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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360901 times)

AcidLead

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1020 on: September 28, 2011, 11:12:18 pm »

I see I must wait for the next version to get behind the Eightball.
>.>
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Machidro

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1021 on: September 28, 2011, 11:17:40 pm »

You not breaking rr_truefort by making it down+M2 has not gone unnoticed.

Thank you.  :trophy:
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A CHALLENGER HAS ARRIVED.

RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1022 on: September 28, 2011, 11:26:26 pm »

I see I must wait for the next version to get behind the Eightball.
>.>
:modbot: The author inquired whether information was being leaked.

NO ONE (except Meower, Vein, and you) SHALL KNOW WHAT IS IN STORE FOR EXPANSION.
« Last Edit: February 07, 2026, 04:32:12 pm by MedO »
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Meower

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1023 on: September 29, 2011, 04:19:12 am »

erryday I am leakening
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1024 on: September 29, 2011, 06:21:12 pm »

currently hosting tdm rotation.
no one joined
« Last Edit: September 29, 2011, 07:17:07 pm by RebelINS »
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Footpöp

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1025 on: September 29, 2011, 06:26:15 pm »

gg2modsnoservers
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HiggsBoson

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1026 on: September 29, 2011, 07:33:36 pm »

I'm hosting. TDM only

Edit: Hosting again
« Last Edit: September 29, 2011, 08:37:42 pm by HiggsBoson »
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1027 on: September 29, 2011, 08:38:46 pm »

I'll fix that Samus chargebeam bug. Also, I'm not sure what you mean by mojo mech bug when they kill you. If you're referring to the kill cam, it's because it shows the HP of the player, not the mech that killed you.

Orangestar

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1028 on: September 29, 2011, 09:48:36 pm »

yaaaaay dante air slide

dante ish mai favorite player, if only because he's so fun to dante on dante.

AcidLead

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1029 on: September 29, 2011, 10:20:05 pm »

I want to be here as much as possible but my life is trying to kill me
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fire at cyberdisc
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1030 on: September 29, 2011, 10:42:47 pm »

1.051 will have some minor bugfixes. Added an airdash for Doom while he's flying with space. You can triangle jump with it :P
There's also some easter eggs for people who want to look in the source to see the direction that the mod is heading in.

Meower

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1031 on: September 30, 2011, 04:12:47 am »

We need an ins club on steam, so each time someone is hosting everyone on steam is notified of that.
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Z3r05t4r

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1032 on: September 30, 2011, 06:07:10 am »

We need an ins club on steam, so each time someone is hosting everyone on steam is notified of that.

EDIT:

Almost forgot:

+1
« Last Edit: September 30, 2011, 06:07:26 am by Lady Z3r05t4r - Your Life Insurance [SoS] »
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1033 on: September 30, 2011, 01:59:11 pm »

i made a steam group. ask me if you want an invite, with your steam name or w/e.

Mew!

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1034 on: September 30, 2011, 02:23:18 pm »

RebelINS's hp gets stuck at 114/120 at full health for me.
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