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Author Topic: Shady Shootouts  (Read 36553 times)

Meower

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Re: Shady Shootouts
« Reply #30 on: June 14, 2009, 01:45:28 pm »

Giving them names to each class would ruin it, since, you know, they're classes, and with your idea, it'd be harder to remember who does what. You're not expecting him to change the plans he already had for this anyways, are you?

By the way, this is looking good so far.
You're rite. But Firebug will always be Gennaro in my heart.

What about the Spy vs. Spy secret class?
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Dusty

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Re: Shady Shootouts
« Reply #31 on: June 14, 2009, 02:22:37 pm »

What about the Spy vs. Spy secret class?
:wuv:
yeeeeesssssss

Meower

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Re: Shady Shootouts
« Reply #32 on: June 14, 2009, 02:31:10 pm »

What about the Spy vs. Spy secret class?
:wuv:
yeeeeesssssss
But please, if you DO pick them up, ask Eilkondo to make them taller and thinner.
They look like smurfs.
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gufu

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Re: Shady Shootouts
« Reply #33 on: June 14, 2009, 02:51:29 pm »

Oh god:
:x15: - Yes, the boomer will get his gun changed to a more fitting "revolver". Today or something like that. I will also have to make a taunt for Boomer and Tommy Gunner.
:glitch: - There will only be 5 classes + secret class. I was thinking something along the lines of FBI agent/corrupt policeman. But spy VS spy... interesting, to say the least. I'll try to look into it. Luckuly, I didn't screw with spies code, yet.
:z4: - Gamemodes will not be present as of yet, sadly. Chances are, they aren't coming in the first release, either (yes, call me a maggot, but most of the programing I have done is not based off clean slate). I repeat, if anyone with an experience in this Red0, Bass (people like that) would help me out, the initial release would come much earlier.
:z2: - There will not be induvidual names for the classes. Just the generalisations. More than that, I can't find the place where all the descriptions are at. The horror.
:x12: - No firebugs. Maybe someday, boomer will get a tertiary molotov (even though, Finnish didn't invent them yet)?
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Shady Shootouts, a mod coming near you!
Maybe...

Dusty

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Re: Shady Shootouts
« Reply #34 on: June 14, 2009, 03:01:57 pm »

:glitch: - There will only be 5 classes + secret class. I was thinking something along the lines of FBI agent/corrupt policeman. But spy VS spy... interesting, to say the least. I'll try to look into it. Luckuly, I didn't screw with spies code, yet.
:z2: - There will not be induvidual names for the classes. Just the generalisations. More than that, I can't find the place where all the descriptions are at. The horror.
:glitch: - wrong spy.
THE spys from the mad comic Spy VS Spy

:z2: - should be in the class select object.
if not try the classes themselves...

Capn

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Re: Shady Shootouts
« Reply #35 on: June 14, 2009, 03:04:50 pm »

I just imagined this as a real game with TF2 style graphics and characters and free updates. That would be sort of cool.
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Handleshack

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Re: Shady Shootouts
« Reply #36 on: June 14, 2009, 03:25:17 pm »

SPY VS SPY
YES
That, or Robert De Niro vs Al Pacino.
They've both played as mobsters.
Jimmy Conway vs. Michael Corleone.
YES YES OH DEAR GOD YES.
Although SPY vs SPY seems better.
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Constructor

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Re: Shady Shootouts
« Reply #37 on: June 14, 2009, 03:31:30 pm »

Looks like a great mod but I would like some more variation of the character sprites Instead of them all being the same except weapon. Another good addition would be some sort of healing class (I have no idea what).
 :c8:
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Meower

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Re: Shady Shootouts
« Reply #38 on: June 14, 2009, 04:17:57 pm »

SPY VS SPY
YES
That, or Robert De Niro vs Al Pacino.
They've both played as mobsters.
Jimmy Conway vs. Michael Corleone.
YES YES OH DEAR GOD YES.
Although SPY vs SPY seems better.
You know what? This may be the perfect idea for a game mode:
Your boss must be protected by the attacks of the enemy mob. Think of Civillian mode, but with much, much stronger VIPs.
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Capn

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Re: Shady Shootouts
« Reply #39 on: June 14, 2009, 05:23:03 pm »

If you ever plan on adding a VIP mode of sorts, the crime boss should have a lead pipe in one hand and a molotov cocktail in the other hand that he can only use once.  :woot:
« Last Edit: June 14, 2009, 05:23:22 pm by Capn »
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gufu

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Re: Shady Shootouts
« Reply #40 on: June 14, 2009, 05:44:52 pm »

he can only use once.  :woot:

Too much griefing. He'd burn himself.

Also, Annoying taunt avatar, time.
« Last Edit: June 14, 2009, 10:58:16 pm by gufu »
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Capn

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Re: Shady Shootouts
« Reply #41 on: June 15, 2009, 09:36:18 am »

What about making it so that the fire can't hurt him and his teammates?
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BassieEnAdriaan

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Re: Shady Shootouts
« Reply #42 on: June 15, 2009, 09:52:42 am »

he can only use once.  :woot:

Too much griefing. He'd burn himself.

Also, Annoying taunt avatar, time.

i lol'd

the truth is you just don't know how to code it in :hehe:
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Hams

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Re: Shady Shootouts
« Reply #43 on: June 15, 2009, 12:54:06 pm »

I think it might be kind of cool if you made this more like counterstrike and less like tf2. You pick what your character looks like and buy or even pick up weapons.
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gufu

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Re: Shady Shootouts
« Reply #44 on: June 15, 2009, 01:40:57 pm »

I think it might be kind of cool if you made this more like counterstrike and less like tf2. You pick what your character looks like and buy or even pick up weapons.
Well, I want each characters to have his own role, rather than giving people certain thing to whine about (revolver is too weak). Instead you can change an entire class and everyone will be affected, in some way, not just Mostboughtgunnumber5. Beside, I need to code in money.

the truth is you just don't know how to code it in :hehe:
Use TNT code, give ammo, new art, make it to create flame projectiles in certain area using random function. A durr.
« Last Edit: April 11, 2026, 02:21:46 pm by MedO »
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Shady Shootouts, a mod coming near you!
Maybe...
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