God this is mind-numbingly boring.
I have to add collision events to all the projectiles so that they can have an effect on my character's specials.
And done.
Holy shit.
http://dl.dropbox.com/u/9120262/Gang%20Garrison%202%20INS%20mod%201.06%20Illusionist.gmkAnd after ~5 hours of work, the first version of the Illusionist is done.
Damages and recharges still to be balanced.
S+M1 and S+M2 both create shoot-able objects, which might need to be synced in a future version.
S+M1 creates a Void Knight who runs forward and is affected by gravity.
S+M2 splits you and your health among 4 images, which fly in 4 directions. The images deal low damage, and if one dies, it's health will be removed from yours. They have to die for any health loss to occur. You won't regain control of your character until all the images are gone (at most, 1 second), but your character won't take any damage from any sources other than the images while the images are still out.
Known bug
s about it:
Trying to spawn as the Illusionist will spawn you as one of the Original Nine.