I promised 1.05 today, so here it is:
Changelog (version 1.04 -> 1.05)
General:
- adds Team Deathmatch mode
- added a fraglimit setting in the host options. I recommend 50 for medium sized games, and 100 for large games. 255 is the max.
- adds two internal maps, tdm_deck_16, and tdm_bunker
- Deck_16 features elevators, healthkits, and acid
- Bunker features (primitive) lighting, healthkits, flame traps, lightning traps, and no attack zones (the bathroom)
- added an extended controls option:
- allows you to change Tertiary (Q), Action (spacebar), chat window 4 (V), and the four hotkeys (1,2,3,4)
Classes:
- added Shoryuken attack for RebelINS. Down+M2 while on the ground (protip: you can do it from wallslide as well). It requires 40 energy, hits multiple times, and has some invincibility on the starting few frames
- added air dash for Dante. Press Space in the air. It uses up his double jump, so you can't do it after a double jump. It's very useful for being unpredictable, and creating massive momentum pistol shots.
Enjoy folks.
Edit: If you guys want custom map support for team deathmatch, just holler.
I might have uploaded a wonky version lawlupdated