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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361193 times)

Kalir

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1635 on: February 06, 2012, 10:07:10 pm »

My friend thinks Iji is overpowered and Richter is underpowered.

That's crazy talk. They're both awesome, and that is all that matters.
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RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1636 on: February 06, 2012, 10:14:52 pm »

Iji is overpowered on certain maps. Maps with low ceilings, and lots of flat areas.

Richter is pretty good if you're good at multitasking and switching weapons. There may be an incoming buff coming his way. (it involves the space bar)

Killah Zillah

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1637 on: February 06, 2012, 10:53:54 pm »

Iji is overpowered on certain maps. Maps with low ceilings, and lots of flat areas.

Richter is pretty good if you're good at multitasking and switching weapons. There may be an incoming buff coming his way. (it involves the space bar)

Richter wrecks the snot out of KZ, since retreating for cover is important for her (crouching, reloading etc) and his weapons can strike through walls in pratically any direction.

RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1638 on: February 07, 2012, 01:10:35 am »

i was solo testing 1.06 and then doods joined in because i hadn't changed the uuid yet. I was not anticipating anyone because I've never been able to host off of my laptop before. So I guess it was a good thing.

any desync you experienced was because i was using stuff that is not in 1.05 (elevator unstuck stuff, double jump exploit, heheman weapons and cloud).

Dusty

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1639 on: February 07, 2012, 08:25:50 am »

Oh, is that the server I saw yesterday? Lol.

Meower

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1640 on: February 07, 2012, 11:45:28 am »

Meowerball OP

:modbot: Part of this post was removed.
« Last Edit: February 08, 2026, 05:47:38 am by MedO »
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RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1641 on: February 07, 2012, 11:53:30 am »

meower ball should set guys on fire y/n?

blue team doesn't really have anyone that can set people on fire for spychecking purposes. mojo mech can do it, but that's a long investment.

Meower

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1642 on: February 07, 2012, 11:57:02 am »

Meower should have an Hissatsu Waza meter and when said meter is full either by soccer balling people down or running or whatever it lets you use an hissatsu waza

Stuff like this
Inazuma Eleven 1 - Fire Tornado
« Last Edit: February 07, 2012, 11:57:53 am by Meower »
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RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1643 on: February 07, 2012, 12:00:23 pm »

that fire tornado is so sugoi

Meower

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« Last Edit: February 07, 2012, 12:10:11 pm by Meower »
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Z3r05t4r

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1645 on: February 07, 2012, 02:03:49 pm »

Meower making clones? More like Meower is Narudoo.

Naruto/Naruto Shippuden technique - Kage Bunshin no Jutsu (Shadow Replication)

Wouldn't be that bad actually, 1 HP clones?
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Meower

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1646 on: February 07, 2012, 02:28:49 pm »

Yes

I don't like Ninjas that use orange as their camouflage color, unless they're trying to fool a colorblind mob
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RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1647 on: February 07, 2012, 02:29:18 pm »

clones don't really fit meower playstyle. Saniman can already make invisible illusions. Maybe he can summon Jesse and James. :hehe:

I'll look at that fire tornado attack though. Maybe make it a Q attack that costs extra knives ammo. However, don't expect it anytime soon, because any additions I make to the existing classes have to be simultaneous for balance issues.

Also, I fixed the elevator stuck bullshit based on some of the jump through platform code.

Meower

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1648 on: February 07, 2012, 02:37:10 pm »

I was just playing around, I'm more of an Ice person but mk
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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1649 on: February 07, 2012, 02:46:48 pm »


___________________________________________
ERROR in
action number 1
of Draw Event
for object NorfairOverlayO:

Trying to use non-existing surface.

___________________________________________
ERROR in
action number 1
of Draw Event
for object NorfairOverlayO:

Trying to use non-existing surface.

___________________________________________
ERROR in
action number 1
of Draw Event
for object NorfairOverlayO:

Trying to use non-existing surface.




sumthin rong wit this norfair map
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