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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361270 times)

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1770 on: February 12, 2012, 07:54:08 pm »

One of you is using a password and I don't know what it is.
:c

Edit:
damnit i want someone to host with the illusionist.
http://dl.dropbox.com/u/9120262/Gang%20Garrison%202%20INS%20mod%201.06%20Illusionist.exe
http://dl.dropbox.com/u/9120262/Gang%20Garrison%202%20INS%20mod%201.06%20Illusionist.gmk
Made the Illusionist's luger fire and reload faster.
Made the illusionist's lunge cost more charge meter
Made the Mirror Image Split move the illusionist in the direction you're aiming
Made hitscan weapons hit the void images/knights.
« Last Edit: February 12, 2012, 08:04:27 pm by Dusty »
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tankman

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1771 on: February 12, 2012, 08:11:38 pm »

Slain is fucking sick
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1772 on: February 12, 2012, 08:18:26 pm »

D'aw what happened?

tankman

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1773 on: February 12, 2012, 08:19:39 pm »

D'aw what happened?
I have to go now, sorry
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1774 on: February 12, 2012, 08:56:09 pm »

WAIT VEIN ONE SECOND
Okay you're good.
« Last Edit: February 12, 2012, 08:57:57 pm by Dusty »
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Vein

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1775 on: February 12, 2012, 08:57:39 pm »

Will host Dusty's INSMod for a min to test it out.

No autobalance for now.
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1776 on: February 12, 2012, 08:58:41 pm »

I had to update the .exe real quick, but it's good now.
Holy shit Illusionist+Medic is scary
« Last Edit: February 12, 2012, 09:35:43 pm by Dusty »
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Sora no Ritsusha

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1777 on: February 12, 2012, 09:40:32 pm »

That was fun.
I had to update the .exe real quick, but it's good now.
Holy shit Illusionist+Medic is scary
And this. Illusionist+Psycho is even scarier.
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Vein

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1778 on: February 12, 2012, 09:49:55 pm »

wow, the character is surprisingly fun.  After seeing him in action the name makes alot more sense and is actually very fitting.

Good job guys.

The only thing I would probably like added is stilling able to lung with the sword while a void knight is out and maybe add an increase in the sword's attack area so it can hit those really short enemies.  Maybe even add the melee damage slowdown effect so when people get hit, they get a temporary lose of movement speed.

Only thing missing now is a taunt, corpse, and a fix for the uberbug.
« Last Edit: February 12, 2012, 09:53:30 pm by Vein »
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1779 on: February 12, 2012, 09:52:05 pm »

The corpse is purposely supposed to be invisible, I just need to make it actually destroy

Vein

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1780 on: February 12, 2012, 09:58:04 pm »

So nothing like a sword, luger, or coat stays behind when he dies?

Forgot to ask, when the character teleports/shadow dashes, does he do damage if the non-fake shadow crosses the enemy?  I thought he did because he kind of has a sword out while going a direction but I couldn't really tell if I ever made contact due to the character always stopping the moment he gets damaged.  It is hard to tell if I did ever hurt anyone while doing that.
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1781 on: February 12, 2012, 10:00:04 pm »

Yes, they all should do damage.

Yeah, The luger and sword left behind does sound cool, I'll try that.

Hm, trying to make the Illusionist's taunt sustainable.
« Last Edit: February 12, 2012, 10:42:53 pm by Dusty »
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Phantom Brave

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1782 on: February 13, 2012, 08:01:29 am »

Clockwork Rifle done, working on kick melee attack.
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Phantom Brave

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1783 on: February 13, 2012, 08:09:57 am »

Does INSmod have the movestatus overhaul?
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Phantom Brave

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1784 on: February 13, 2012, 08:54:21 am »

is 105 DPS (30 + 30*1.25*2) at point blank too much? It's 45 at max falloff (30 + 30*0.25*2)
Also, how I have it you can kick right after firing, but the kick resets both the kick "refire" /and/ the shoot refire.
« Last Edit: February 13, 2012, 08:54:53 am by Rainy »
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