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Author Topic: DSM - Derpduck's Server Mod - 2.2.3 - Updated to 2.9.2  (Read 81945 times)

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.2.0
« Reply #390 on: August 12, 2017, 11:43:41 pm »

I can try to put out an update in the next few days.
DSM chat clears and re-adds a few important events to change some things, so it will likely cause issues. But you can disable the option for it and it should be fine. Otherwise nothing touches chat, except some things to check if chat is open (console).

If you could report any issues with chat ASAP I will try to fix them quickly, but I'll be away for the next 3 weeks in a few days so I won't be available.
« Last Edit: August 12, 2017, 11:43:51 pm by Derpduck [LORD] »
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #391 on: August 13, 2017, 12:22:55 am »

2.2.1

  •   -Fixed potential issue with VIP password
      -Fixed unmute command error
      -RCON IPs are now saved to file, after being registered for RCON one time you will be automatically logged in upon connecting to the server
      -Real lobby is now accessible from the in-game menu
      -Replaced advanced spectator HUD with the E-Sports mod version
      -RCON login will now automatically fail if no password is set but RCON is enabled
      -Fixed chat paste not working with new DSM chat
      -Removed visit forums link from main menu
      -Added restart game option to main menu
      -Fixed incorrect alignment of console text in some situations
      -Fixes/improvements to respawn timer
      -Option to use bold (normal) font for DSM chat
      -Removed redundant chat fix that caused issues since recently updated chat plugin
      -Removed autokill command for now since its not doing what its supposed to and requiring a server restart to fix
      -Fixed crash with "chat" plugin due to naming conflict

Lorgan

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #392 on: August 13, 2017, 01:13:03 am »

Thanks
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AKVARI

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #393 on: August 13, 2017, 05:43:23 am »

Apparently the new chat + DSM now causes some problems with the console.
If I'm using the console and I press one of the chat keys (commonly Y) then the console will go off and the chat box will appear, same goes with team chat and others.

EDIT: Nevermind this only happens if the console is in-game, it doesn't glitch within the menu but still.
« Last Edit: August 13, 2017, 05:48:51 am by AKVARI »
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #394 on: August 13, 2017, 06:57:14 am »

Chat uses the ingame menu as its parent object so it causes some problems with that sometimes I think. Could be that the new chat uses different variable names than the old one, so I'll look into it.

Spazz

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #395 on: August 13, 2017, 09:59:43 am »

  •   -RCON IPs are now saved to file, after being registered for RCON one time you will be automatically logged in upon connecting to the server
Whoooo, though it wasn't all that tedious. Thanks anyways
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[FR]YB

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #396 on: September 14, 2017, 04:25:36 pm »

Apparently DSM doesn't have a command to change the player limit
So I made a plugin for that

Drop the attached gml file into your DSM_Plugins folder, this should give you the command "playerlimit <number>" where number must be between 1 and 48

Kevin Kuntz

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #397 on: September 15, 2017, 01:45:02 am »

nice
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BatCow

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #398 on: November 02, 2017, 03:21:43 pm »

Why is my DSM flashing song lyrics?
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Spazz

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #399 on: November 02, 2017, 03:45:03 pm »

DSM birthday iirc
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #400 on: November 18, 2017, 11:58:09 am »

Use this plugin to make DSM fully work with deltatime. Everything else should work without issues.

Spazz

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #401 on: November 18, 2017, 04:31:37 pm »

Holy goose, are you kidding? Pretty sure I used one of the vanilla versions with DSM and face value nothing broke but this'll guarantee it, excellent.
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Derpduck

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #402 on: November 18, 2017, 05:59:37 pm »

This just make sure some features you might want don't get messed with, I checked the plugin and it shouldn't really touch anything else I've changed.

[FR]YB

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #403 on: December 05, 2017, 03:39:48 pm »

Got this error twice today after executing the unmute command:

Code: [Select]
ERROR in
action number 1
of Begin Step Event
for object GameServer:

Error in code at line 29:
   
    if ds_list_find_value(global.chatBanlist,socket_remote_ip(socket))!=-1{
                                                                           ^
at position 74: Cannot compare arguments.

I made a pull request on the github repo (here)

Derpduck

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Re: DSM - Derpduck's Server Mod - 2.2.1
« Reply #404 on: December 07, 2017, 11:23:25 am »

Probably not going to get around to doing an update anytime soon, but anyone that wants to use the fixed command can easily make it as a new command with a plugin.
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