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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361075 times)

RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2655 on: April 15, 2012, 06:58:55 pm »

Current Version 1.2 Changelog
Newest Changes:
Code: [Select]
Saniman:
- Space to drop a Sani Egg. Follows your current gravity. Takes 1 second to arm. While it is unarmed it is invisible to enemies.
  - Press space again to activate the egg. Releases out poisonous toxins. Does nearby poison damage over time for 2 seconds.
  - Costs 25 creepometer.

Marine:
- put stimpack on Space instead of Q

(click to show/hide)

I'll post a link to the new version in a bit.

edit: uploading now.
« Last Edit: April 15, 2012, 07:59:52 pm by RebelINS »
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RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2656 on: April 15, 2012, 08:21:10 pm »

INS Mod 1.2 expansion (.rar) - http://www.mediafire.com/?zkmgxt2b3tuzokg
INS Mod 1.2 expansion (.gmk) - http://www.mediafire.com/?6szioi34jzhzbnt

Footpöp

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2657 on: April 15, 2012, 08:25:38 pm »

shweet  


can't play because 3laggy!!  :cry:
« Last Edit: April 15, 2012, 08:30:20 pm by Footpöp »
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Team /ABC/

RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2658 on: April 15, 2012, 08:33:02 pm »

oh woops i missed one line of code for the impact sprite on buildings. don't hit buildings with chainsaw lmfao.

Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2659 on: April 15, 2012, 08:43:54 pm »

god damnit rebel why won't you make the camera follow the image he's using to teleport?
oh wait I was still playing 1.09
« Last Edit: April 15, 2012, 08:45:17 pm by Dusty »
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MAY HEGEHOG

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2660 on: April 15, 2012, 09:17:30 pm »

bo jackson class of the year 2012
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a sha'doe of meyeself, juss hoo am i?? skan horeyezens

u koodif leffed mi hear, seeld insyd te pod . no one wood everr no
te k-aws kuntroll.. my troo eyedenditty, te powerr that izz miii!
we all danse in fiya! trap in this masheen!! donnno how long we waytid, azz te egghed's washing!
we all danse in fiya!! luking thru te skrean! donnno how long we waytid, azz te egghed washes

Vein

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2661 on: April 15, 2012, 09:20:00 pm »

Hosting.
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RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2662 on: April 15, 2012, 09:24:45 pm »

bo jackson + honda greatest team ever all teams 2012- 2013

Vein

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2663 on: April 15, 2012, 09:26:42 pm »

Suddenly BoJackson is one of the greatest High Skill characters.
« Last Edit: April 15, 2012, 09:28:52 pm by Vein »
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Saniblues

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2664 on: April 15, 2012, 09:49:56 pm »

So whenever the hell we make the python leap is this gonna continue being updated in gml?
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2665 on: April 15, 2012, 10:21:01 pm »

I don't quite like the way the Illusionist's sprites look with all the others.
He feels too...
soft.

am I allowed to remake them?

Humble Master

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2666 on: April 15, 2012, 10:41:59 pm »

I don't know about the Illusionist it's his sort of bizarreness that adds to the character. It really makes him feel otherworldly. However I do think the HUD image should be a little bit sharper.

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Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2667 on: April 15, 2012, 10:56:34 pm »

So, I opened up that sprite I posted in my art thread to model the new sprites off of that color palette.
But he's blue in that palette.
and the illusionist is on red team.


god damnit.

RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2668 on: April 15, 2012, 10:58:43 pm »

So whenever the hell we make the python leap is this gonna continue being updated in gml?
yes.

Fish

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2669 on: April 15, 2012, 11:01:51 pm »

Is Lum still available in the character selection screen or is he completely gone now?
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