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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 60007 times)

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.2.1 (2.6.9) - Bugfixes!
« Reply #45 on: February 02, 2014, 07:03:06 am »

1.2.2
The updatable update!
  •   -Fixed error caused by typing /help in chat_v5 plugin.
      -Fixed chat commands showing in the list of console commands.
      -Fixed auto-updater.
      -Update download now shows a percentage instead of a random time for download progress.
      -Renamed ban list file to "Banned_IPs.txt".
      -Moved advanced spectator HUD to be in front of players.

I'll probably leave the next update until 2.7, unless there is a new serious bug discovered. Once any bugs caused by the port to 2.7 are fixed I'll start working on the features in the future plans list (particularly replays).
I've also figured out how to use github again, so the latest version is now available there.
« Last Edit: February 02, 2014, 07:09:14 am by Derpduck [LORD] »
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Dabdab.White

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Re: DSM - Derpduck's Server Mod - 1.2.2
« Reply #46 on: February 02, 2014, 02:36:10 pm »

Is a rcon feature planned anytime soon?
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Derpduck

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Re: DSM - Derpduck's Server Mod - 1.2.2
« Reply #47 on: February 02, 2014, 02:38:57 pm »

Yes, it's listed on the OP.

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.2.2
« Reply #48 on: February 19, 2014, 08:34:16 am »

1.3.0
The significant and 2.7-ready update.
  •   -View Kill/Death ratio in stats.
      -Changed default show walkmask key to F7.
      -Reduced devmessage checker alive time.
      -Option to not round scores on scoreboard (a.k.a. showing assists).
      -Link to thread added to default welcome message.
      -Fixed text highlight not showing in lobby while using using random text colours.
      -Option to show average points per life (defaultly mapped to 'F11').
      -Option to show extra killer info.
      -Plugins on separate lines when listing them while checking for plugin conflicts.
      -Show currently loaded plugins in Main Menu and In-Game Menu.
      -Devmessage checker is destroyed when not on the Main Menu.
      -Fixed screenshots not saving when current server contains characters reserved for file paths.
      -Fixed pressing escape in extra options creating another pause menu.
      -Can click devmessagechecker to destroy it.
      -Fixed plugins with custom menus causing errors while using random text colours.
      -Control for quick x4 (defaultly mapped to 'control').
      -Added these names to the credits for DSM: Orpheon, AJF,  Cerapter, YB, Vindicator, Lorgan, Meow, Chu, RebelINS, illercrusher232, Arctic, "Every tester and host".
      -Slowed credits scroll speed.
      -Made credits stop and fade out while they are still on the screen.
      -Fixed the rotation changer in the host options menu not loading the rotation when it is changed.
      -Can change classlimits through the console (this may not be synced with clients).

Quite a lot of neat things in this update. Once 2.7 comes around I'll port it and start working on these things and some other less significant features:
-Map voting
-Option for dynamic respawn times (based on number of players)
-Fixing replays
-Dedicated hosting exe
-Rcon
-Adding Tempest Bots (probably the last thing I'll do, and will require getting some unfinished things from Orpheon)
-DSM handshaking
-Stat leaderboards

『AMLV』bobtehnoob

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #49 on: March 11, 2014, 04:52:08 pm »

When you neglect to clean server plugins and you rejoin a server with chat v2, the messages show up twice and you cannot close the chat. Possibly because the chat plugin counts inputs twice?

You should make FPS and ping counters in the options menu, and also an option to move them. Currently, the location of the FPS counter is behind the location of the minimap plugin.

Additionally, you might want to include the damage indicator plugin with DSM, for those people *coughFakercough* who can't manage to get Damage Indicator working, for whatever reason.

Once, when i switched from a team to spectator, I needed to click my mouse to follow someone in order to see the health bars and players on either side.

Otherwise, it works fine! Keep up the good work!
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[17:57] <Nex> How'd you break a GRAPH
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Lorgan

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #50 on: March 23, 2014, 08:53:05 am »

Why does the chatkey open the console? I even tried rebinding it but the console still opened.
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『AMLV』bobtehnoob

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #51 on: March 23, 2014, 08:54:06 am »

you have to close the console for whatever reason.
and unless you're hosting, you rarely need the console anyways
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[17:57] <Nex> WTF BOB?! http://puu.sh/8T52s.png
[17:57] <Nex> How'd you break a GRAPH
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Poop get out of here you belong in a real mans art thread

Lorgan

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #52 on: March 23, 2014, 08:56:17 am »

Oh there's a button for that. Ok didn't know that :p
Thanks
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Unfortunately, turning a section into a communist oppressive regime is not against the forum rules, so there is really nothing we can do.
Quote from: steam
21:08 - Hullusorsa: lorgan, when will you buy us the keys?
21:09 - Lorgan: i'm waiting for greece to collapse so the value of the euro drops
21:09 - Lorgan: not even joking

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #53 on: March 23, 2014, 10:03:46 am »

It's because you made the parent of the chat object the ingame menu.
« Last Edit: March 23, 2014, 10:03:52 am by Derpduck [LORD] »
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notarctic

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #54 on: March 23, 2014, 01:06:55 pm »

how else would you block input to keep things from moving around as you chat?
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Derpduck

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #55 on: March 23, 2014, 01:16:50 pm »

Destroying the PlayerControl object ???

Phantom Brave

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #56 on: April 01, 2014, 06:31:28 pm »

yes great idea let's destroy this object with a bunch of state in it
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Derpduck

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #57 on: April 07, 2014, 06:34:50 am »

For those people that care:
I've not started updating this yet, but I will try to soon (maybe when 2.7.3 is released). Although you should expect it to have fewer features, at least at first, because porting every feature could be difficult with the vast differences between 2.6 and 2.7.

ajf

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #58 on: April 07, 2014, 06:42:28 am »

The technical debt 2.7.2 introduced is immense. We really need to abandon GMGG2 soon.
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Phantom Brave

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Re: DSM - Derpduck's Server Mod - 1.3.0
« Reply #59 on: April 07, 2014, 07:13:33 am »

Oh no our engine has a reasonable complexity.
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