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Author Topic: Shady Shootouts  (Read 36661 times)

gufu

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Re: Shady Shootouts
« Reply #120 on: June 23, 2009, 04:09:16 pm »

Well... since you are part of the mob, all you need to do is just steal somebodies clothing - and there, only higher ups will see you as the enemy - and then, they might just not care enough to notice you.

But I am highly elated that the money work in the way I intend it to work. Now, I just need to fix the prices and make having less than X money = loosing.

Intel papers will either be removed completely or... meh, no or. Flying footprints would be weird.

Meh, sniper will have to live off his rifle, then.

I wanted to say something else... but I forgot. And I still need to find a font which works.
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Meower

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Re: Shady Shootouts
« Reply #121 on: June 23, 2009, 04:11:15 pm »

Can't you just make them flying dollars?
Just paint them green.
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Capn

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Re: Shady Shootouts
« Reply #122 on: June 23, 2009, 04:29:57 pm »

Well... since you are part of the mob, all you need to do is just steal somebodies clothing - and there, only higher ups will see you as the enemy - and then, they might just not care enough to notice you.
If you do consider adding this, make it so that he's carrying a briefcase. When disguising, he places it on the floor, puts the clothes over his clothes, takes out another (unusable) class's gun and puts the briefcase away.  :hehe:
Can't you just make them flying dollars?
Just paint them green.
Money flowing out of booze barrels?  :z2:
I have 2 questions. Is there any specific release date other than this week and will you show us the secret character before that date? 8D
« Last Edit: June 23, 2009, 04:30:30 pm by Capn »
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Meower

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Re: Shady Shootouts
« Reply #123 on: June 23, 2009, 04:32:43 pm »

Why should this game get a spy class? It will just slow down the whole thing.
Seriously, Spy vs Spy characters are just for kicks, but a spy that disguises is just inappropriate for an "arcade-ish" game.
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BassieEnAdriaan

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Re: Shady Shootouts
« Reply #124 on: June 23, 2009, 04:40:49 pm »

Well... since you are part of the mob, all you need to do is just steal somebodies clothing - and there, only higher ups will see you as the enemy - and then, they might just not care enough to notice you.

But I am highly elated that the money work in the way I intend it to work. Now, I just need to fix the prices and make having less than X money = loosing.

Intel papers will either be removed completely or... meh, no or. Flying footprints would be weird.

Meh, sniper will have to live off his rifle, then.

I wanted to say something else... but I forgot. And I still need to find a font which works.

the gg2 font is in the gg2 source folder put the .fnt file into the windos fonts folder
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Capn

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Re: Shady Shootouts
« Reply #125 on: June 23, 2009, 05:00:21 pm »

Why should this game get a spy class? It will just slow down the whole thing.
Seriously, Spy vs Spy characters are just for kicks, but a spy that disguises is just inappropriate for an "arcade-ish" game.
I agree.
Well... since you are part of the mob, all you need to do is just steal somebodies clothing - and there, only higher ups will see you as the enemy - and then, they might just not care enough to notice you.

But I am highly elated that the money work in the way I intend it to work. Now, I just need to fix the prices and make having less than X money = loosing.

Intel papers will either be removed completely or... meh, no or. Flying footprints would be weird.

Meh, sniper will have to live off his rifle, then.

I wanted to say something else... but I forgot. And I still need to find a font which works.

the gg2 font is in the gg2 source folder put the .fnt file into the windos fonts folder
WHAT HAVE YOU DONE WITH THE REAL BASSIE?!  :ninja:
I know this is probably gonna be true, but will there still be remnants of GG2 in the first release, like playing CP on cp_egypt, et cetera?

Edit: Boomers will be able to detonate their dynamite early by shooting at it but enemies and teammates can't right? And I know this might be sort of bad for the gameplay, but waiting times between shooting with the sniper rifle should be shortened.
« Last Edit: April 11, 2026, 02:26:11 pm by MedO »
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gufu

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Re: Shady Shootouts
« Reply #126 on: June 23, 2009, 07:24:11 pm »

TNT is home made. Any chances of it being set off by gunfire, are still low, though.

Alright, I've had a short 1 on 1 beta testing. Some changes made - but not many.

Money variable will be kept... but it won't be much more than just a way to show the teams efficency. Try to keep it in positive values.

Oh, and gotta delete the second menu screen... just for now.

Music loops correctly and doesn't sound like shit, yay.

But I like minigun sound for Thompson. :(
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Capn

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Re: Shady Shootouts
« Reply #127 on: June 23, 2009, 07:44:36 pm »

If you're gonna keep it that way, I suggest that you make the minigun sound sound more "Thompsonish".

Edit: Have you created the custom pistol sound yet? Oh, and what happened to that corrupt policeman secret character you were making?
« Last Edit: June 23, 2009, 07:46:11 pm by Capn »
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gufu

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Re: Shady Shootouts
« Reply #128 on: June 23, 2009, 07:48:35 pm »

Corrupt policeman is sadly on hold for now. I keep imagining as a london police, WHICH DOESN'T WORK.

All of my self-made sounds (other than music) are just worsened normal sounds. Think shitty glock. Thompson... uh. Youtube + Converters, time!

Also, killing with Boomers pistol, appearently makes the target explode. Oh lawdy. Worth getting into the beta.
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Capn

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Re: Shady Shootouts
« Reply #129 on: June 23, 2009, 07:51:21 pm »

Oh, and one more thing. Any specific release date? You know, other than this week.
« Last Edit: June 23, 2009, 07:51:39 pm by Capn »
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gufu

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Re: Shady Shootouts
« Reply #130 on: June 23, 2009, 08:03:29 pm »

Oh, and one more thing. Any specific release date? You know, other than this week.

Wednsday - Thursday. I want to get some comments before I leave.
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Capn

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Re: Shady Shootouts
« Reply #131 on: June 23, 2009, 08:06:29 pm »

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Handleshack

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Re: Shady Shootouts
« Reply #132 on: June 23, 2009, 08:31:04 pm »

...What?
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Capn

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Re: Shady Shootouts
« Reply #133 on: June 23, 2009, 08:35:44 pm »

It's coming out tomorrow, I think.
« Last Edit: June 23, 2009, 08:41:47 pm by Capn »
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BassieEnAdriaan

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Re: Shady Shootouts
« Reply #134 on: June 24, 2009, 06:33:54 am »

Why should this game get a spy class? It will just slow down the whole thing.
Seriously, Spy vs Spy characters are just for kicks, but a spy that disguises is just inappropriate for an "arcade-ish" game.
I agree.
Well... since you are part of the mob, all you need to do is just steal somebodies clothing - and there, only higher ups will see you as the enemy - and then, they might just not care enough to notice you.

But I am highly elated that the money work in the way I intend it to work. Now, I just need to fix the prices and make having less than X money = loosing.

Intel papers will either be removed completely or... meh, no or. Flying footprints would be weird.

Meh, sniper will have to live off his rifle, then.

I wanted to say something else... but I forgot. And I still need to find a font which works.

the gg2 font is in the gg2 source folder put the .fnt file into the windos fonts folder
WHAT HAVE YOU DONE WITH THE REAL BASSIE?!  :ninja:
I know this is probably gonna be true, but will there still be remnants of GG2 in the first release, like playing CP on cp_egypt, et cetera?

Edit: Boomers will be able to detonate their dynamite early by shooting at it but enemies and teammates can't right? And I know this might be sort of bad for the gameplay, but waiting times between shooting with the sniper rifle should be shortened.
just delete the egypt map from rotation
« Last Edit: April 11, 2026, 02:26:25 pm by MedO »
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