February 28, 2026, 06:40:50 pm

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 211 212 [213] 214 215 ... 267

Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360812 times)

Humble Master

  • 2012 Haxxy Award Winner
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1262
  • Maker of Drakora
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3180 on: June 08, 2012, 11:09:41 pm »

Let me geuss, the Magic Sword and the Scarab's Claw.

Also thanks for clearing that up about Last Ascent. I wonder if I could be of any help to the development of the game.

Finally what about M1+M2 for Void Knight?
Logged
Finally returned

Dusty

  • 2012 Haxxy Award Winner
  • *
  • Karma: -78
  • Offline Offline
  • Posts: 10311
  • Dust in a box under a table
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3181 on: June 08, 2012, 11:24:07 pm »

Let me geuss, the Magic Sword and the Scarab's Claw.

Also thanks for clearing that up about Last Ascent. I wonder if I could be of any help to the development of the game.

Finally what about M1+M2 for Void Knight?
Mirror Image and Scarab's Claw actually.

M1+M2 would require one of them to have a delay, not something very nice in the heat of combat.

Yuko

  • Ace Asstorney
  • 2013 Haxxy Award Winner
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 3628
    • Steam
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3182 on: June 09, 2012, 04:21:53 pm »

Hosting
Logged

Yuko

  • Ace Asstorney
  • 2013 Haxxy Award Winner
  • *
  • Karma: 1
  • Offline Offline
  • Posts: 3628
    • Steam
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3183 on: June 09, 2012, 04:55:12 pm »

Rehosting
Logged

Starky

  • Seasoned Member
  • *****
  • Karma: 6
  • Offline Offline
  • Posts: 2643
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3184 on: June 09, 2012, 05:52:11 pm »

Rebel, how hard would it be to create something like the GG2 updater for INS Mod?
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3185 on: June 09, 2012, 05:53:15 pm »

I'll definitely do it for 1.23 onwards if someone would instruct on how to do it. lol

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3186 on: June 09, 2012, 08:35:37 pm »

Okay nevermind, I think I have figured it out.

Vein

  • Veteran Beta Tester
  • *****
  • Karma: 85
  • Offline Offline
  • Posts: 1390
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3187 on: June 09, 2012, 08:50:43 pm »

everytime I see that title I think for a second that a new version is out.  Then I get dissappointed whenever i read the version number.
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3188 on: June 09, 2012, 08:54:24 pm »

My bad, I'll change the title to something else.

Vein

  • Veteran Beta Tester
  • *****
  • Karma: 85
  • Offline Offline
  • Posts: 1390
Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3189 on: June 09, 2012, 09:16:35 pm »

Ah, thats much better....

.......



... wait a second...


That isn't better at all!
« Last Edit: June 09, 2012, 09:17:16 pm by Vein »
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3190 on: June 09, 2012, 09:41:40 pm »

omg the auto updater works. 1.23 might be the last time you'll ever have to download new versions manually, barring some bizarre unseen circumstances.

Madness9001

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1451
Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3191 on: June 09, 2012, 09:43:28 pm »

Im gonna Wreck it! Arleary wrecked,get some Beta Testers abefore you put those in.
Logged

Starky

  • Seasoned Member
  • *****
  • Karma: 6
  • Offline Offline
  • Posts: 2643
Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3192 on: June 09, 2012, 10:39:24 pm »

omg the auto updater works. 1.23 might be the last time you'll ever have to download new versions manually,
You're amazing. Thank you.

Arleary wrecked,get some Beta Testers abefore you put those in.
WE are the beta testers.
« Last Edit: June 09, 2012, 11:25:40 pm by Starky »
Logged

Killah Zillah

  • The modding dinosaur and
  • Veteran Beta Tester
  • *****
  • Karma: 25
  • Offline Offline
  • Posts: 3024
  • Really long posts are my best friends!
Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3193 on: June 10, 2012, 01:17:03 am »

A) I'm super glad to hear that you'll be making an autoupdater like GG2 has, Rebel!

B) I JUST MANAGED TO FIX MY CONTROLLER!*
 
*mostly

Since I can't afford a controller, and my cousin won't give me the one he literally PROMISED he'd give me for my birthday 3 days ago (he swore he'd give it to me in an hour, it's been three days, I hate when he makes promises and breaks them :z8: ), I bought the next best thing. I bought that which no redneck DIY fixit should ever be without.

Duct tape.

Three inches of tape later, a cocoon was fastened around the snap in my old controller's wire. It now works HALF the time and turns off at random, but it at least turns on at all.

Footpöp

  • Seasoned Member
  • *****
  • Karma: 24
  • Offline Offline
  • Posts: 3827
  • I /saw/ him
Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3194 on: June 10, 2012, 01:57:26 am »

Pretty sure you can just heat the two with a lighter or something where the snap happened to fuse the wire back together, that would make it so it would work more than just half the time.  Then you might as well ducttape it to really secure that part of the wire.  It's not the same as soldering the wires back together but it should work.

just sayin'
Logged
Team /ABC/
Pages: 1 ... 211 212 [213] 214 215 ... 267
 

Page created in 0.045 seconds with 35 queries.