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Author Topic: Shady Shootouts  (Read 36557 times)

Handleshack

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Re: Shady Shootouts
« Reply #15 on: June 08, 2009, 08:44:24 pm »

Insta Applaud for this.
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Dusty

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Re: Shady Shootouts
« Reply #16 on: June 09, 2009, 09:09:42 am »

i had a dream where this was better than gg2
 D: D8

gufu

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Re: Shady Shootouts
« Reply #17 on: June 09, 2009, 02:07:39 pm »

i had a dream where this was better than gg2
 D: D8

You're insane!
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BassieEnAdriaan

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Re: Shady Shootouts
« Reply #18 on: June 09, 2009, 02:42:26 pm »

oh btw you have to change the name becase Shady Shootouts has the same letters as my demake WHICH I'M ACTUALY CREATING :angry:
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gufu

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Re: Shady Shootouts
« Reply #19 on: June 09, 2009, 04:03:03 pm »

oh btw you have to change the name becase Shady Shootouts has the same letters as my demake WHICH I'M ACTUALY CREATING :angry:

You should've used Death Place. It was second in the pool.  8D
« Last Edit: April 11, 2026, 02:21:14 pm by MedO »
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Dusty

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Re: Shady Shootouts
« Reply #20 on: June 09, 2009, 05:00:47 pm »

oh btw you have to change the name becase Shady Shootouts has the same letters as my demake WHICH I'M ACTUALY CREATING :angry:
why?
theres SMWorld and SMWar.
they arent confused often
« Last Edit: April 11, 2026, 02:21:20 pm by MedO »
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gufu

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Re: Shady Shootouts
« Reply #21 on: June 09, 2009, 07:50:19 pm »

Uh... more shitty recolors:

Silly young people, taking the fastest guns for themselves.


Also, I am heavy SMG guy... wait, what?


P.S. Having problems with weapons origin. D:
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Dusty

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Re: Shady Shootouts
« Reply #22 on: June 10, 2009, 09:11:07 am »

Uh... more shitty recolors:

Silly young people, taking the fastest guns for themselves.


Also, I am heavy SMG guy... wait, what?


P.S. Having problems with weapons origin. D:
its based on the weapons center and the x/y offset in the weapon object.
also remember, when you want things to go up, subtract y.

gufu

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Re: Shady Shootouts
« Reply #23 on: June 12, 2009, 09:14:01 pm »

Hm... ok. Failblog time.

FAILBLOG
:x15: - Made stickies act like TNT. Now, I just need to make the arc faster, but be thrown lower. Also, I need that to be animated (after Boomer gets a sprite). Oh, and Demoman currently wield autominishotgun of doom™.

:z2: - Researched into the vehicle mechanic. Larry's mod vehicle logic is unacceptable, as it simply creates a player who is a car, in the location where the player is standing.

:z6: - I learned that I can add more music and maps, quite alike normal maps. Currently there are a bunch of non-8bit songs. If someone knows a good sound artist, mind asking them for help? Maps are coming soon.

:x17: - While I learn how the game maker works, and the mod/game becomes more than just a pixel change, I REALLY would like some help in the department of programing. Any assistance would be appreciated. But really, spriters/mapers usually shouldn't apply as of yet. Unless you insist.

:baseballbat: - The author will be unable to continue work from the 26th of June to 26th (?) of august. I will post the raw, unfinished, and crappy version of the mod/game once the time gets close to that time period.

Over and out.
« Last Edit: June 12, 2009, 09:14:52 pm by gufu »
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gufu

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Re: Shady Shootouts
« Reply #24 on: June 13, 2009, 10:56:38 pm »

:c3: - Well, look at that. The map is currently, in works. SS_2Quarters is the current name, but it'll update as time goes on. Anyway, let me tell you how it works:
1)Each team is in the different parts of the maps.
2)Third floor of the Headquarters is the spawn area.
3)Second floor is Resupply
4)First floor is the entry to the headquarters.
5)The booze is in the basement.
6)There is a trap door behind the distilling machine, for the booze carrier - his buddies won't be able to find him. The tunnel is only closed from one side to prevent griefing.
7)Middle building is a warehouse/garage.



Enjoy while you can. Walkmask may change with the progress of the level.
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gufu

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Re: Shady Shootouts
« Reply #25 on: June 14, 2009, 01:01:55 am »

:x15: - Boomer comes in two, racist color - Black and White (in both skin and the suit). Boomer is a good, old man who lived through the World War 1, but yet to recieve his pension. So, he got the best job he could find - blowing shit up, which godfather doesn't like. Being old as he is, his health is usually bad, but explosives and his trusty pistol, make up for it.

:z2: - Would you like the white Boomer to be on dark gang, and black one in light one?

:x9: - Left click is his primary attack - revolver. With the right click, he will throw a TNT self-made bomb, which would fall to the ground and explode in time. For most destruction, Boomer waits a bit after explosion, before he starts firing on the enemy. Got the programming right, yay!

« Last Edit: June 14, 2009, 01:02:46 am by gufu »
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walrusfan97

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Re: Shady Shootouts
« Reply #26 on: June 14, 2009, 04:51:19 am »

This is really looking cool, but in my opinion you should cut down to five classes, but give them a lot more weapons and abilities to compensate. Having nine classes in this just doesn't seem right.
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Capn

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Re: Shady Shootouts
« Reply #27 on: June 14, 2009, 09:23:59 am »

Are you going to make the pistol for the Boomer look more like a revolver? Anyway, in my opinion, I think there needs to be a VIP gamemode where the mob have to protect their boss from the mafia or vice versa.
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these aren't my glasses

Meower

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Re: Shady Shootouts
« Reply #28 on: June 14, 2009, 09:36:34 am »

Can you guys give them Italian/Mafia-like names?

Runner -> Remě
Firebug -> Gennaro
Rocketman -> Vincenzo
Demolitor -> Ebony (or Mustafa)
Overweight -> Pasquale
Healer -> Franz
Builder -> Billy
Rifleman -> Giovanni
Infiltrator -> Antonio


Also, if possible, make Spy vs. Spy secret characters, rather than Quote/Curly.

Please  :c1:
« Last Edit: June 14, 2009, 09:52:23 am by Meower [GFCOLC-BLU] »
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McGenio

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Re: Shady Shootouts
« Reply #29 on: June 14, 2009, 11:32:17 am »

Giving them names to each class would ruin it, since, you know, they're classes, and with your idea, it'd be harder to remember who does what. You're not expecting him to change the plans he already had for this anyways, are you?

By the way, this is looking good so far.
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