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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361063 times)

Fish

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2685 on: April 16, 2012, 05:00:30 pm »

INS Mod expansion  1.2 (.rar) - http://www.mediafire.com/?zkmgxt2b3tuzokg
INS Mod expansion  1.2 (.gmk) - http://www.mediafire.com/?6szioi34jzhzbnt
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Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2686 on: April 16, 2012, 05:12:21 pm »

Okay here's my idea for Illusionist v2.0:
Code: [Select]
Q - Swap between luger and the Scarab's Claw
M1 using luger - fire a bullet dealing <X> damage
M1 using Scarab Claw - fires a claw like projectile causing a life-link on the target (Explained below) and will break a life-link if one exists.
M2 - Sword attack (Renya has requested a combo system. May or may not actually do so.)
Space - Mirror Image Split (same physics as it stands now, may change the way damage is dealt to the Illusionist)

Life-link:
It's a simple concept. As long as you have line of sight and are in a certain range to your target your life values are linked.
Meaning if you were to take 15 points of damage, the person you are linked with takes 15 points of damage.
The same goes for healing, which is important for using this on allies. (Maybe, could make the Illusionist too much of a medibuddy)

Important note: you can NOT switch from the Scarab's Claw while you are linked to a target and maintain the link. If you want to life-link with someone, you have bound yourself to melee only.

RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2687 on: April 16, 2012, 05:39:03 pm »

sounds good

i was going to try and implement a life link from war3 somewhere

CrazNoDale

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2688 on: April 16, 2012, 05:46:15 pm »

Hosting until 10pm EST which is a while from now. Love you Rebel for this mod.
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trog

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2689 on: April 16, 2012, 05:58:42 pm »

Wouldn't that be really easy to troll with? Link an ally then suicide.

Unless you mean only hurting for enemies and only healing for allies?
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Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2690 on: April 16, 2012, 06:09:08 pm »

Wouldn't that be really easy to troll with? Link an ally then suicide.

Unless you mean only hurting for enemies and only healing for allies?
The damage was going to be percentage based, but I decided it'll do the straight value.
So, you could only do that with classes who have lower health than you.

Also the damaging will check to see if the lastDamageDealer is not equal to -1, meaning that the damage had to come from someone else.

also

I may drop the 'charge' part of the animation, or actually do the combo system.
I'd have to get rebel's help with the art portion of that though.

RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2691 on: April 16, 2012, 06:11:19 pm »

i can probably animate some melee attacks for him.

CrazNoDale

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2692 on: April 16, 2012, 06:11:57 pm »

Code: [Select]
ERROR in
action number 2
of End Step Event
for object AdamJensen:

Error in code at line 2:
  
if bubble.alarm[0] >0 bubble.visible = true;
             ^
at position 12: Unknown variable alarm


ERROR in
action number 2
of End Step Event
for object DrDoom:

In script DoomFly:
Error in code at line 43:
  
    if currentWeapon.inPhotonArray!=0 {        
                        ^
at position 23: Unknown variable inPhotonArray

And still hosting.
« Last Edit: April 16, 2012, 06:12:18 pm by CrazNoDale »
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RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2693 on: April 16, 2012, 06:13:16 pm »

these are the only two bugs and the chainsaw building bug are the only ones i've encountered so far.

Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2694 on: April 16, 2012, 06:15:51 pm »

Also, what are your thoughts on the illusionist's colors?
I felt I was kinda pushing it making the illusionist purple as it is.

CrazNoDale

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2695 on: April 16, 2012, 06:19:53 pm »

Samurai sucks balls :z7:

I like the old samurai better. Can you take out the down thing to spin? And give him double jump?

EDIT: HOLY SHIT STOP PLAYING ADAM IF YOUR GOING TO DIE



Code: [Select]
___________________________________________
ERROR in
action number 1
of Collision Event with object BoJacksonBlue
for object ShotProjectile:

Error in code at line 4:
               *owner.physicalOffenseMod/other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalOffenseMod

There is a new error every 5 minutes
I don't think I can host this for too long
« Last Edit: April 16, 2012, 06:29:59 pm by CrazNoDale »
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RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2696 on: April 16, 2012, 06:31:19 pm »

Also, what are your thoughts on the illusionist's colors?
I felt I was kinda pushing it making the illusionist purple as it is.
I think the color looks fine. You don't necessarily need to make it adhere to the red color scheme. Snare, Techno Viking and Iji don't follow the scheme at all, but most people know that they're Red team.

Samurai sucks balls :z7:

I like the old samurai better. Can you take out the down thing to spin? And give him double jump?
No. You keep asking for more and more buffs for the samurais without actually thinking about why I should add it. A double jump would be redundant because they can already dash upwards.

I have plans on exactly what to add to them. More mobility options doesn't add anything.

CrazNoDale

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2697 on: April 16, 2012, 06:39:20 pm »

Alright fine. Can you take out the requirement of pressing down to spin? Its hard as hell to hold down every single time you jump or in midair.
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Dusty

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2698 on: April 16, 2012, 06:42:24 pm »

Alright fine. Can you take out the requirement of pressing down to spin? Its hard as hell to hold down every single time you jump or in midair.
I vote for no on this.
You probably won't always want to do a pizza cutter.

CrazNoDale

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2699 on: April 16, 2012, 07:08:28 pm »

And I'm done
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