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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361079 times)

Vein

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2640 on: April 14, 2012, 11:31:19 pm »

I thought it was bluedragondildoes

Yours makes more sense though, dildoes and bluedragons shouldn't have anything in common.
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RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2641 on: April 14, 2012, 11:37:40 pm »

they're both colorful

in some sense

Vein

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2642 on: April 14, 2012, 11:41:18 pm »

Well I guess besides that.  But nothing else.
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Dusty

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2643 on: April 14, 2012, 11:48:04 pm »

rebel
you need to make the illusionist's position the same as the one that he's using to teleport.
there's a few exploits you can pull off because of it not being that way (teleporting and capping a point at the same time for one.)

RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2644 on: April 15, 2012, 12:12:52 am »

i already did.

it's not in the changelog because i changed it before i remembered to put it in the changelog.

oh and vein your server was extra laggy when i joined just now. not sure if it's strictly a problem on my end. was like 300+ ms ping.
« Last Edit: April 15, 2012, 12:16:36 am by RebelINS »
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Vein

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2645 on: April 15, 2012, 12:17:46 am »

If possible can you also change the range on his lunge?  To hit with you have to be like right on top of the enemy.

Give it just a little further distance so it doesn't feel like... extremely short.
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RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2646 on: April 15, 2012, 12:32:15 am »

blu made it not use the melee hitbox + animation which is a bit dumb imo.

Dusty

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2647 on: April 15, 2012, 12:58:07 am »

huh?
I made it follow his blade.

RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2648 on: April 15, 2012, 01:07:35 am »

if it collides into an obstacle, the animation and attack ends.

Dusty

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2649 on: April 15, 2012, 01:16:44 am »

...so?

RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2650 on: April 15, 2012, 01:18:02 am »

no other melee attack has this problem

Dusty

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2651 on: April 15, 2012, 01:48:29 am »

I don't see how it's a problem.

Vein

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2652 on: April 15, 2012, 07:08:33 am »

Anyone standing near a wall, crate, or short step makes them pretty safe from being stabbed.

The range of the lunge is short and it ends the exact moment he touches the wall thus keeping him from doing any damage.  In other words, he has to use his gun in melee range instead of his sword because he can't hurt people near obstacles.
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Starky

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2653 on: April 15, 2012, 10:13:45 am »

We should have a new update party on Sunday.
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Intel Guard

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2654 on: April 15, 2012, 01:00:05 pm »

I get to write my review soon!! Wow!!!
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
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