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Author Topic: Gang Garrison 2.6.5  (Read 10516 times)

ajf

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Gang Garrison 2.6.5
« on: October 01, 2013, 06:14:48 pm »

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2.6.5

v2.6.5: The hackfix hackfix update

- Fixed 2.6.4 server join bug
- Acknowledged Arctic in Credits

Download here
« Last Edit: October 02, 2013, 11:20:47 am by ajf »
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did you know that spinning stars work like this???

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ajf

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Re: Gang Garrison 2.6.5
« Reply #1 on: October 01, 2013, 06:29:50 pm »

Apologies to everyone for the substandard previous release.

That'll teach me to multiclient if I want to test...
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Oktoberfest!

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Re: Gang Garrison 2.6.5
« Reply #2 on: October 01, 2013, 06:37:18 pm »

Everytime I try to join a server, it says I've been kicked. This was done without plugins.
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ajf

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Re: Gang Garrison 2.6.5
« Reply #3 on: October 01, 2013, 06:38:28 pm »

Everytime I try to join a server, it says I've been kicked. This was done without plugins.
Hmm, I don't know what's up with that.

Unless the multiclient limit is broken.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

ajf

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Re: Gang Garrison 2.6.5
« Reply #4 on: October 01, 2013, 06:40:18 pm »

...it probably is the multiclient limit. Maybe someone's using some sort of proxy to their machine or to access the internet?

I don't think this should happen when port-forwarding.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Intel Guard

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Re: Gang Garrison 2.6.5
« Reply #5 on: October 01, 2013, 06:40:29 pm »

no updater support?

nvm it looks like these two updates suck right now anyways
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ajf

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Re: Gang Garrison 2.6.5
« Reply #6 on: October 01, 2013, 06:41:30 pm »

What? "No updater support?"

Should work fine in the updater. But HTTP had been broken for some people, including myself.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

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Re: Gang Garrison 2.6.5
« Reply #7 on: October 01, 2013, 06:42:47 pm »

I mean I boot up my game and theres no prompt for the updater.
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

ajf

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Re: Gang Garrison 2.6.5
« Reply #8 on: October 01, 2013, 06:50:07 pm »

I mean I boot up my game and theres no prompt for the updater.
Then that's probably also because of an HTTP issue. Worked for me.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Intel Guard

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Re: Gang Garrison 2.6.5
« Reply #9 on: October 01, 2013, 06:53:03 pm »

...that doesn't help me at all.
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

ajf

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Re: Gang Garrison 2.6.5
« Reply #10 on: October 01, 2013, 06:54:58 pm »

...that doesn't help me at all.
Wait,  2.6.4 didn't show an updater?

Uh... that's not supposed to happen. I'll have to look into it later. D:



So... turns out the multi-client limit does NOT sit well with port-forwarding, to our surprise. So you'll have to set MultiClientLimit in the ini equal to your PlayerLimit if you're using port-forwarding (manual or automatic). Which is unfortunate. :-/

And that's not even me rushing out a release - MedO accepted that code. Somehow.
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did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

RebelINS

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Re: Gang Garrison 2.6.5
« Reply #11 on: October 01, 2013, 06:57:07 pm »

look how busy the dev team is
so many versions wow

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Re: Gang Garrison 2.6.5
« Reply #12 on: October 01, 2013, 07:07:17 pm »

im just waiting for my hat.
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Re: Gang Garrison 2.6.5
« Reply #13 on: October 01, 2013, 07:24:54 pm »

i would fix this myself but i can't update gg2
apparently ajf is more entitled to that ability than me
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Re: Gang Garrison 2.6.5
« Reply #14 on: October 01, 2013, 10:23:44 pm »

i have no idea whats up with you guys, but updates worked fine for me =/

edit: if all fails you could always just manually download it
« Last Edit: October 01, 2013, 10:24:22 pm by Symphony »
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
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