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Author Topic: Shady Shootouts  (Read 36585 times)

gufu

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Re: Shady Shootouts
« Reply #60 on: June 17, 2009, 11:30:18 am »

A converter: Scoot.
A musician (though I'm sure she won't help us): JAMMY.

An ability to get them to help... priceless.
Still, I don't think I should bother them, as they are busy with work on GG2.
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Meower

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Re: Shady Shootouts
« Reply #61 on: June 17, 2009, 11:46:55 am »

A converter: Scoot.
A musician (though I'm sure she won't help us): JAMMY.

An ability to get them to help... priceless.
Still, I don't think I should bother them, as they are busy with work on GG2.
Busy? Scoot doesn't code. He's not busy at all.
JAMMY, well, maybe.

Anyways, GASHISOFT GXSCC in hand, I let it convert the heist theme.

Here's how they sound.

http://www.vgmusic.com/music/console/nintendo/n64/cbfd_heist.mid   ORIGINAL

http://www.megaupload.com/?d=9DVT4DNQ GXSCC version, 8bit-ish
« Last Edit: June 17, 2009, 12:54:23 pm by Meower [GFCOLC-BLU] »
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gufu

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Re: Shady Shootouts
« Reply #62 on: June 17, 2009, 03:51:41 pm »

Thank you... it is a beut... it sounds 8-bit to a great extent. Although, more of a Casino, rather than of city.
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Meower

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Re: Shady Shootouts
« Reply #63 on: June 17, 2009, 04:02:29 pm »

Thank you... it is a beut... it sounds 8-bit to a great extent. Although, more of a Casino, rather than of city.
High Roller game mode.
You get casual classes, and casual power ups.
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Capn

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Re: Shady Shootouts
« Reply #64 on: June 17, 2009, 04:12:46 pm »

Thank you... it is a beut... it sounds 8-bit to a great extent. Although, more of a Casino, rather than of city.
But it gives the game an arcade feel.
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gufu

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Re: Shady Shootouts
« Reply #65 on: June 17, 2009, 10:08:37 pm »

Gunman


Boomer


Hitman


Simple but pretty. Much better in-game. Boomers taunt follows great after you throw the TNT - it is stylish and in time... although I think that TNT explodes too early.
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Capn

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Re: Shady Shootouts
« Reply #66 on: June 17, 2009, 11:04:40 pm »

The images just animated once and aren't repeating.  D:
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Pyr0B0i

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Re: Shady Shootouts
« Reply #67 on: June 18, 2009, 04:18:55 am »

This is like the 1950s gangster, I am an expert on this, especially after borrowing The Movies from my cousin.
First of all, so wear those casual berets, they are grey, not only checkered top hats, the pattern on their clothes are smaller, but that would ruin the 8-Bitness, brown shoes, hmm... I cant sprite but I could be an ideas man.
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gufu

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Re: Shady Shootouts
« Reply #68 on: June 18, 2009, 03:00:43 pm »

This is like the 1950s gangster, I am an expert on this, especially after borrowing The Movies from my cousin.
First of all, so wear those casual berets, they are grey, not only checkered top hats, the pattern on their clothes are smaller, but that would ruin the 8-Bitness, brown shoes, hmm... I cant sprite but I could be an ideas man.

Everyone is the ideas man. And no, those aren't top hats. Surprisingly, those are fedoras/trillbies - it is 8-bit for bloody sakes! Brown shoes... hm... For Shades, maybe?



And yeah, it doesn't repeat because gamemaker is a silly little program.
« Last Edit: April 11, 2026, 02:23:04 pm by MedO »
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gufu

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Re: Shady Shootouts
« Reply #69 on: June 18, 2009, 08:06:42 pm »

:z2: - 1337 new side selection! Choose between Lighters or Shades - new or old, it is up to you.


:x17: - Though, I think I need to make the Lighters selection undermouse view, better. It feels kinda wrong.



:x11: - We're too cool for school - now you'll have to go through papers, rather than writing out on the chalkboard. Not much new here, otherwise.



:x13: - Also, meet the Street Sweeper (mistake on my part, Street Sweeper is automatic shotgun fed through a freaking PPSH-esque magazine).



ROCK ON!

:x16: - Legs are totally normal. Really!
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walrusfan97

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Re: Shady Shootouts
« Reply #70 on: June 18, 2009, 08:29:29 pm »

I'm beginning to like this alot. The concept is seeming better and better now.

... Though, remember to change the hud to the team colors and alter it. It doesn't look like you've done that yet.
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gufu

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Re: Shady Shootouts
« Reply #71 on: June 18, 2009, 08:35:32 pm »

I'm beginning to like this alot. The concept is seeming better and better now.

... Though, remember to change the hud to the team colors and alter it. It doesn't look like you've done that yet.
I'll get on that, once I am done with a few more things.
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Capn

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Re: Shady Shootouts
« Reply #72 on: June 18, 2009, 08:56:52 pm »

:z2: - 1337 new side selection! Choose between Lighters or Shades - new or old, it is up to you.

Stop reading my mind and using my ideas without mah permission!  :z3: Seriously, though, this is awesome. This is exactly how I imagined it in my mind.

Edit: Although, it would be better if there were actual team names above the doors or something instead of lighter and darker colors.

Edit: There should be team booze counters for each team and 5 booze barrels for each team. Steal all their booze and your team wins.
« Last Edit: June 18, 2009, 09:02:55 pm by Capn »
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Handleshack

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Re: Shady Shootouts
« Reply #73 on: June 18, 2009, 09:32:11 pm »

Darker team should have the boss man be a cliche fat guy smoking a cigar with two bulging bodybuilders of bodyguards named "Whip" and "Vein".
WAIT
I GOT THE INNUENDO
 D:
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Meower

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Re: Shady Shootouts
« Reply #74 on: June 19, 2009, 06:25:15 am »

Darker team should have the boss man be a cliche fat guy smoking a cigar with two bulging bodybuilders of bodyguards named "Whip" and "Vein".
WAIT
I GOT THE INNUENDO
 D:
Fund this idea.
White's boss should be completely different though.

If you ever put Spy vs. Spy in the game, rename them Mr. White and Mr. Black.

A la Reservoir Dogs.
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