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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361236 times)

Dusty

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Re: INSmod Official topic | Version 1.06ex; E-Sports sports sports edition
« Reply #1725 on: February 12, 2012, 01:46:26 pm »

Any thoughts on my character?

Vein

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Re: INSmod Official topic | Version 1.06ex; E-Sports sports sports edition
« Reply #1726 on: February 12, 2012, 01:59:28 pm »

Haven't checked it out yet.  Already done?  It hasn't even been a full day yet.
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Dusty

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Re: INSmod Official topic | Version 1.06ex; E-Sports sports sports edition
« Reply #1727 on: February 12, 2012, 02:01:12 pm »

Version 1 is done. A lot of his damages and charge values are still defaults. Off of the top of my head I still need to make the sniper rifle and pip boy's rail gun hit the void knight and void images, and shade his lunge stab.

RebelINS

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Re: INSmod Official topic | Version 1.06ex; E-Sports sports sports edition
« Reply #1728 on: February 12, 2012, 02:01:45 pm »

I haven't taken a look at it yet, but I promise I will. The overall design sounds really solid though. If I add it to Red team, I'm going to have to find something for the Blue team to make it even (this is the cue for someone to suggest and actually create something good!! Sani maybe you could make a mop class for me? Or maybe Wareya could make an androgynous anime man?).

Also, I noticed that you had some issues with adding collision events in the projectiles. I think you could have just parented the illusion objects to the Character object to save a shitload of time.

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Re: INSmod Official topic | Version 1.06ex; E-Sports sports sports edition
« Reply #1729 on: February 12, 2012, 02:20:07 pm »

A lot of people seem like they are looking forward to it. Rebel, do you mind changing the title to 5v5 PUG this coming Monday at 8pm EST? Please?
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1730 on: February 12, 2012, 02:24:28 pm »

Parenting it to the character object crossed my mind, but I was afraid it would break something.

AcidLead

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Re: INSmod Official topic | Version 1.06ex; E-Sports sports sports edition
« Reply #1731 on: February 12, 2012, 02:24:48 pm »

I'm going to have to find something for the Blue team to make it even
ffs rebs, I wear blue

I'm sure if I spent all of 35 hours I could get together some pseudocode and if I ever bothered to pick up Gaem Maeker I could at least give a passable try at decyphering what must surely be spaghetti code to do a little diy chargen

and considering there won't be any room left at this rate I better get my shit together soon
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

CrazNoDale

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1732 on: February 12, 2012, 02:29:28 pm »

Thanks and hosting.

By the way, I found out about norfair just now and went to test it out and I got an error.
Code: [Select]
ERROR in
action number 1
of Draw Event
for object NorfairOverlayO:

Trying to use non-existing surface.
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1733 on: February 12, 2012, 02:29:48 pm »

I'm going to have to find something for the Blue team to make it even
ffs rebs, I wear blue

I'm sure if I spent all of 35 hours I could get together some pseudocode and if I ever bothered to pick up Gaem Maeker I could at least give a passable try at decyphering what must surely be spaghetti code to do a little diy chargen

and considering there won't be any room left at this rate I better get my shit together soon
Are these hints at a class that you want? A charging spaghetti monster?

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1734 on: February 12, 2012, 02:31:47 pm »

Out of curiosity, since the Illusionist is a red exclusive, should I make a z4 giraffe?

RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1735 on: February 12, 2012, 02:34:00 pm »

I'm still unsure if I actually want to give z4 giraffe powers for all the new classes yet. If anything, I'll figure it out later.

Phantom Brave

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1736 on: February 12, 2012, 02:37:42 pm »

make a reisen with an assault rifle like the one I described earlier
three bullet burst shooting, revolver speed and weight bullets, no spread, second two projectiles have falloff
has a double jump that functions as a kick
alt fire is a dash that propels her at a fast speed for a short period of time and acts as a weak melee attack
dash unusable while in air after double jumping
« Last Edit: February 12, 2012, 02:40:02 pm by Rainy »
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1737 on: February 12, 2012, 02:39:18 pm »

One of the things Ryo and I talked about for the Illusionist is some way for him to disrupt the teleporting characters, perhaps he can place something at the cost of most of his charge meter to prevent them from teleporting near it. I wanted to run this by you first before I tried coding it, because that's a pretty hefty change that'll need some balancing.

AcidLead

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1738 on: February 12, 2012, 02:44:00 pm »

I'm going to have to find something for the Blue team to make it even
ffs rebs, I wear blue

I'm sure if I spent all of 35 hours I could get together some pseudocode and if I ever bothered to pick up Gaem Maeker I could at least give a passable try at decyphering what must surely be spaghetti code to do a little diy chargen

and considering there won't be any room left at this rate I better get my shit together soon
Are these hints at a class that you want? A charging spaghetti monster?
psssh no u funny rebs, i have shameless self-insert to work on here, although forcing close range encounters for max dps is always good

also I must unravel the source if I have any hope. there are too many things that are difficult to quantify without having everyone else's stuff on hand, even given the DPS chart and speed chart on the wiki

I was going to host, but maybe I will play since someone else is hosting.
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Monday 8pmEST PUG
« Reply #1739 on: February 12, 2012, 02:45:03 pm »

Sorceress is the only character that can teleport. Dhalsim can too, but it's a non-issue because he's a neutral class and it's not spammable. (z4 can too with the translocator, but he's red team exclusive)

What you're suggesting would be a hard counter versus sorceress.
make a reisen with an assault rifle like the one I described earlier
three bullet burst shooting, revolver speed and weight bullets, no spread, second two projectiles have falloff
has a double jump that functions as a kick
alt fire is a dash that propels her at a fast speed for a short period of time and acts as a weak melee attack
dash unusable while in air after double jumping
Maybe if you code it yourself. I can sprite it if you're not comfortable with that.

The mod could use some more moon rabbits I suppose.
« Last Edit: February 12, 2012, 02:45:47 pm by RebelINS »
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