April 16, 2026, 12:37:39 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 5 6 [7] 8 9 ... 16

Author Topic: Shady Shootouts  (Read 36628 times)

gufu

  • Junior Member
  • **
  • Karma: 21
  • Offline Offline
  • Posts: 192
  • Stop falling down, darn it.
Re: Shady Shootouts
« Reply #90 on: June 19, 2009, 11:40:31 am »

WOAH WOAH PEOPLE!
Here is the lsit of stuff I've done:

Gunman - Scout with Thompson
Street Sweeper - Soldier with Shotty
Boomer - Demoman with a minegun that launches a TNT (timed sticky, which falls rather than sticks) and a revolver.
Hitman - Snoiper with no tracer and shitty, but non 8-bit shot.
Taunts for the said classes.
Some recolors for hud. Later, it will be remade.
Intel made to look like a canister of booze.
Notifications.
Extra music.
Different team selection screen - basic idea is still the same, but it changed a bit.



Really, I have barely done anything. Especially concerning programing. So he holds quite some truth to his words.
Logged

Shady Shootouts, a mod coming near you!
Maybe...

Vyse Inglebard, King of Rogues (Ghost of Legend)

  • Junior Member
  • **
  • Karma: 40
  • Offline Offline
  • Posts: 184
  • I'll take point, guys
Re: Shady Shootouts
« Reply #91 on: June 19, 2009, 11:47:52 am »

Glad to see some progress has been made though. I'd totally be down for playing this once it's down and over with.
Logged

gufu

  • Junior Member
  • **
  • Karma: 21
  • Offline Offline
  • Posts: 192
  • Stop falling down, darn it.
Re: Shady Shootouts
« Reply #92 on: June 19, 2009, 12:18:46 pm »

Glad to see some progress has been made though. I'd totally be down for playing this once it's down and over with.
Actually, I will only begin the true programming after the games first coma.
Logged

Shady Shootouts, a mod coming near you!
Maybe...

Handleshack

  • Full Member
  • ***
  • Karma: 201
  • Offline Offline
  • Posts: 205
  • im smarted that u
Re: Shady Shootouts
« Reply #93 on: June 19, 2009, 12:42:43 pm »

After the game's first catatonic state?
...Anybody have a baseball bat to spare?
Logged

Meower

  • Elder God tier or Fagthulu, the great
  • Community Manager
  • *****
  • Karma: 230
  • Offline Offline
  • Posts: 22281
  • Went fat once, never went back
Re: Shady Shootouts
« Reply #94 on: June 19, 2009, 03:02:52 pm »

Bass, quit being proud of that pissing detonator and help gufu in coding.
Logged

Leiche

  • Veteran Beta Tester
  • *****
  • Karma: -135
  • Offline Offline
  • Posts: 654
  • Barely existing.
Re: Shady Shootouts
« Reply #95 on: June 19, 2009, 03:06:13 pm »

Bass, quit being proud of that pissing detonator and help gufu in coding.
He started his own demake.
Logged

Meower

  • Elder God tier or Fagthulu, the great
  • Community Manager
  • *****
  • Karma: 230
  • Offline Offline
  • Posts: 22281
  • Went fat once, never went back
Re: Shady Shootouts
« Reply #96 on: June 19, 2009, 03:43:06 pm »

Bass, quit being proud of that pissing detonator and help gufu in coding.
He started his own demake.
Of what.
Logged

gufu

  • Junior Member
  • **
  • Karma: 21
  • Offline Offline
  • Posts: 192
  • Stop falling down, darn it.
Re: Shady Shootouts
« Reply #97 on: June 19, 2009, 05:07:47 pm »

Bass, quit being proud of that pissing detonator and help gufu in coding.
He started his own demake.
Of what.

Actually, he made a very awesome secondary weapons mod. In mod section, respectively.
Logged

Shady Shootouts, a mod coming near you!
Maybe...

Leiche

  • Veteran Beta Tester
  • *****
  • Karma: -135
  • Offline Offline
  • Posts: 654
  • Barely existing.
Re: Shady Shootouts
« Reply #98 on: June 19, 2009, 05:23:55 pm »

Bass, quit being proud of that pissing detonator and help gufu in coding.
He started his own demake.
Of what.

Actually, he made a very awesome secondary weapons mod. In mod section, respectively.
And Slaughter Sector
Logged

gufu

  • Junior Member
  • **
  • Karma: 21
  • Offline Offline
  • Posts: 192
  • Stop falling down, darn it.
Re: Shady Shootouts
« Reply #99 on: June 19, 2009, 05:46:58 pm »

And Slaughter Sector

We're talking about wrong Bass, I think.
Logged

Shady Shootouts, a mod coming near you!
Maybe...

Handleshack

  • Full Member
  • ***
  • Karma: 201
  • Offline Offline
  • Posts: 205
  • im smarted that u
Re: Shady Shootouts
« Reply #100 on: June 19, 2009, 09:47:35 pm »

Yes. Yes you are.
Logged

Leiche

  • Veteran Beta Tester
  • *****
  • Karma: -135
  • Offline Offline
  • Posts: 654
  • Barely existing.
Re: Shady Shootouts
« Reply #101 on: June 20, 2009, 02:55:09 am »

Meower and me was talking 'bout the Bass with the pissing detonator...
(BassieEnAdriaan)
Logged

gufu

  • Junior Member
  • **
  • Karma: 21
  • Offline Offline
  • Posts: 192
  • Stop falling down, darn it.
Re: Shady Shootouts
« Reply #102 on: June 22, 2009, 09:05:17 pm »

Well, as initial very early Alpha release is coming up, I am wrapping up a few things. Though, there is still a number of things unfinished - even for the Alpha. There are many bugs and inconsistensies as of now. No new gamemodes as of yet, as well. I am sorry, but you do indeed may seem to hold nothing more than a sprite mod. However, in two months I will come back, and I will pick up the progress again. I WILL RELEASE BOTH THE GAME AND THE SOURCE FILE TO THE PUBLIC. The release is going to be in a few days, before friday.

And now, the recent updates:

:x17: - We got a few HUD recolors and the main thing of all - the new Menu. Anyway who get the references, will be drowned in cookie dought (with cement shoes, of course). Font works well, and only fails for the timer. But hey, I will change it, though.




:x18: - Daredevil (Dual Pistols) is complete. I am not happy with the Taunt animation as of yet (a bit too jumpy) and his duals work pretty much like a fast firing, yet weak shotgun. :/




:x21: - Oh, and some small progress on the main map. The humble beginings of RED and BLU.

« Last Edit: June 22, 2009, 09:05:38 pm by gufu »
Logged

Shady Shootouts, a mod coming near you!
Maybe...

Capn

  • Full Member
  • ***
  • Karma: -80
  • Offline Offline
  • Posts: 277
  • BIG RC NERDE
Re: Shady Shootouts
« Reply #103 on: June 22, 2009, 09:10:36 pm »

 :wuv: Everything looks awesome, even if it is just a sprite mod of sorts for now.  :z7: So only booze gamemode for now? What about making it so that each team has 5 booze cans and you have to capture all 5 of their cans or so to win? Team with the most of the other team's booze by the end of the round wins. It will help the game feel a little farther away from GG2, which is good.

Edit: Wait, by no gamemodes, do you mean it's just gonna be Team DM for now?
« Last Edit: June 22, 2009, 09:17:49 pm by Capn »
Logged

these aren't my glasses

gufu

  • Junior Member
  • **
  • Karma: 21
  • Offline Offline
  • Posts: 192
  • Stop falling down, darn it.
Re: Shady Shootouts
« Reply #104 on: June 22, 2009, 09:20:55 pm »

:wuv: Everything looks awesome, even if it is just a sprite mod of sorts for now.  :z7: So only booze gamemode for now? What about making it so that each team has 5 booze cans and you have to capture all 5 of their cans or so to win? Team with the most of the other team's booze by the end of the round wins. It will help the game feel a little farther away from GG2, which is good.

Edit: Wait, by no gamemodes, do you mean it's just gonna be Team DM for now?

Uh no. Actually, it is the usuall GG2 CTF and CP. Booze gamemode lacks the monetary variable, sadly - but at least everyone can get acquiented with classes. Also, you can always just set the number of caps to 5. :P
Logged

Shady Shootouts, a mod coming near you!
Maybe...
Pages: 1 ... 5 6 [7] 8 9 ... 16
 

Page created in 0.027 seconds with 35 queries.