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Author Topic: Gang Garrison 2.8.4 has been released  (Read 30238 times)

Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #75 on: April 14, 2017, 05:45:18 am »

It's "uncommon" in that it's not intentionally reproducible and you can play for a long time without running into it.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #76 on: April 14, 2017, 05:46:26 am »

That's the point. It wasn't. On WhoWritedThisName's laptop it still happens every 3-4 map changes
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #77 on: April 14, 2017, 05:47:09 am »

Then there's something wrong with their laptop
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #78 on: April 14, 2017, 05:52:26 am »

Then there's something wrong with their laptop
So my computer magically fixed itself by corrupting its hard disk one night and now that I'm using  a corrupted machine it works. Good to know, I'll tell them to hit the computer with an hammer so it fixes the problem
 :panic:

But seriously tho, at the time there was only BTW, so it might be related to too much spam "I WANT TO ENTER SERVER BUT IS FULL" and map downloads

My theory: while a user is loading a map the server lets another player enter, so BAM ERROR DIFFERENT NUMBER OF PLAYERZ
At least that's what I think but what do I know :z7:
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duckaccino

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Re: Gang Garrison 2.8.4 has been released
« Reply #79 on: April 14, 2017, 03:28:09 pm »

Then there's something wrong with their laptop
So my computer magically fixed itself by corrupting its hard disk one night and now that I'm using  a corrupted machine it works. Good to know, I'll tell them to hit the computer with an hammer so it fixes the problem
 :panic:

But seriously tho, at the time there was only BTW, so it might be related to too much spam "I WANT TO ENTER SERVER BUT IS FULL" and map downloads

My theory: while a user is loading a map the server lets another player enter, so BAM ERROR DIFFERENT NUMBER OF PLAYERZ
At least that's what I think but what do I know :z7:
That's an interesting theory, maybe someone can test it.
 :shifty:
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PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #80 on: April 17, 2017, 10:59:38 am »

Also, while working on Heapons' mod:
Code: [Select]
    // THIS IS A TRUCK LOAD OF GARBAGE CODE THAT SHOULD BE REPLACED ASAP

Found in Character object, create event
Just a friendly reminder, that code is used for all the rewards such as Haxxies and Raybanns
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #81 on: April 18, 2017, 05:21:24 am »

Not ~literally~ all of them, just most of them. The ones we changed/added in this release are fine.

Also, the code isn't garbage in that it doesn't work right or is buggy, it's garbage in that it's disgusting.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #82 on: April 18, 2017, 05:22:28 am »

Not ~literally~ all of them, just most of them. The ones we changed/added in this release are fine.

Also, the code isn't garbage in that it doesn't work right or is buggy, it's garbage in that it's disgusting.

I'm not the one that wrote that comment, I just found it in the Source :hehe: :yaymoney:
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #83 on: April 18, 2017, 05:23:18 am »

I know what's in gg2's code.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #84 on: April 18, 2017, 05:24:20 am »

I know what's in gg2's code.
I didn't mean to be rude
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Rumrusher

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Re: Gang Garrison 2.8.4 has been released
« Reply #85 on: April 26, 2017, 04:57:46 pm »

kinda wonder if Deathmatch maps should auto change the heal stations or be an option for the map maker to use?
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Spazz

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Re: Gang Garrison 2.8.4 has been released
« Reply #86 on: April 26, 2017, 05:23:22 pm »

To what?
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Re: Gang Garrison 2.8.4 has been released
« Reply #87 on: April 26, 2017, 05:52:58 pm »

To what?
well crud I think I was asking can there be a map maker option to turn on regen for Non-deathmatch game modes, seems kinda weird to lock out a refill station option to one game mode.
like this change retroactively alters all the old DM maps some which I made kinda built around the instant heal (and or ammo refill and or free uber).
though the idea of regen than instant heal gives me the idea of what if kill boxes had a drain option.
but the post kinda look like an request than a comment on the changes.
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Spazz

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Re: Gang Garrison 2.8.4 has been released
« Reply #88 on: April 26, 2017, 07:25:39 pm »

Had to re-read the update log, oh the no ammo refill change on TDM

Yeah I kinda agree with this, since there's an airshot map where players must chain to kill and refills are all over the floor.

If we're going to separate ammo from health on TDM, mind as well have separate entities. One for classic health/ammo which that latter still gets disabled per 2.8.4, and two for one of either part. That way TDM doesn't feel weird and people can stylize their maps better.

Just a thought
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Rumrusher

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Re: Gang Garrison 2.8.4 has been released
« Reply #89 on: April 26, 2017, 07:50:58 pm »

Had to re-read the update log, oh the no ammo refill change on TDM

Yeah I kinda agree with this, since there's an airshot map where players must chain to kill and refills are all over the floor.

If we're going to separate ammo from health on TDM
, mind as well have separate entities. One for classic health/ammo which that latter still gets disabled per 2.8.4, and two for one of either part. That way TDM doesn't feel weird and people can stylize their maps better.

Just a thought
wait no I mean add an option for Regenerate health to medbays instead of how it is now with Deathmatch. breaking the medbay apart seems really bad given you can customize medbays loadouts by right clicking. a map maker could give red uber with no ammo refill and blue instant heal and make a section of the map just give Uber.
having it be Broken up as separate entities would lead to menu clutter.
then again I don't even know if Deathmatch cancels out refill on Ammo also.
kinda funny how medbays prevent engies from building autoguns though. so it's possible to just make a part of the map Do nothing but prevent the engie from deploying an autogun.
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