
Unspoilered latest version now
All new versions will have a different UUID
INSmod Expansion v1.28.2 -
https://dl.dropbox.com/s/lhke7fihnvro0w0/Gang%20Garrison%202%20INS%20mod%20Expansion.exe?dl=1BY THE WAY YOU SHOULD ALSO STAY ON THE FORUM IT'S PRETTY COOL YOU KNOW
Official Poster:medium (1000x1750):
http://www2.picturepush.com/photo/a/6176095/img/6176095.pnglarge (2000x3500):
http://www1.picturepush.com/photo/a/6176094/img/6176094.pngwallpaper (1920x1080):
http://www4.picturepush.com/photo/a/6176097/img/6176097.pngfull image (4000x7000, 19.15 mb):
http://www2.picturepush.com/photo/a/6176090/img/6176090.png or
http://www.mediafire.com/?1aq5pu77k1g7a7e
https://www.dropbox.com/s/15a15y3gp14q55m/insmod%20changelog.txt
- New gametypes like Team Deathmatch (with proper anti-spawn camping zones), and Warfare.
- New classes. I already have tons of great ideas for characters from all sorts of source material.
- More internal maps that use specially designed map entities, like water, acid, drop down floors, moving platforms (oh god), wind, and foreground objects.
- Total HUD redesigns. Scoreboard especially.
- Maybe sprite redesigns.
We'll see when I let loose the dogs of war.How To Report Bugs:If you get an error, record how it happened, post the error log, and remember exactly how you did it. If you cannot reproduce the error, it makes it very hard for me to fix it (since I wouldn't know how to reproduce it. However, often times an error log is enough for me to fix a bug.

All of the art, sprites, coding, and design was done by me,
RebelINS.
I used Game Maker 8 pro to code and compile the mod. Adobe Photoshop CS5 to do all of the art assets. Audacity for audio editing. Sony Vegas 10 for all of the video editing. Camtasia Recording Studio to capture footage. ImageShack Uploader for easy image uploading. as3sfx-r to create a few sounds.
Jesus Shuttlesworth (a friend of mine) was probably second next to me in terms of contributions. He provided a ton of gameplay ideas, HUD designs, promotional ideas, video ideas, and balance testing. He was my main go-to guy to discuss the mod.
I talked a lot with
Vein about various things, including balance issues, gameplay ideas, and design solutions. He was the very wise third opinion.
Killah Zillah, provided a small batch of kill icons (17 iirc) which definitely helped propel myself to create the rest.
ADM1 provided the initial Vein bike gunspinning code, which eventually became the forefather of INS mod.
Meower and
Acidlead provided a lot of quality writing for the wiki. Meower's interesting background stories, and Acidlead's funny deadpan commentary really helped in keeping things interesting when compared to my dry contributions of raw facts.
Special thanks to all the beta testers and hosters of the betas.
I used a lot of sounds from the following games:
Street Fighter 2: Champion Edition, Fallout 3, Fallout: New Vegas, Metroid Prime, Super Metroid, Metroid Fusion, X-Com: Enemy Unknown, Starcraft: Brood War, Diablo 2: Lords of Destruction, Unreal Tournament 3. Copyright to all the respective companies.