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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360804 times)

Killah Zillah

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3195 on: June 10, 2012, 02:03:19 am »

Pretty sure you can just heat the two with a lighter or something where the snap happened to fuse the wire back together, that would make it so it would work more than just half the time.  Then you might as well ducttape it to really secure that part of the wire.  It's not the same as soldering the wires back together but it should work.

just sayin'

That doesn't work with this type of wire, and it is surrounded by plastic. Melting the plastic around it would make it worse (the amount of time it takes to adhoc solder a wire together with a lighter like that is more than enough time for that plastic to melt), could cause an electrical fire, and snipping the plastic off around the cut in the wire would break the wire entirely. If we were talking about a single wire on a circuit board or something, it could theorhetically work, but these controllers operate with a large bundle of wires at once. It would require ripping out each individual wire and lightering them together to their correct split end, which is not only extremely time consuming but would just make the situation worse if you solder the wrong wire to the wrong end, and that's assuming you've got a microscope in order to solder wires this thin.

It's a neat idea, one that I actually knew about from my days in computer repair,  but it doesn't work with this type of wire.
« Last Edit: June 10, 2012, 06:02:22 am by [PHS] Killah Zillah »
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RebelINS

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3196 on: June 10, 2012, 09:42:41 am »

ITT: footpop tries to start a fire

Humble Master

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3197 on: June 10, 2012, 12:20:42 pm »

omg the auto updater works. 1.23 might be the last time you'll ever have to download new versions manually, barring some bizarre unseen circumstances.


You just made this mod 100% more awsome.
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RebelINS

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3198 on: June 10, 2012, 05:02:41 pm »


Argagarg water elemental summon.  :z4:
auto resize  :z4:
« Last Edit: June 10, 2012, 05:03:15 pm by RebelINS »
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Humble Master

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3199 on: June 10, 2012, 05:32:08 pm »

 :z4: mazing!
Also will the Water Elements have better AI than the Void Knight or will they be mindless meatshields?
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Madness9001

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3200 on: June 10, 2012, 05:44:43 pm »

Ehhh,id like them to be a Mindless sentry for a Few Minutes
Shooting People with a Shotgun-like attack.

No lets keep that for some Rock-solid Summon.
« Last Edit: June 10, 2012, 05:49:38 pm by Madness9001 »
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Dusty

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3201 on: June 10, 2012, 05:46:58 pm »

:z4: mazing!
Also will the Water Elements have better AI than the Void Knight or will they be mindless meatshields?
The void knight has the ai of richter's blue fire.

RebelINS

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3202 on: June 10, 2012, 06:37:34 pm »

Summon will be entirely player controlled.

Humble Master

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3203 on: June 10, 2012, 08:54:20 pm »

Summon will be entirely player controlled.
So sort of like SaniMan's decoys?
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RebelINS

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3204 on: June 11, 2012, 12:07:35 am »

Oh man. Argagarg is going to be so sick. I sprited and coded 4 attacks/abilities for the water elemental. He's going to be very fun to play and hard to master.

I might make a video showcase later because I feel like it.  :z4:

Footpöp

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3205 on: June 11, 2012, 12:09:50 am »

I think the summons taking basically full control of your wasd and mouse would be neat

as in, you would play as the summon but your body would remain where you activated the summon, and if your summon died you went back to your body or if the body died then you and the summon die.

Oh man. Argagarg is going to be so sick. I sprited and coded 4 attacks/abilities for the water elemental. He's going to be very fun to play and hard to master.

I might make a video showcase later because I feel like it.  :z4:
Dammit rubble instead of releasing a video release 1.23, you tease us too much :[ x ]
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RebelINS

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3206 on: June 11, 2012, 12:10:54 am »

^^ that's exactly how Yuna is going to work.

I'm designing Argagarg around disjointed hitboxes and clever use of inputs.

Also, I'm going to release 1.23 once Blu finishes up his Illusionist design.  :hehe:
Until then, I'll continue finishing up Jaina and Arg (both still have about 1-2 planned specials left). If I have time, I'll finish up the changes for Rebel, Asiafat, and Acidlead as well. Acidlead will probably be getting an actual melee attack and buff to his noodly hook, so it's actually useful for something.
« Last Edit: June 11, 2012, 12:14:07 am by RebelINS »
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Dusty

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3207 on: June 11, 2012, 12:18:15 am »

Ohnonoono don't wait for me if you get done before me. You release that shit, otherwise it'll be a bit.

RebelINS

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3208 on: June 11, 2012, 12:23:23 am »

>:( if i wait any longer, i'm going to replace illusionist with tablecat

But yeah, I'm still going to make that video and finish up what I intended to finish just so there's more new stuff to try out.

Killah Zillah

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Re: INSmod | Version 1.22 ex | Vein is so free to thread title baits.
« Reply #3209 on: June 11, 2012, 01:35:03 am »

>:( if i wait any longer, i'm going to replace illusionist with tablecat

But yeah, I'm still going to make that video and finish up what I intended to finish just so there's more new stuff to try out.

That song I suggested for the KZ part of the video might be too long. I've already made a reduced time version, but I don't know how long you'd like it to be exactly. 2:30 or longer? You don't have to use it, but it's an open option if you need it!
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