Hm. I see.
About the other bugs :
-A firing vanilla Sentry gave us an error. I can't remember it exactly, sorry.
-Mojo Jojo's mecha turns uber-colored blue and moves in a laggy way even on a fluid game.
-An error popped out when a flame trap got activated. It pointed out something with activatorPlayer and ownerPlayer.
-When you stand on an elevator, you get moved up before the elevator starts rising, and there's an interval between both.
-When deploying an uber with Psychopath, the numbers flicker from, say, 22.50%; then 22%, then 21.50%, etc.