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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 81946 times)

Rumrusher

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #75 on: April 19, 2014, 10:48:55 pm »

Hmm this might inspire me to make a good Spiral/Virgil skin for Q/C this is true.
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Phantom Brave

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #76 on: April 19, 2014, 10:56:15 pm »

widescreen is mega easy man
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #77 on: April 20, 2014, 07:19:39 am »

Code: [Select]
RROR in
action number 1
of Trigger Event: <Deleted>
for object DSMControlsController:

Error in code at line 7:
   object_event_add(ScorePanel,ev_create,0, 'global.TimeLeftTillStart=10*30 ');
                   ^
at position 18: Unknown variable ScorePanel
:drool:
I know this is related to freeze time using the old object name, but I don't understand why it's a trigger event.
« Last Edit: April 20, 2014, 07:21:36 am by Derpduck [LORD] »
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notarctic

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #78 on: April 20, 2014, 07:22:01 am »

Code: [Select]
RROR in
action number 1
of Trigger Event: <Deleted>
for object DSMControlsController:

Error in code at line 7:
   object_event_add(ScorePanel,ev_create,0, 'global.TimeLeftTillStart=10*30 ');
                   ^
at position 18: Unknown variable ScorePanel
:drool:
I know this is related to freeze time using the old object name, but I don't understand why it's a trigger event.
replace ScorePanel with CTFHUD
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

ajf

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #79 on: April 20, 2014, 07:59:42 am »

Code: [Select]
RROR in
action number 1
of Trigger Event: <Deleted>
for object DSMControlsController:

Error in code at line 7:
   object_event_add(ScorePanel,ev_create,0, 'global.TimeLeftTillStart=10*30 ');
                   ^
at position 18: Unknown variable ScorePanel
:drool:
I know this is related to freeze time using the old object name, but I don't understand why it's a trigger event.
[12.55am] <ajf> wareya: the weirdest GM bug is the “Trigger event” one
[12:55am] <ajf> There’s no explanation for it
[12:55am] <ajf> But sometimes
[12:55am] <ajf> errors show up as being from “Trigger event” in <some object>
[12:55am] <ajf> rather than their actual location
[12:55am] <wareya> yeah
[12:55am] <ajf> it’s not even a plugin thing
[12:56am] <ajf> it’s really fucking bizarre
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #80 on: April 20, 2014, 08:07:48 am »

2.0.0
The porting update.
Some features are missing and I expect many bugs, this will be adressed in future updates. Download link is the same as always, but you can auto-update with your old DSM client (if you do that then you should delete all settings files due to some restructuring).
Features included in this version:
Quote
  • Console, allows for many useful host options. Opened through the in-game menu.
  • Auto-updating to the latest version of DSM. Also shows a percentage instead of a random time for download progress.
  • Optional DSM HUD improvements:
      -Current cap percentage shown on CP gamemodes.
      -Full countdown until unlock timer shown on Arena, KOTH and DKOTH.
      -Remaining HP and shield numbers for Generator.
      -Improved Sniper scoped HUD.
      -Improved Medic radar sprites.
      -Amber warning level on timer.
      -Remaining number of bullets for heavy is shown.
      -Medic mbercharge number shown.
  • Player statistics are tracked (can be disabled).
  • Show currently loaded plugins in Main Menu and In-Game Menu.
  • Lorgan's stats board is built in.
  • Optional coloured projectiles.
  • Customisable text colours
  • Customisable menu backgrounds.
  • More control over server-sent plugin clean up.
  • View the lobby from the in-game menu.
  • Built in ping display/
  • Built in FPS display/
  • Fixed screenshots not saving when the current server name contains characters reserved for file paths.
  • Ping is aqua in lobby for pings below 75 to help better identify low ping servers.
  • Custom entities that can be used with this version of Garrison Builder. Code can be added though plugins. Entity sizes are: standard box, 1x1 pixel box, vertical and horizontal line.
  • Fixes errors caused by using certain commands commands in the latest version of the chat server-sent plugin.
  • Sniper laser will fade regardless of particle level.
  • Automatic sprite and sound replacement (place files in the "Custom" folder. '.png' for sprites, '.wav' for sounds).
  • Airblast sprite does not disappear when it collides with walls.
  • Option to display HP numbers by health bars (centered or to the left of).
  • Option to show ammo bar shown above HP bar.
  • Option to disable the Kill-Log, or make it semi-transparent.
  • Option to display a respawn timer (DSM or vanilla).
  • Option to disable intel arrows on CTF gamemodes.
  • Option to draw arrow above Medics' healing target.
  • Option to start with the first map in the rotation when randomising it.
  • Option to disable sound panning.
  • Option to show assists on the scoreboard.
  • Option to automatically show the scoreboard when dead.
  • Option to show information about your killer.
  • Option to skip the faucet logo.
  • Option to set uber bubble button (defaultly mapped to 'R').
  • Option to use quick :x4: (defaultly mapped to 'control').
  • Special DSM birthday treat!

Due to some changes in the statistics recording system in-game time is now recorded by minute (last was every frame :drool:), so if you want to use your old stats you'll have to reset the time.
This version does support drop-down platforms if you want to use them, but vanilla still does not so private servers are recommended.

Also, I found this at the end of the DPM thread:
Bump!
This is dead for now, I'm going to make a new server mod with bots. No-one cares about this anyway. The new one could take a while.

ajf

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #81 on: April 20, 2014, 08:13:04 am »

By the way derp, could you make your console support the Standard Console API?

It's an initiative of mine to try and get everyone to implement a bare-minimum console API so plugins for consoles don't need to be ported.
« Last Edit: April 20, 2014, 08:16:02 am by ajf »
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #82 on: April 20, 2014, 08:20:39 am »

I'll look into it later. I just used Orpheon's console anyway.

ajf

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #83 on: April 20, 2014, 08:28:55 am »

What about my fancyconsole? :(
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #84 on: April 20, 2014, 08:33:08 am »

Is that the thing that stopped a console getting into the game at all?

ajf

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #85 on: April 20, 2014, 08:34:21 am »

Is that the thing that stopped a console getting into the game at all?
Er... kinda. I didn't like Orpheon's console so I resurrected TazeTServer's and called it fancyconsole.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #86 on: April 20, 2014, 08:36:59 am »

Yeah nice job. I think your console looks ugly anyway.

ajf

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #87 on: April 20, 2014, 09:08:23 am »

Yeah nice job. I think your console looks ugly anyway.
But it supports Home, End, cursor keys...
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #88 on: April 20, 2014, 09:16:40 am »


:drool:
« Last Edit: April 20, 2014, 09:16:52 am by Derpduck [LORD] »
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ajf

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #89 on: April 20, 2014, 09:21:14 am »


:drool:
Doesn't support cursor keys though, does it? ;)

Does it even have command history? :D
« Last Edit: April 20, 2014, 09:21:28 am by ajf »
Logged
did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.
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