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Author Topic: Gang Garrison 2.9.0: No description. Just update!  (Read 2616 times)

MedO

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Gang Garrison 2.9.0: No description. Just update!
« on: April 01, 2018, 05:52:26 am »

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2.9.0

I'm sitting here at the really nice Revision demoparty in Saarbrücken, and people are curiously watching me type these notes and wondering why I'm not partying. So let's just keep this quick and go enjoy your new gg2!

Update: Oh, just one thing: With this release, everyone got their rewards for the 2015 Haxxies and Raybanns. However, some of you did not choose their rewards yet, so please contact me if you have been inadvertantly left out. As always, you can manage your rewards / get your haxxy code under http://www.ganggarrison.com/forums/rewards.

Download here

Changelog:

Maps
  • Add koth_gallery by Heenok and ctf_eiger by kildau as official maps (#212)
  • Added tdm_mantic and ctf_avanti to the default rotation (#29)
  • Reduced entity counts in all internal maps by taking advantage of scalable entities
  • Fix setup gates in ctf_avanti not lining up well with the background

Map entities and Garrison Builder
  • Use default Windows cursor in Garrison Builder
  • Use configured up/down/left/right controls in Garrison Builder (including alternate ones)
  • Dropdown and moving platforms now have an option to enable surfing (resetMoveStatus=0)
  • Parallax factor of 0 now means "infinite distance", not "same as foreground"

Gameplay and balance
  • Added alternate up/down/left/right controls
  • A cloaked spy clicking uncloak and attack at once will now uncloak instead of stab (#134)
  • Always allow stabbing enemies / sentries if you touch them (even if there is a BulletWall or similar "in the way") (#211)
  • Remove passive invisibility after round end

Networking
  • Clients now reserve a slot on the server before applying server-sent plugins or downloading a custom map (#5, #31, #89)
  • Servers now update their lobby information when they become full or no longer full (#135)
  • Pings in the lobby view now timeout after 2 seconds (#191)
  • Fix slow DNS lookups blocking new TCP connections by updating to Faucet Networking 1.7.1 (#74)

Bug fixes
  • Fix win conditions for A/D CTF, finally allowing blue to win (#188)
  • Fixed a TON of projectile collision and tunnelling bugs (see this commit for a detailled list, and also fixes for bubbles by PrOF)(#67, #205, #208)
  • Fix rocketjumping not working if you hit jump and shoot at exactly the same time (#71)
  • Fix bubbles not dying after deflecting a mine or colliding with a rocket or another player
  • Fix dropdown platforms allowing you to walk through walls (#138)
  • Fix doublejump not refreshing when standing on a Dropdown platform (#167)
  • Fix that it's impossible to stand on moving platforms (#199)
  • Fix moving platforms floating off into eternity if top or left is negative (#195)
  • Fix KOTH timer background not drawn on left (#30)
  • Fix flickering colors on medigun in some situations (#177)
  • Correctly show Function keys, Numpad keys, "," "." and "-" in controls menu (#202)
  • Fix lobby layout if more than 10 servers are present (as if that ever happens these days)(#42)
  • Fix opening the scoreboard changing the alignment of text in the class select controller
  • Fix DevMessageChecker leaking its socket when leaving the main menu before it is done
  • Fix sentry destruction by generator explosion not appearing the kill log (#98)
  • Fix misaligned score on Arena round end in 16:9 (#204)
  • Fix Blade projectile sprite turning around when the player does (in mid-air) (#220)
  • Fix Sniper charge indicator not starting from 0 (#180)
  • 60FPS fixes (mostly from #181):
    • Fix main menu background fading too fast
    • Fix spy portrait animation playing too fast
    • Fix flames flickering fast
    • Fix gibs fading too fast
    • Fix blades disappearing too quickly
    • Fix Intel return timer doubling when picking up the intel in 60fps
    • Fix kill assists being awarded for twice as long
    • Fix Generator explosion causeing less reduction to Bubble lifetime (by just destroying the bubbles immediately)
    • Fix class select controller opening too quickly after choosing a team
    • Fix shots and needles fading out too slowly
    • Fix airblast effect moving faster than the player who shot it (#214)
    • Fix A/D CTF setup time running too fast (#213)
    • Fix afterburn dealing too much damage (see here)

Visuals
  • Improved explosion sprites
  • Removed "Player tracking enabled/disabled !" Notice
  • Change the color of the sticky counter to match the ammo display
  • The main menu now doesn't re-selec the background every time you return there
  • Remove warning about enabling vsync when hosting (we automatically disable it anyway)(#175)
  • Lower arena messages so they don't hover over a spectated player
  • Add kill log message when a generator is destroyed. It should have always been there but was never output due to a bug

Internal changes:
  • Reorganized scripts
  • Completely overhauled moving platforms
  • Afterburn flame position randomization now only runs when the character is actually on fire
  • Updated 7zip (used in the updater) to version 18.01 (#207)
  • Improved code for reading the (still ugly and stupid) gg2.ini-based map rotation

Rewards
  • Added badges for the 2015 Raybanns
  • Added gold and silver cape for the 2015 Haxxies and Raybanns
  • Add additional "golden weapons" sprites for the 2012 Haxxy rewards, including making golden weapons available to Querly (#62)

Other:
  • Added confirmation dialog when leaving a game
  • Spaces around plugin names in the list of server-sent plugins are now trimmed away
  • Disabled the Windows 8 sound fix for later Windows versions
  • You can now paste text in the menus with Ctrl+V
  • Packed internal maps with pngout and deflopt to save some space
  • Packed 7za.exe with upx to save some more space
  • You can now use the scrollwheel in the credits and on the lobby screen

(full log of changes on git)
« Last Edit: April 23, 2018, 04:40:47 pm by MedO »
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

PrOF

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #1 on: April 01, 2018, 06:07:58 am »

It's been a blast being able to update this game.
Some stats:
- It's been 98 days since the last update
- There have been in total 127 commits since 2.8.6
- 5 contributors
- 471 files changed
- 2537 additions
- 2162 deletions
- 3 new people added in the credits

Have fun!
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MedO

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #2 on: April 01, 2018, 07:39:43 pm »

Gaym is ded
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Phantom Brave

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #3 on: April 01, 2018, 08:51:10 pm »

there was a relatively lively map testing server earlier
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

.prime

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #4 on: April 01, 2018, 08:56:16 pm »

Gaym is ded
really makes you think
« Last Edit: April 01, 2018, 09:26:02 pm by prime »
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give usa host next time n put prime on other team so i can fuk on this nigga for tlaking shit
plz ban all european ips so we can keep gg2 clean

SkeleDude

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #5 on: April 01, 2018, 09:23:06 pm »

Really dig the new explosion sprite

Someone should totally make smoke trail sprite to match it and replace gm's ugly default one
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Spazz

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #6 on: April 02, 2018, 03:35:39 pm »

Don't forget it's exams soon, so a large amount of people are pretty much tied up.
Testing out the new payload plugin from Bass, looking like a good start but needs some more love
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MedO

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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Rumrusher

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #8 on: April 03, 2018, 09:19:00 am »

Got to test around the moving platform changes... uhh probably best for map makers to scrub all old maps with moving platforms clean of Platforms before testing them as the game puts out an error and crashes the game.
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MedO

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #9 on: April 03, 2018, 09:36:33 am »

Can you link me a map where this happens? Sounds like a bug.
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Quote from: Alfred North Whitehead
It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties.

Quote from: John Carmack
[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

Rumrusher

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #10 on: April 03, 2018, 10:50:33 am »

Can you link me a map where this happens? Sounds like a bug.
grabbed the error code
Code: [Select]
___________________________________________
ERROR in
action number 1
of End Step Event
for object MovingPlatform:

Error in code at line 32:
   dist = ((x_-startX)*left + (y_-startY)*(-top)) / totalDist;
                                                    ^
at position 51: Division by 0.

I think I had set some of these moving platforms to 0 and the game can't handle it.
on multiple maps either starty or totalDist being 0 kinda broke them.

http://www.truimagz.com/host/rumrusher/dumbstuff/truck-background.png']link to one of the bugged maps I made[/url]
I went and tested some of the maps and notice uhh yeah rip the moving platforms pushing the player clipping through walls. that's gonna kill some of my old maps which used that as a gimmick
though yeah it seems to not effect all moving platform maps just seems like the this one.

if I remember it seems Transparency on moving platforms allows for 2 rows... so Now I'm testing if it possible to make a Moving Slope or Stairs

ok tested this out yeah it seems like Setting a moving platform left and Top to 0 causes the game To Crash.
« Last Edit: April 03, 2018, 11:10:55 am by Rumrusher »
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Swearwords

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as long as you do it, whether badly or moderately,  remember that you'll always be better than you are before. if there's something you're interested in, leap for it. there's a chance in it and you'll be better than you are before just from trying it out.

BELIEVING IN YOURSELF IS HOW YOU DRIVE YOURSELF TO SUCCESS. without it, it's like a car without fuel.

look through life from your own lens, not someone else's.

Footpöp

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #12 on: April 07, 2018, 12:42:37 pm »

if you ask me, it's a joke pointing fun of people that insist on calling gg2 dead for no reason and to no benefit :z8:
--

congrats on the update! the new explosion will take me some time to get visually used to lol
« Last Edit: April 07, 2018, 12:43:51 pm by Footpöp »
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Spazz

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #13 on: April 07, 2018, 02:13:29 pm »

congrats on the update! the new explosion will take me some time to get visually used to lol
Yup, it looks rather cartoon-like now. Not an issue though, just different
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Kevin Kuntz

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Re: Gang Garrison 2.9.0: No description. Just update!
« Reply #14 on: April 07, 2018, 02:17:23 pm »

congrats on the update! the new explosion will take me some time to get visually used to lol
Yup, it looks rather cartoon-like now. Not an issue though, just different
CupGarrison NOW
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