gameplay ideas, and design solutions. He was the very wise third opinion.

Killah Zillah, provided a small batch of kill icons (17 iirc) which definitely helped propel myself to create the rest.

ADM1 provided the initial Vein bike gunspinning code, which eventually became the forefather of INS mod.

Meower and Acidlead provided a lot of quality writing for the wiki. Meower's interesting background stories, and Acidlead's funny deadpan commentary really helped in keeping things interesting when compared to my dry contributions of raw facts.

Special thanks to all the beta testers and hosters of the betas.

I used a lot of sounds from the following games: Street Fighter 2: Champion Edition, Fallout 3, Fallout: New Vegas, Metroid Prime, Super Metroid, Metroid Fusion, X-Com: Enemy Unknown, Starcraft: Brood War, Diablo 2: Lords of Destruction, Unreal Tournament 3. Copyright to all the respective companies.
« Last Edit: December 24, 2013, 11:44:02 am by RebelINS »
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RebelINS

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Re: INS Mod Official Topic | Public Release!
« Reply #2 on: August 09, 2011, 10:31:04 pm »

Please use this thread for feedback, suggestions, discussing matches you've played, and whatever else strikes your fancy.

Oh, almost forgot. The internal map version of 2dfort has water in it, so you can try that if you want.
« Last Edit: August 09, 2011, 10:31:34 pm by RebelINS »
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Killah Zillah

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Re: INS Mod Official Topic | Public Release!
« Reply #3 on: August 09, 2011, 10:32:06 pm »

YES YES YES!!! FINALLY!!!

I can't wait to see this hosted!! Downloading ASAP!

Definitely will be trying Dante, Mojo and Chryssalid first!

And no, this wasn't my attempt at being "first".

Mostly.
« Last Edit: August 09, 2011, 11:01:27 pm by [PHS] Killah Zillah »
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RebelINS

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Re: INS Mod Official Topic | Public Release!
« Reply #4 on: August 09, 2011, 10:33:05 pm »

I already got first and second yo.

Ultros

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Re: INS Mod Official Topic | Public Release!
« Reply #5 on: August 09, 2011, 10:38:21 pm »

I might host this instead of vanilla GG2 until I leave on Friday/Saturday, depending on how much need there is for hosts.
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11:42 PM - Ultros: http://grooveshark.com/s/Faces/3h83um?src=5  Foooooooooolk
11:43 PM - Snowblind Aces: :0
11:43 PM - Snowblind Aces: this song has 3 fans
11:43 PM - Snowblind Aces: 2 of them are you

Killah Zillah

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Re: INS Mod Official Topic | Public Release!
« Reply #6 on: August 09, 2011, 10:40:43 pm »

I already got first and second yo.

Technically you don't count because you're the OP!
A dino can dream, can't she? :<
In any case, SUPER MEGA congrats on releasing this magnificent beast of a mod!


I might host this instead of vanilla GG2 until I leave on Friday/Saturday, depending on how much need there is for hosts.

INSmod on Ultros' server?

Zillah just had a nerdgasm.
:drool:
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Saniblues

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Re: INS Mod Official Topic | Public Release!
« Reply #7 on: August 09, 2011, 10:41:41 pm »

insani's mod original content etc
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Kirtan

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Re: INS Mod Official Topic | Public Release!
« Reply #8 on: August 09, 2011, 10:54:17 pm »

HOLY SHIT  :wuv:

RebelINS - If some classes are OP like Rocketman in Vanilla GG is now are you willing to change them?

:D
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You better run, better run, faster than my bullet.

RebelINS

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Re: INS Mod Official Topic | Public Release!
« Reply #9 on: August 09, 2011, 10:59:42 pm »

Overpowered is a term that is relative to the rest of the classes. Rocketman isn't OP compared to the new classes; he's a tame little saniboy.

Saniblues

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Re: INS Mod Official Topic | Public Release!
« Reply #10 on: August 09, 2011, 11:04:42 pm »

excuse me sani melly(mad/jelly) lock time
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Ultros

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Re: INS Mod Official Topic | Public Release!
« Reply #11 on: August 09, 2011, 11:14:50 pm »

Now hosting.
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11:42 PM - Ultros: http://grooveshark.com/s/Faces/3h83um?src=5  Foooooooooolk
11:43 PM - Snowblind Aces: :0
11:43 PM - Snowblind Aces: this song has 3 fans
11:43 PM - Snowblind Aces: 2 of them are you

Hanz Ketchup

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Re: INS Mod Official Topic | Public Release!
« Reply #12 on: August 09, 2011, 11:38:00 pm »

Hot damn.
Will host sometime.

Kirtan

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Re: INS Mod Official Topic | Public Release!
« Reply #13 on: August 09, 2011, 11:48:03 pm »

Mediflame and heal errors when RebelINS goes medic :/

It was lagging a lot for me...everything moving slow mo.

Also takes 2 minutes to start, but still cool.
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Saniblues

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Re: INS Mod Official Topic | Public Release!
« Reply #14 on: August 09, 2011, 11:51:27 pm »

Hey rebel, did you preload all the sounds? You should only do that with the ones that loop or play often.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!
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