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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361194 times)

23e

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1620 on: February 04, 2012, 10:31:23 pm »

woops, thought I posted here saying I was hosting.  Derp.  Oh well,m was a good run, Im done now :)

Personally I kinda like samus's flying abilities. not like the spam does a whole lot of damage anywho
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23e

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1621 on: February 04, 2012, 10:33:41 pm »

Oh I see what I did, I posted my "hosting" post in the wrong thread   :hehe:
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Killah Zillah

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1622 on: February 04, 2012, 10:37:11 pm »

woops, thought I posted here saying I was hosting.  Derp.  Oh well,m was a good run, Im done now :)

Personally I kinda like samus's flying abilities. not like the spam does a whole lot of damage anywho

More of a nuisance really, like how Snare can float down onto the last point on Dirtbowl, drawing you back again and again, then scootling back up when you get close.

RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1623 on: February 05, 2012, 02:17:09 am »

guys vote on who i should work on next (towards completion) of the new classes. if not, i'll just continue at my own pace and add stuff as i feel like it.

i have some pretty cool ideas for heheman.

a/d

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1624 on: February 05, 2012, 02:23:40 am »

air hadokens, teleports, raging demons
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go canada or whatever, maybe your country is cool too

RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1625 on: February 05, 2012, 02:34:16 am »

air hadokens = anyone with a projectile weapon that can be fired in the air
teleport = yoga teleport, sorceress, lag
raging demon = longboat, moving snare bites

get real son. you should play yourself in this

Saniblues

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1626 on: February 05, 2012, 02:34:54 am »

saniman should be able to asexually produce sanibabbies that dont actually affect the game
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1627 on: February 05, 2012, 02:37:01 am »

saniman should be able to asexually produce sanibabbies that dont actually affect the game
his illusions are sanibabbies that grow extremely quickly from infancy to full adulthood, and then die extremely quickly (they explode into nothingness/dust).

Footpöp

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1628 on: February 05, 2012, 02:45:39 am »

Will heheman turn into hehe16man after collecting 7 chaos emeralds?  I'd really like to see the samurais, then heheman and yuna and then  asiafat.
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Team /ABC/

RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1629 on: February 06, 2012, 12:54:01 am »

Heheman can now shoot gay little clouds that work as jump through platforms for him and his teammates.  :hehe:

edit: by extension, this means i figured out how to do jump through platforms for multiple players.
« Last Edit: February 06, 2012, 01:10:38 am by RebelINS »
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AcidLead

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1630 on: February 06, 2012, 01:57:59 am »

edit: by extension, this means i figured out how to do jump through platforms for multiple players.
ARGGGGGHHH

WHY ARE THERE NOT MORE FANFARES AND RESOUNDING SHOUTS OF TRIUMPH

THIS IS A UNIVERSE CHANGING FACT EVERYONE

i will try to play tomorrow

er today

er it's way past my bedtime
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eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1631 on: February 06, 2012, 12:51:05 pm »

working drop down floors would also be possible with my solution too.

I'll probably work on a new map that incorporates some of these things. Say goodbye to silly back and forth stairs for vertical movement!!!

AcidLead

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1632 on: February 06, 2012, 05:36:29 pm »

working drop down floors would also be possible with my solution too.

I'll probably work on a new map that incorporates some of these things. Say goodbye to silly back and forth stairs for vertical movement!!!
yaaaaay

yaaaaaaaaaaaaaaaaaaaaaay



on a less exasperated note, I'm trying to dust off the Wiki but of course I'm not well traveled enough to know all of the new characters and incorporate them. HELP OUT GUYS WE NEED TO KEEP THE WIKI UP TO DATE. Rebs make sure you put the portrait assets somewhere where anyone can get at them so we can throw them up on the wiki pages.

edit: is it just me or is rocket jumping feeling decidedly more quakelike

also hosting for little bit now maybe, and when I go to work I'll most likely put my cycles to better use than nothing

edit edit: what ever happened to the eightball being in bawww

and you do know the robot voice in ut has a different jump voice, right? pretty sure dodging didn't have any audio bug, but I could be wrong.

also extended controls changes don't seem to save; this matters to me as my s and d keys are kaput and I use TFGH on my lappy

more edit: guess it was down that wasn't changing, weird

oh god edit: INSmod can use up to 90% of my cpu power

that's why so lag
« Last Edit: February 06, 2012, 08:07:45 pm by AcidLead »
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Osmosis

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1633 on: February 06, 2012, 09:22:28 pm »

Snare is making me a salty mofo.
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Gang Garrison Battle Pass to the future.

RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1634 on: February 06, 2012, 09:29:52 pm »

heheheheh exposed

:modbot: Part of this post was removed.
« Last Edit: February 08, 2026, 09:05:25 am by MedO »
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