I don't dislike the design; I understand the precision aspect. I'm just saying it's very overpowered with the stats you gave me. The clip reload time was just tacked on, but the main problem is the actual damage output of it. When I looked at it months ago, I examined the overall design of it, not the damage values.
If you look at the DPS chart (
http://insmod.wikia.com/wiki/DPS_Chart), 100 dps pistol would essentially be the 3rd strongest weapon in the game. Honda's is limited by his very short range. Vein's is limited by his relative low accuracy on his minigun. If you put that in perspective, you would have a 100 dps gun, that fires perfectly straight, on a class with 140 hp and 1.0 speed (faster than both Honda and Vein).
It would hands down be the best or second best weapon in the game (Mojo's laser is arguably better but is limited by the huge mech size and slow speed). Because it is a fairly fast and straight projectile, it's actually not that hard to miss. Sure, it could be balanced with a very long reload time, but then you have a very polarizing weapon. When you have a full clip, you'd be extremely good. When you're reloading you'd be near useless.
The crouching solution for speed + accuracy sounds good. However, there definitely needs to be a moderation in the damage:reload ratio. If you look down the DPS chart, it doesn't really make much sense for a support class to have a much stronger weapon than Techno Viking (whose projectile is quite slow and easy to dodge), Iji's shotgun (who suffers from not being able to aim vertically), or Xan's primary fire (low range).
9 damage * 30 frames / 3 frames = 90 dps while crouching
9 damage * 30 frames / 4 frames = 67.5 while not crouching
alternate:
10 damage * 30 frames / 4 frames = 75 dps while crouching
10 damage * 30 frames / 5 frames = 60 dps while not crouching