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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 81949 times)

ZaSpai

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #105 on: May 15, 2014, 03:03:34 am »

I think those single quotes need to be double quotes but I'll let Derp answer properly
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #106 on: May 15, 2014, 09:59:14 am »

No, they need to be single because they are within double quotes. The second error is because I used
Code: [Select]
' in a word instead of the
Code: [Select]
chr() code for it. I don't know what caused the first error, can you tell me what you did?

JerseyJackal

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #107 on: May 16, 2014, 08:50:31 pm »

No, they need to be single because they are within double quotes. The second error is because I used
Code: [Select]
' in a word instead of the
Code: [Select]
chr() code for it. I don't know what caused the first error, can you tell me what you did?

Figured out the second one was that as well. As for the first, literally just typed "help classlimits", and that error popped out. Tried again today, and it reoccurred.
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JerseyJackal

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #108 on: May 17, 2014, 10:20:09 am »

Hosting arena with DSM. This pops up:

Code: [Select]
ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 202:
   
        capping = (capping/lastCapTime) * capTime;
                              ^
at position 29: Division by 0.


ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 202:
   
        capping = (capping/lastCapTime) * capTime;
                              ^
at position 29: Division by 0.
Plays arena on a friend's server. Exactly the same thing happened.
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #109 on: May 17, 2014, 10:24:29 am »

That error is in vanilla. It should be fixed in the next update.
I've fixed your other errors too, should have a new update out soon.

andreyyy

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #110 on: May 17, 2014, 10:39:58 am »

Hosting arena with DSM. This pops up:

Code: [Select]
ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 202:
   
        capping = (capping/lastCapTime) * capTime;
                              ^
at position 29: Division by 0.


ERROR in
action number 1
of  Step Event
for object ControlPoint:

Error in code at line 202:
   
        capping = (capping/lastCapTime) * capTime;
                              ^
at position 29: Division by 0.
Plays arena on a friend's server. Exactly the same thing happened.
yeah I saw you just disappeared

hosting DSM now btw
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JerseyJackal

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #111 on: May 17, 2014, 11:42:01 am »

That error is in vanilla. It should be fixed in the next update.
I've fixed your other errors too, should have a new update out soon.
Good guy Derpduck. Didn't realize error was in vanilla. Thank you for the quick patching!

By the way, I'm kind of curious what the first issue was, if you don't mind sharing.
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #112 on: May 17, 2014, 11:45:04 am »

I had an extra
Code: [Select]
' on the end of the line before your error :P

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.2
« Reply #113 on: May 17, 2014, 01:44:12 pm »

Composition Of Sound / Depeche Mode/ - Radio News - Demo

2.0.2
Not totally dead.
  •   -Changed depth of ping and FPS display so they aren't in front of other HUDs.
      -Re-implemented ability to view the walkmask, with a minor improvement.
      -Removed text for shield on generator HUD.
      -Option to always show spinjumping particles.
      -Raised height of killer info bar.
      -Fixed ".50" showing on scoreboard, now shows ".5".
      -Fixed bug where console command history is broken when reopening the console.
      -Fixed console help errors.
      -Added fix for arena divide by 0 errors.
      -Added fix for realnumflames errors.
      -Fixed uber bubble button and quick x4 button saving over each other.
« Last Edit: May 18, 2014, 04:22:16 am by Derpduck [LORD] »
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Bluez

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Re: DSM - Derpduck's Server Mod - 2.0.2
« Reply #114 on: May 18, 2014, 02:34:18 pm »

derpduck da best :z5:
ill try it today and tell you when something goes wrong.
« Last Edit: May 18, 2014, 02:34:41 pm by Bluez »
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Chef Kittay

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Re: DSM - Derpduck's Server Mod - 2.0.2
« Reply #115 on: May 21, 2014, 10:20:09 am »

Alot of good work here congrats Derpduck  :c1:
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.2
« Reply #116 on: May 28, 2014, 01:21:41 pm »

http://www.youtube.com/watch?v=5p2nmHNdaik&feature=kp


Binds maybe coming soon if I feel like it.

Spazz

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Re: DSM - Derpduck's Server Mod - 2.0.2
« Reply #117 on: May 31, 2014, 11:06:30 am »

Binds maybe coming soon if I feel like it.
I've noticed lag starts when the console has over 100-ish lines for me, I'll check out the clearScreen
dropIntel, lock and unlock, sweet. How are the binds going to work? Doesn't GM have a weird way of associating keys?
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.2
« Reply #118 on: May 31, 2014, 11:08:58 am »

Binds maybe coming soon if I feel like it.
I've noticed lag starts when the console has over 100-ish lines for me, I'll check out the clearScreen
dropIntel, lock and unlock, sweet. How are the binds going to work? Doesn't GM have a weird way of associating keys?
I'll check out the lag, and I think clear screen just adds 32 blank lines to the console :P.
You missed out kill and binds are done.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.2
« Reply #119 on: June 02, 2014, 01:56:42 pm »

I can't seem to get the console to lag the game so I'm guessing it's just your PC.
Anyway, binds work by binding a console command to a key - press the key and it runs the command.
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