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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 81946 times)

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #90 on: April 20, 2014, 10:05:23 am »

Have you even looked at the step events?

ajf

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #91 on: April 20, 2014, 10:08:41 am »

Oh, right, I think I remember now that Orpheon eventually added those.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Dumbledank

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #92 on: April 20, 2014, 10:12:48 am »

Code: [Select]
ERROR in
action number 1
of Draw Event
for object MedicRadar:

Error in code at line 39:
   
                draw_sprite_ext(medAlertSprite, bubbleImage == 49, xOffset + width - cos(theta)*38, yOffset+ height/2 -unknown, 1, 1, 0, c_white, bubbleAlpha);
                                   ^
at position 34: Unknown variable medAlertSprite


Never had this with vanilla so I assume it's DSM causing this.
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ajf

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #93 on: April 20, 2014, 10:14:20 am »

Code: [Select]
ERROR in
action number 1
of Draw Event
for object MedicRadar:

Error in code at line 39:
   
                draw_sprite_ext(medAlertSprite, bubbleImage == 49, xOffset + width - cos(theta)*38, yOffset+ height/2 -unknown, 1, 1, 0, c_white, bubbleAlpha);
                                   ^
at position 34: Unknown variable medAlertSprite


Never had this with vanilla so I assume it's DSM causing this.

Andreas-MacBook-Air:Source ajf$ grep -r medAlertSprite gg2
Andreas-MacBook-Air:Source ajf$


Yep. It's not in vanilla, at least.
« Last Edit: April 20, 2014, 10:14:31 am by ajf »
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #94 on: April 20, 2014, 10:15:07 am »

Are you using the DSM HUDs?

Dumbledank

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #95 on: April 20, 2014, 10:19:25 am »

Yes
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #96 on: April 20, 2014, 10:21:31 am »

Ok, testing and working on a fix. It shouldn't this though.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #97 on: April 20, 2014, 10:27:40 am »

I'm not going to release another update yet but here is a hotfix plugin for the error.

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #98 on: April 20, 2014, 12:12:49 pm »

Somehow I broke the sniper HUD so that the charge bar will only show if it's full or empty :drool:

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.0
« Reply #99 on: April 21, 2014, 12:20:40 pm »

http://www.youtube.com/watch?v=2iYL4DDu5ig&feature=kp

2.0.1
Too many bug fixes...
  •   -Fixed medic radar error.
      -Fixed being unable to open the scoreboard when the 'show scoreboard while dead' option is on.
      -Changed depth of FPS and ping displays so they don't go behind other objects.
      -Fix Sniper charge bar not working.
      -Fixed charge bar starting half-full bug.
      -Fixed full charge sprite origin.
      -Moved lobby below stats in the in-game menu.
      -Fixed stats error on disconnect
      -Fixed respawn timer bug when using DSM respawn timer.
      -Fixed DSM's damage indicator not working (download new version here: https://www.dropbox.com/s/8y8vcu3ylm4j44g/damageIndicator_dsm.zip)

Oh, and before you say "Use GML for the console" or something like that, let me remind you that you can make plugins that add console commands into the game, pretty much allowing you to do what ever you want.
« Last Edit: April 21, 2014, 12:25:55 pm by Derpduck [LORD] »
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ajf

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #100 on: April 21, 2014, 02:32:14 pm »

Use GML for the console

So I can do fun stuff and combine commands

(Also pls add Standard Console API v1)
« Last Edit: April 21, 2014, 02:32:32 pm by ajf »
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Bluez

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #101 on: May 14, 2014, 03:52:22 pm »

is DSM safe from errors now?
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #102 on: May 14, 2014, 04:00:02 pm »

Yes, unless you mean the ones in vanilla.

Bluez

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #103 on: May 14, 2014, 04:30:05 pm »

very nice :z5:
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JerseyJackal

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Re: DSM - Derpduck's Server Mod - 2.0.1
« Reply #104 on: May 15, 2014, 02:13:45 am »

Code: [Select]
COMPILATION ERROR in string to be executed
Error in code at line 3:
   console_print('Use: Set classlimits in-game.')
                  ^
at position 17: Symbol , or ) expected.

___________________________________________
COMPILATION ERROR in string to be executed
Error in code at line 3:
   console_print('Use: Shows every IP in the players ban list, ban lists aren't sent to clients so it just shows yours.)
                                                                              ^
at position 77: Symbol , or ) expected.
:drool:
« Last Edit: May 15, 2014, 02:16:20 am by JerseyJackal »
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The good times were so good
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