Sorry about that, got distracted. Also movestatus bugginess that I want to fix but can't figure out how (kicking while on the ground, after jumping... try it)
I think it would be better as a neutral class, since the design is "swiss army knife" like
http://dl.dropbox.com/u/1811521/reisen.gmk# On branch master
# Changes not staged for commit:
# (use "git add <file>..." to update what will be committed)
# (use "git checkout -- <file>..." to discard changes in working directory)
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# modified: Constants.xml
# modified: Objects/Characters/Blue Team/_resources.list.xml
# modified: Objects/Characters/Red Team/_resources.list.xml
# modified: Objects/Characters/_resources.list.xml
# modified: Objects/InGameElements/Character.events/Begin Step.xml
# modified: Objects/InGameElements/Character.events/Create.xml
# modified: Objects/InGameElements/Character.events/End Step.xml
# modified: Objects/Projectiles/Shot.events/Step.xml
# modified: Objects/Projectiles/_resources.list.xml
# modified: Objects/Weapons/_resources.list.xml
# modified: Scripts/getCharacterObject.gml
# modified: Sounds/_resources.list.xml
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# Untracked files:
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# Objects/Characters/Blue Team/ReisenBlue.events/
# Objects/Characters/Blue Team/ReisenBlue.xml
# Objects/Characters/Red Team/ReisenRed.events/
# Objects/Characters/Red Team/ReisenRed.xml
# Objects/Characters/Reisen.events/
# Objects/Characters/Reisen.xml
# Objects/Overlays/ClassSelectController.events/Key R pressed.xml
# Objects/Projectiles/KickMask.events/
# Objects/Projectiles/KickMask.xml
# Objects/Weapons/CWR.events/
# Objects/Weapons/CWR.xml
# Sounds/KickAttackSnd.wav
# Sounds/KickAttackSnd.xml
no changes added to commit (use "git add" and/or "git commit -a")