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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360817 times)

a/d

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3165 on: June 08, 2012, 03:16:40 pm »

if that's the bard, i think you've inadvertently created a monk who does nothing but self buff and shoryuken to victory

which is great
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go canada or whatever, maybe your country is cool too

RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3166 on: June 08, 2012, 03:22:59 pm »

that's jaina, not the bard. you bagged breast milk

a/d

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3167 on: June 08, 2012, 03:29:58 pm »

i don't even know what's going on anymore
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Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3168 on: June 08, 2012, 04:04:42 pm »


Flame Uppercut!
So Jaina has her Bow, Dodge thingy and this Uppercut now. Will there be anymore is this it?

there is no red bard. the red counterpart is red mage.
Sorry, I didn't realize/remember.
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3169 on: June 08, 2012, 04:14:11 pm »

Yes there will be more stuff.

Charged M1 shot, flame whirlwind kick, maybe a chargeable dragonheart variant, and some sort of super attack (red dragon).

Argagarg will be getting a similar number of abilities also.

Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3170 on: June 08, 2012, 04:24:23 pm »

I can't wait, they seem like very powerfull and interesting classes.
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Kalir

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3171 on: June 08, 2012, 06:10:41 pm »

if that's the bard, i think you've inadvertently created a monk who does nothing but self buff and shoryuken to victory

which is great

oh you mean this guy

by the way that game is fucking awesome but all non-card forms of it suck :z7:
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Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3172 on: June 08, 2012, 06:34:39 pm »


Doooon't mind meeee
« Last Edit: June 08, 2012, 07:02:20 pm by Dusty »
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Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3173 on: June 08, 2012, 07:01:30 pm »


Doooon't mind meeee
Whats with the wings?
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Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3174 on: June 08, 2012, 07:16:34 pm »


Doooon't mind meeee
Whats with the wings?
An idea I'm toying with.
Go look at my post again.

Madness9001

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3175 on: June 08, 2012, 07:20:36 pm »

Ze wings
They look awesome
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Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3176 on: June 08, 2012, 07:50:36 pm »

Alright, so about the Illusionist redesign.
As you may or may not know, the original plan was to mostly just tweak his controls and damage values so that he plays smoother, and add the Scarab Claw as new weapon to use. I changed my mind on the Scarab Claw's implementation, mainly due to two things:
1) I wanted the Scarab's Claw to work on everyone to full effect, others were afraid of trolling. That made it so I couldn't balance it without removing the essence of the Scarab's Claw, so I removed it.
2)Coding 2-way life-link is a bitch.
But I realized that there are a few ways to play the Illusionist, and the controls just make those play-styles interfere with each other and cause conflicts in code. (I believe someone reported a glitch where they could shoot, swing, and summon a void knight all at the same time.)
So I've decided to give the Illusionist a loadout system kinda like KZ, Shepard, and Dante divided as such:

1) 'Holy' form
Has a Magic Sword and the Switch Hook
Magic Sword deals more damage than the 'Normal' form's Mirror Image
Switch Hook will swap position, speed, and moveStatus with whomever it hits and the Illusionist.

2) 'Normal' form (Will be the most like the current Illusionist)
Has a Luger and the Mirror Image
Balance of melee and ranged attacks

3) 'Void' Form
Uses Void magic
Left click shoots a dark bolt, right click summons a void knight

All three forms have the ability to perform the Illusionist's teleport by pressing space

Now what would prevent people from just switching between the three forms like mad? Simple: Changing forms leaves you vulnerable for a second or two, as you can't attack or move.
I think this is the best option for the Illusionist, as it allows the varied gameplay I wanted him to have.
« Last Edit: June 08, 2012, 07:51:23 pm by Dusty »
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RebelINS

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3177 on: June 08, 2012, 08:44:38 pm »

do whatever you want, but you have to realize that most loadouts dont have nearly as many options. It's pretty unfair.

Humble Master

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3178 on: June 08, 2012, 09:11:53 pm »

What if he had a "main weapon" he could toggle through. Like 1 for Luger, 2 for Void Magic and 3 for Switch Hook. M1 would use his main weapon, M2 would be his sword, and then something like Space to Mirror Split and Down+M1 to summon a Void Knight.

Again I would really like to try this Last Assent game.

Doooon't mind meeee
Looks good. Might I inquire if there are other Void Artifacts?
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Dusty

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Re: INSmod | Version 1.22 ex | New version out now.
« Reply #3179 on: June 08, 2012, 09:24:09 pm »

do whatever you want, but you have to realize that most loadouts dont have nearly as many options. It's pretty unfair.
Eh, I'll see how it plays out.
What if he had a "main weapon" he could toggle through. Like 1 for Luger, 2 for Void Magic and 3 for Switch Hook. M1 would use his main weapon, M2 would be his sword, and then something like Space to Mirror Split and Down+M1 to summon a Void Knight.

Again I would really like to try this Last Ascent game.
<img>
Doooon't mind meeee
Looks good. Might I inquire if there are other Void Artifacts?
That main weapon thing was what the redesign would've been.
And I was specifically avoiding "down+X" attacks as you had to hold the down key for about a second before it registered due to the netcoding

And Last Ascent has to be made first before anyone can play it.
There are a few other void artifacts, in fact two were listed in my last post.

Edit: Base transform which goes through void to holy (no parts being added on yet)
« Last Edit: June 08, 2012, 09:49:13 pm by Dusty »
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