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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361254 times)

CrazNoDale

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1740 on: February 12, 2012, 02:45:58 pm »

Thanks and hosting.

By the way, I found out about norfair just now and went to test it out and I got an error.
Code: [Select]
ERROR in
action number 1
of Draw Event
for object NorfairOverlayO:

Trying to use non-existing surface.
...............

Also what does the devil trigger do? It just looks like Dante is getting healed, but I thought there had to be more to it.
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1741 on: February 12, 2012, 02:47:17 pm »

I was worried about the hard counter thing, another reason I didn't try coding the disruption untill I talked with you first.

Phantom Brave

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1742 on: February 12, 2012, 02:47:46 pm »

how does I code it do I make it in gg2 canilla or do i have to make it in insmod, and will you merge it into other changes manually or what
are we back in gg2dev stoneages here where everyone shares around the source or are we on merge chagnes hardcord tier
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

AcidLead

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1743 on: February 12, 2012, 02:49:35 pm »

how does I code it do I make it in gg2 canilla or do i have to make it in insmod, and will you merge it into other changes manually or what
are we back in gg2dev stoneages here where everyone shares around the source or are we on merge chagnes hardcord tier
this is a good question; rebs, how do we avoid too many cooks if people are actually getting up off their asses
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Phantom Brave

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1744 on: February 12, 2012, 02:50:31 pm »

we can have people working on this stew as long as we have a way to avoid cramping around the pot
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1745 on: February 12, 2012, 02:53:00 pm »

you can make it in vanilla if you want. I never made a github repository for this because no one works on this other than me.

The only things that coding it in insmod changes is that Q, 1, 2, 3, 4, down, and space are all coded in it.

But if you're coding in vanilla with placeholder sprites, you can just put those functions in the weapon object as User Defined 4, 5, 6, etc., and say in the comments what button you want it to be.

how does I code it do I make it in gg2 canilla or do i have to make it in insmod, and will you merge it into other changes manually or what
are we back in gg2dev stoneages here where everyone shares around the source or are we on merge chagnes hardcord tier
this is a good question; rebs, how do we avoid too many cooks if people are actually getting up off their asses
I'm still the head chef and make all the final decisions. If all the sous chefs want to start their own restaurants they can.

AcidLead

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1746 on: February 12, 2012, 02:58:05 pm »

well this is a hell of a time and reason to start modding gg2

what the fuck am I getting myself into

I can look at the source with the free version, right?
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1747 on: February 12, 2012, 02:59:15 pm »

You can look at it, but can't really do shit.

AcidLead

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1748 on: February 12, 2012, 03:01:25 pm »

You can look at it, but can't really do shit.
like I can't edit it right

I guess I can use note pad like a ghetto dev environment
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Phantom Brave

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1749 on: February 12, 2012, 03:01:45 pm »

you can edit it but you can't compile shit
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Fish

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1750 on: February 12, 2012, 03:07:06 pm »

ERROR in
action number 2
of Other Event: User Defined 5
for object Rocket:

Error in code at line 37:
                           *other.owner.physicalOffenseMod/physicalDefenseMod;
                                        ^
at position 39: Unknown variable physicalOffenseMod

Not sure what I was doing when this happened.
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1751 on: February 12, 2012, 03:08:36 pm »

I'm guessing you were using vanilla rocketman. The vanilla weapons do not resolve the projectiles they fire after they are destroyed. So what happened was that you probably died after shooting rocket and hit somebody, therefore calling a variable that doesn't currently exist (because the owner is dead).

RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1752 on: February 12, 2012, 03:28:47 pm »

TWO WAY RACE BETWEEN ACIDLEAD AND WAREYA FOR LAST SPOT  :hehe:

loser gets to be on neutral team  :hehe:

Fish

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1753 on: February 12, 2012, 03:35:06 pm »

 I had just joined, I hadn't picked my class yet.
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1754 on: February 12, 2012, 03:38:43 pm »

it could have been anyone as rocketman. The error would pop up on everyone's screen.
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