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Author Topic: Gang Garrison 2.8.4 has been released  (Read 46903 times)

AKVARI

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Re: Gang Garrison 2.8.4 has been released
« Reply #60 on: April 06, 2017, 02:32:29 am »

tfw only 2 of the 30 developers are actually active

bullets (obviously)

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Re: Gang Garrison 2.8.4 has been released
« Reply #61 on: April 06, 2017, 04:00:34 am »

>30 developers
:thinking:
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Pootis Powers

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Re: Gang Garrison 2.8.4 has been released
« Reply #62 on: April 06, 2017, 05:13:53 am »

tfw only 2 of the 30 developers are actually active
There are 30 devs? I thought 17.
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AKVARI

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Re: Gang Garrison 2.8.4 has been released
« Reply #63 on: April 06, 2017, 06:31:25 am »

tfw only 2 of the 30 developers are actually active
There are 30 devs? I thought 17.
I was trying to make it sound more dramatic, I didn't really count the actual number of them.

INSERT NAME

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Re: Gang Garrison 2.8.4 has been released
« Reply #64 on: April 06, 2017, 11:58:14 am »

tfw only 2 of the 30 developers are actually active
probably more than 30 if you count people in the credits
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Phantom Brave

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Re: Gang Garrison 2.8.4 has been released
« Reply #65 on: April 06, 2017, 02:05:59 pm »

Yeah I have no idea why the "stuck in small corridors" thing is happening
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

ZaSpai

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Re: Gang Garrison 2.8.4 has been released
« Reply #66 on: April 08, 2017, 08:39:42 am »

Would it possibly help to see what's going on in terms of collision mask interactions to debug the corridors?
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Footpöp

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Re: Gang Garrison 2.8.4 has been released
« Reply #67 on: April 08, 2017, 10:18:05 pm »

pootis power's server has been booting everyone on the server with unexpected data every now and then
I'm thinking it may be related to his plugins but today I got an error log so I figured I would post it just in case

Code: [Select]
___________________________________________
ERROR in
action number 1
of Destroy Event
for object Client:

Data structure with index does not exist.
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Team /ABC/

2Wheeze

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Re: Gang Garrison 2.8.4 has been released
« Reply #68 on: April 08, 2017, 11:14:54 pm »

Code: [Select]
___________________________________________
ERROR in
action number 1
of Destroy Event
for object Client:

Data structure with index does not exist.
This happened to me twice on BTW's
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Pootis Powers

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Re: Gang Garrison 2.8.4 has been released
« Reply #69 on: April 09, 2017, 05:48:42 am »

The only object in gg2 that can be destroyed are autoguns?
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INSERT NAME

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Re: Gang Garrison 2.8.4 has been released
« Reply #70 on: April 09, 2017, 01:54:54 pm »

that's where ur wrong kiddo
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AKVARI

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Re: Gang Garrison 2.8.4 has been released
« Reply #71 on: April 09, 2017, 02:07:16 pm »

The only object in gg2 that can be destroyed are autoguns?
Players can only destroy autoguns, generators, stickies (did I miss out something?) unless they manage to somehow glitch the entire game magically.
But if you're talking about player deployed objects then only autoguns and stickies are to be destroyed. (actually why am I replying to this)

Otherwise plugins do cause problems, especially the outdated ones (not including chat_v2) since there haven't been a lot of server-sent plugins recently (call YB).
But it does not mean that plugins 100% cause the errors. Tbh I forgot what plugins Pootis uses to host but if it's only chat_v2 then it should be just fine.
It would be nice to see someone fix some plugin errors but currently the use of other plugins rather than chat_v2 is almost rare. EU Vanilla has no plugins, BTW only uses chat_v2 and those 2 have been the most played servers this month and I haven't seen any errors on them (yes Unexpected data does happen sometimes).


The solution? Don't play on multi-serversent plugins servers unless you really don't care about the errors and just simply ignore them.

Spazz

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Re: Gang Garrison 2.8.4 has been released
« Reply #72 on: April 12, 2017, 03:52:04 pm »

Gameplay and balance
  • Stop Rifleman from penetrating teammates

Rifleman Piercing is 'too much power to one class'

So instead, why not remove bullets phasing too?

Seriously, try it out. See why this removal was a terrible idea.

Better yet, there's going to be a request in plugins
« Last Edit: April 12, 2017, 04:03:39 pm by Spazz »
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PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #73 on: April 12, 2017, 03:58:50 pm »

Add to the bug list that the Healer's reload animation doesn't show up and (double check) his reload speed has been prolonged :dispenser:
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PrOF

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Re: Gang Garrison 2.8.4 has been released
« Reply #74 on: April 14, 2017, 04:50:18 am »

Also, to comment on "Wrong number of players while deserializing state" it isn't an uncommon bug. Back in 2.8.3 happened a lot more, abaut once every 3 rounds/map change
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