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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361185 times)

Z3r05t4r

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1590 on: February 01, 2012, 06:17:42 am »

I guess I should finish Gengis D:

I started spriting him, but haven't continued since. Currently working on his ice-cream eating animation.
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RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1591 on: February 03, 2012, 03:02:56 am »

Bahamut WIP. some animation stuff in the works.

possibly the greatest sprite I've ever done.

I_am_awesome

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1592 on: February 03, 2012, 04:10:53 am »

FFIX Bahamut > FFX Bahamut
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23e

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1593 on: February 03, 2012, 08:37:50 am »

Hosting for a couple hours (1.05)


Also I think you got your change log messed up? it goes 1.031->1.05->1.06 (missing 1.04)
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23e

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1594 on: February 03, 2012, 10:42:54 am »

AFK for work, but hosting for 4 hours
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[Party Rockers] {TLW}Phantom8888

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1595 on: February 03, 2012, 05:09:57 pm »

RebelINS needs moar GODLYNESS :superburst:

Yuko

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1596 on: February 03, 2012, 05:36:47 pm »

Bahamut WIP. some animation stuff in the works.

possibly the greatest sprite I've ever done.
Is this gonna be a map entity or boss or something
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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1597 on: February 03, 2012, 05:44:09 pm »

hotsin
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Killah Zillah

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1598 on: February 03, 2012, 06:00:53 pm »

hotsin

I hope I'm not too late! :z4:

Dang.. I was.. :z7:
« Last Edit: February 03, 2012, 06:11:34 pm by [PHS] Killah Zillah »
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Unsung Hero

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1599 on: February 03, 2012, 11:07:25 pm »

Is that going to be new god-tier mojo-dude upgraded sentry?
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Vein

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1600 on: February 03, 2012, 11:11:54 pm »

I'm pretty sure that Bahamut is a summon character from Yuna.

Not sure how Mega Flare wouldn't break the game though.
That is unless it needs a meter build up just like Techno's boat.
« Last Edit: February 03, 2012, 11:19:23 pm by Vein »
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Unsung Hero

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1601 on: February 03, 2012, 11:18:16 pm »

>Wikipedia search "Bahamut"
A fish from Arabian mythology OR a dragon-like creature from Dungeons and Dragons.

>Wikipedia search "Yuna"
See this, but I'm not quite sure which one is correct.

???
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Vein

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1603 on: February 03, 2012, 11:44:30 pm »

oic

But yeah, that mega flare looks like it'd be hard to balance. Not to mention that it'd get stuck in a lot of maps...
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RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1604 on: February 04, 2012, 12:00:05 am »

Bahamut is going to be the slowest and biggest summon. He will only have like 250 hp.

There will be other summons for smaller maps or maps with small hallways.
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