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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361186 times)

TEOS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1605 on: February 04, 2012, 07:38:52 pm »

Nerf the KZ. Immediately. This instant.
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Killah Zillah

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1606 on: February 04, 2012, 07:48:39 pm »

After much much playing with KZ, I've made a startling discovery!

Her weapons are pretty much fine the way they are.

Well, except her pistol, which needs to shoot perfectly straight to make it harder for close range use. Apart from that, it's perfect! I didn't think to make her MP5 shoot farther than her pistol, which makes more sense actually since it's a rifle style weapon with a sturdy stock against her shoulder. With the spammable way her MP5 works right now, it makes it very useful as a corridor/suppression weapon, while her pistol's more used for taking out the tougher enemies when they're in range.

KZ sucks donkey penis when in close range though, because her MP5 isn't that powerful, and her pistol's too hard to aim when up close. When you're out in the open - like in Dirtbowl or some other similar open map - she can be downright OP if handled right, switching to either weapon when needed. You need to master weapon juggling with KZ, her guns are designed to compliment the other's faults in different situations. The MP5 compliments the difficulty of aiming the Sig, and its tendency to hurt the finger from constant clicking. The Sig compliments the MP5's low damage and inability to put down harder foes.

If the Sig's range were lowered a tad (until crouched, when the rounds'll fly farther) and have it shoot perfectly straight, quick rounds, it would be a perfect compliment for the MP5, and a very effective weapon!


Nerf the KZ. Immediately. This instant.

Firstly, I know exactly what her capabilities are, I designed her, so I'm bound to be very good with her. Secondly, every time you guys enountered me in a cramped area, and especially with explosive weapons, I got my ass beaten to the moon and back! Remember that Arena game? I only got ONE kill because the area was too cramped for KZ to be effective. You have to take advantage of her poor close range abilities. Afro Samurai, Techno Viking (OH GOD HE WAS SO HARD TO EVEN TOUCH AS KZ I WAS ALMOST READY TO CALL HIM A HARD COUNTER FOR KZ CLASS), Psychopath and Anna's grenades were all extremely hard to beat. If you take advantage of her weaknesses, she's pretty balanced the way she is, actually!

Oh, for clarification, that's not to say that she's perfect, but that she's - for the most part - pretty good as is. Her pistol's what needs a good change, that's all. If we increased the speed of her bullets, as well as made them shoot perfectly straight and decreased their range until crouched, it would be a good enough nerf I think.
« Last Edit: February 04, 2012, 07:57:23 pm by [PHS] Killah Zillah »
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TEOS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1607 on: February 04, 2012, 07:59:04 pm »

Yes, you are bound to be good with it.

:modbot: The user noted that explosives are highly effective against KZ, but suggested that players unfamiliar with the character's weaknesses will face significant difficulty.

The main thing that makes KZ is the reload time (I feel like Rebel's already addressed this). You can just constantly spam the pistol. What I propose is to increase the reload time, or make the pistol damage less. What part of increasing the bullet speed &/or making the bullets straight is nerfing the class? The range, the curve, and the bullet speed are fine. It's the damage and reload time that bothers me.

Oh, and KZ isn't vulnerable at close range.

:modbot: The user stated that the Machine Gun is powerful enough at close range to easily eliminate opponents.
« Last Edit: February 08, 2026, 06:35:57 am by MedO »
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Killah Zillah

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1608 on: February 04, 2012, 08:12:49 pm »

Yes, you are bound to be good with it.

:modbot: The user noted that explosives are highly effective against KZ, but suggested that players unfamiliar with the character's weaknesses will face significant difficulty.

That's something that you learn from playing the game, silly. Did you know that you could airblast flames off of your teammates when you first started playing GG2? Or how to play as Quote, or even what that classes weapons are meant to do? Now that you know that KZ is weak to explosives and close combat, it'll be a bit easier to take her down next time!

Quote
The main thing that makes KZ is the reload time (I feel like Rebel's already addressed this).

Yes, Rebel and I did discuss this and that's of course going to be changed.. But in the post above, I was refering to the gun itself, rather than reload time. I was pretty much talking to Rebel with that post, and since we'd already discussed her reload time, I didn't need to bring it up again.

Quote
You can just constantly spam the pistol. What I propose is to increase the reload time, or make the pistol damage less. What part of increasing the bullet speed is nerfing the class? The range is fine. It's the damage and reload time that bothers me.

Increasing the bullet speed makes it harder to hit with. Imagine a sniper rifle that only shoots half the length of the screen (the way it is right now). It's even MORE hard to defend yourself in close range now that the bullets require you to make precise, well timed shots.

Quote
:modbot: The user stated that the Machine Gun is powerful enough at close range to easily eliminate opponents.

You say that without having played the class! Give her a whirl, you'll see what I meant. It was hard for me to land a hit on anyone when they were in close range, and that MP5 is mostly a means of suppressing you rather than outright owning you.. More like a pyro's flame thrower than a heavy's minigun if that makes sense.

Oh, and it was made as a way to effectively spycheck because her pistol sucks monkey doodle at that job. If you remember, every time I found a Snarebear with my MP5, I would switch to the Sig because the MP5 doesn't do that much damage, only 7 damage per shot, and it's only got 20 shots before reloading. Not much ammo compared to the medic's 40, and that thing does 5 damage if I recall! That's WAY more potential damage than the MP5 I've got.

5 x 40 = 200.

7 x 20 = 140.

I could be wrong about ANY of this, I'm not infallable! With more playtesting, we could find a lot more problems with her, and any of this is subject to change. She's a new class, there were certainly a lot of overpowered classes back when INSmod was first made, and just like back then, KZ does need tweaking to be just right for the job she's designed for. She's meant to suppress the enemy and assist in pushes, offense while leaning towards support.


HOLY TL;DR, JUST LOOK AT ALL THAT TEXT.
« Last Edit: February 08, 2026, 06:37:38 am by MedO »
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Footpöp

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1609 on: February 04, 2012, 08:28:02 pm »

23's server is up, you guys should come and play, currently only three are playing.
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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1610 on: February 04, 2012, 08:47:19 pm »

KZ has basically infinite ammo
melee swordsmen characters are amazing
server turned into laggy mess for me after the waves of mojos

oh mojo is still buggy and eh OP
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Unsung Hero

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1611 on: February 04, 2012, 08:58:08 pm »

Saniman rush gogogogo

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TEOS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1612 on: February 04, 2012, 09:00:38 pm »

I took out a full health Vein, with KZ. Granted, I was on 4 health after it was over.
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MEDIK

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1613 on: February 04, 2012, 09:25:03 pm »

NERF SAMUS
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Footpöp

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1614 on: February 04, 2012, 09:26:32 pm »

Samus would be pretty balanced maybe even UP  if it where not for her jump-shoot-jump spamming allowing for infinite flight and shooting
« Last Edit: February 04, 2012, 09:28:50 pm by Footpöp »
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Killah Zillah

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1615 on: February 04, 2012, 09:30:17 pm »

KZ has basically infinite ammo
melee swordsmen characters are amazing
server turned into laggy mess for me after the waves of mojos

oh mojo is still buggy and eh OP

Nooooobody can question that KZ needs a severe ammo nerf, that much is very very certain! The guns - as they are themselves - are fine, but the speed she reloads at right now (which is quick for the guns she was designed to use) makes her like a fast moving, unpredictable heavy.
« Last Edit: February 04, 2012, 09:31:11 pm by [PHS] Killah Zillah »
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RebelINS

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1616 on: February 04, 2012, 09:47:14 pm »

i fucked up double jumping. samus isn't op or up. if anything, she has big matchup advantages against certain classes because of her high double jumps.

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1617 on: February 04, 2012, 09:48:37 pm »

How do you get all of those special classes (I want the smiley-face guy)? :z7:
« Last Edit: February 04, 2012, 09:48:47 pm by Unsung Hero »
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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1618 on: February 04, 2012, 09:56:10 pm »

I could care less about who is UP or OP right now.  I'm more interested in seeing taunts including Bahamuts.

Also, have faith in Rebel's judgement on class adjustments.  He knows what he is doing and how to fix things by adding more awesome to it.

How do you get all of those special classes (I want the smiley-face guy)? :z7:
Press Ctrl to bring up special classes and then press keyboard button associated with the class.  Clicking on the class will do nothing except give you a feeling of despair.
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Unsung Hero

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Re: INSmod Official topic | Version 1.05ex; live free or die salty
« Reply #1619 on: February 04, 2012, 10:14:07 pm »

oic now

Anyways, had some fun playing as Iji.
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