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Author Topic: Gang Garrison 2.6.5  (Read 6195 times)

ajf

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Gang Garrison 2.6.5
« on: October 01, 2013, 06:14:48 pm »

Previous
This
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2.6.5

v2.6.5: The hackfix hackfix update

- Fixed 2.6.4 server join bug
- Acknowledged Arctic in Credits

Download here
« Last Edit: October 02, 2013, 11:20:47 am by ajf »
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

ajf

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Re: Gang Garrison 2.6.5
« Reply #1 on: October 01, 2013, 06:29:50 pm »

Apologies to everyone for the substandard previous release.

That'll teach me to multiclient if I want to test...
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

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Re: Gang Garrison 2.6.5
« Reply #2 on: October 01, 2013, 06:37:18 pm »

Everytime I try to join a server, it says I've been kicked. This was done without plugins.
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ajf

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Re: Gang Garrison 2.6.5
« Reply #3 on: October 01, 2013, 06:38:28 pm »

Everytime I try to join a server, it says I've been kicked. This was done without plugins.
Hmm, I don't know what's up with that.

Unless the multiclient limit is broken.
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

ajf

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Re: Gang Garrison 2.6.5
« Reply #4 on: October 01, 2013, 06:40:18 pm »

...it probably is the multiclient limit. Maybe someone's using some sort of proxy to their machine or to access the internet?

I don't think this should happen when port-forwarding.
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Intel Guard

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Re: Gang Garrison 2.6.5
« Reply #5 on: October 01, 2013, 06:40:29 pm »

no updater support?

nvm it looks like these two updates suck right now anyways
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ajf

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Re: Gang Garrison 2.6.5
« Reply #6 on: October 01, 2013, 06:41:30 pm »

What? "No updater support?"

Should work fine in the updater. But HTTP had been broken for some people, including myself.
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

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Re: Gang Garrison 2.6.5
« Reply #7 on: October 01, 2013, 06:42:47 pm »

I mean I boot up my game and theres no prompt for the updater.
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

ajf

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Re: Gang Garrison 2.6.5
« Reply #8 on: October 01, 2013, 06:50:07 pm »

I mean I boot up my game and theres no prompt for the updater.
Then that's probably also because of an HTTP issue. Worked for me.
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

Intel Guard

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Re: Gang Garrison 2.6.5
« Reply #9 on: October 01, 2013, 06:53:03 pm »

...that doesn't help me at all.
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I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

ajf

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Re: Gang Garrison 2.6.5
« Reply #10 on: October 01, 2013, 06:54:58 pm »

...that doesn't help me at all.
Wait,  2.6.4 didn't show an updater?

Uh... that's not supposed to happen. I'll have to look into it later. D:



So... turns out the multi-client limit does NOT sit well with port-forwarding, to our surprise. So you'll have to set MultiClientLimit in the ini equal to your PlayerLimit if you're using port-forwarding (manual or automatic). Which is unfortunate. :-/

And that's not even me rushing out a release - MedO accepted that code. Somehow.
Logged
aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

RebelINS

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Re: Gang Garrison 2.6.5
« Reply #11 on: October 01, 2013, 06:57:07 pm »

look how busy the dev team is
so many versions wow

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Re: Gang Garrison 2.6.5
« Reply #12 on: October 01, 2013, 07:07:17 pm »

im just waiting for my hat.
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Re: Gang Garrison 2.6.5
« Reply #13 on: October 01, 2013, 07:24:54 pm »

i would fix this myself but i can't update gg2
apparently ajf is more entitled to that ability than me
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Re: Gang Garrison 2.6.5
« Reply #14 on: October 01, 2013, 10:23:44 pm »

i have no idea whats up with you guys, but updates worked fine for me =/

edit: if all fails you could always just manually download it
« Last Edit: October 01, 2013, 10:24:22 pm by Symphony »
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