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Author Topic: E-Sports Mod | V3 - Finally here and final release  (Read 27610 times)

FlareFireburst

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Re: E-Sports Mod | V1
« Reply #75 on: February 23, 2016, 10:10:29 am »

try adding maps to your rotation

sorry same error it looks cool but same error :Y  :curly: :z7:

3 things:
1. Check if, as Phantom Brave said, the filename of the .TXT file of your map rotation is in the .INI file.
2. Check if the maps were placed in the Maps folder.
3. Make sure you don't list maps like "ctf_truefort.PNG", but instead as "ctf_truefort".
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paragon

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Re: E-Sports Mod | V1
« Reply #76 on: February 28, 2016, 12:37:16 am »


word
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Derpduck

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Re: E-Sports Mod | V1
« Reply #77 on: May 06, 2016, 01:10:25 pm »

Ayy lmao

Spazz

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Re: E-Sports Mod | V1
« Reply #78 on: May 06, 2016, 03:22:46 pm »

Sweet, when do you plan on group testing it if at all?
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Derpduck

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Re: E-Sports Mod | V1
« Reply #79 on: May 06, 2016, 04:05:13 pm »

That's funny, you've all had since November 19th to group test it :)

Spazz

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Re: E-Sports Mod | V1
« Reply #80 on: May 06, 2016, 05:09:34 pm »

No suggestions that old unplayable bugs were fixed, no testing
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Derpduck

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Re: E-Sports Mod | V1
« Reply #81 on: May 07, 2016, 03:02:33 am »

They were all fixed ages ago jesus  :drool:

Derpduck

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Re: E-Sports Mod | V2
« Reply #82 on: May 22, 2016, 02:52:30 pm »

DOWNLOAD V2

Changes:
Pyro
Flares on their own give almost no afterburn, but increase the damage of existing afterburn by a significant amount.
--Reduced the intensity flares add to afterburn.
--Reduced the amount of afterburn time flares add.
--Reduced time for intensity from flare afterburns to reach zero.
Reduced knockback of airblast through walls.

Soldier
Added a fizzle sprite before rockets disappear.

Heavy
Ammo regenerates 1.33 times faster
Ammo regenerates at half the speed while eating.

Medic
Heal ramp activates when target's HP is below 25 + 1/8th of max HP.

Engineer
Reduced the lifetime of shots from the shotgun by half, thus reducing its range.
Sentries will now target the generator, but only if there are no other targets.

Spy
Reduced size of stab hitbox:
(click to show/hide)
Removed multi-stabs.
Removed sentry stabs.

Q/C
Increased size of bubbles.
Reduced the amount bubbles move when colliding with friendly bubbles.
Increased the responsiveness of bubbles and the density of the shield.
Reduced max number bubbles to 20, from 25.

CTF
Reduced the speed the intel reset timer charges at.
When an intel is dropped, the reset timer will always be at a minimum of 3 seconds.

ADCP
Increased setup timer to 40 seconds, from 30 seconds.

HUD
Slightly adjusted the size and positions of the caster HUD.
Caster HUD will display longer names on 2 lines.
Added some color to INS Raybann badge.
Ping graph: Visually represents the last 84 pings in a small graph.
Option to only display the ping graph when the scoreboard is open, or to disable it altogether.
Increased frequency of pinging.

Graphics
Option for yellow mine trails.
Flame effect particles always show on a character regardless of particle setting.
Fixed lobby not having aqua ping color.
Reduced the threshold for showing ping as red to 240, from 270.

General
Restored 60 FPS, along with some fixes for bugs with cosmetic and gameplay elements caused by framerate issues. However, issues/mistakes are expected with this.
Added chat.
Chat commands: Prefix message with "/" to run a local command, and with "!" to send commands to the server. Currently only local RUP commands exist.
Chat printing: Server prints various messages to the chat, e.g. Players joining/leaving server. Which prints are used is controlled by a bit field (set to -1 to print all messages).
Option for chat logs.
Cleaned up and improved all console commands, should have fixed any issues there were with them.
Added unban command.
Added mute command for chat: server-side muting and locally muting, however local mute only works for the host currently.
Unmute command
Added command to change number of slots.
Console logs should now be created at the correct time (on your own disconnect), and when the game is quit through the ingame menu.
Added some improvements/bug fixes from the most recent version of GG2.
--New Raybann badges.
--Extended ASCII.
--Improved keyboard clearing fix.
--Server-sent plugin list length fix.
--60 FPS fixes.
Mines should be correctly synced.
Added a 5 second safety window at the start of RUP that will prevent the round from starting if everyone is ready, as some players may not have loaded yet.
Added auto-updater.
Ensured that the ban list is correct when restarting a server without restarting the game.
Fixed sentry gibs floating when destroyed in the air.
Press the taunt key as a spectator to teleport the camera to the center of the map.
Fixed issues with choosing spectator team with the small team select menu.
Moved caster HUD option above haxxy options.
Fix damage indicator not displaying after target heals from a med-cab or from a Medic.
« Last Edit: May 22, 2016, 02:52:39 pm by Derpduck [LORD] »
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Spazz

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Re: E-Sports Mod | V2
« Reply #83 on: May 22, 2016, 03:27:59 pm »

>Reduced knockback of airblast through walls.
What

>Reduced size of stab hitbox:
F****** thank you

>Added command to change number of slots.
If only that was vanilla

>Fixed sentry gibs floating when destroyed in the air.
Never seen that

This mod appears in Vanilla GG2 Looby, correct? If so I'll probably be hosting a test server tonight
« Last Edit: May 22, 2016, 03:29:11 pm by Spazz »
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Spazz

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Re: E-Sports Mod | V2
« Reply #84 on: May 22, 2016, 04:18:05 pm »

If a player damages themselves into a spawn door and when moved back to spawn location either touching a medcab insantly or within a second, the reload animation is the opposite team colour. Happens to both teams, only tested with Rocketman, did not always occur.

Edit: Got it, it's if a player touches a spawn door firing right after the teleport and then touches a medcab

Edit: Apparently not, it even happens when you damage yourself then tough a medcab without touching a spawn door, how odd

Players with high ping, when pressing "Drop Intel" does not ready up, can't confirm yet, only tested with SHITFACE as he randomly joined

If a player is just far enough away from an explosion, they will be damaged but the indicator won't show anything. Instead the number will be stored and added into the next hit of the same person (Haven't been able to test if it adds to another person since it's only been a 1v1)

Edit: I don't know how he did it, but SHITFACE error'd a bunch and he stated it was 'chat' errors, but when he rejoined and selected a team, he wasn't on the un/ready list, and there was no :c9: bubble blinking on him
« Last Edit: May 22, 2016, 04:35:06 pm by Spazz »
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Derpduck

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Re: E-Sports Mod | V2
« Reply #85 on: May 22, 2016, 04:54:56 pm »

Reload animation bug is in vanilla too.
Damage indicator doesn't show for low damage numbers, unless damage is dealt in quick succession.
Ready up is sent by the actual bubble, issue would not be with high ping, but a problem with actual bubbles.
Ready up screen has some visual bugs, but players should always be tracked still.
Posting errors would be nice.

>Reduced knockback of airblast through walls.
What
Is there an issue with this?

SevereHazard

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Re: E-Sports Mod | V2
« Reply #86 on: May 22, 2016, 04:58:15 pm »

ERROR in
action number 1
of Other Event: User Defined 15
for object ChatBox:

Error in code at line 14:
   
    file_text_write_string(chatLogFile,ds_list_find_value(chatLog,i))
                              ^
at position 29: Unknown variable chatLogFile

One of the errors. There was another one with downloading 8nb2(something like this) plugin to play
« Last Edit: May 22, 2016, 04:59:41 pm by SevereHazard »
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Dumbledank

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Re: E-Sports Mod | V2
« Reply #87 on: May 22, 2016, 05:38:21 pm »

Sentries will now target the generator, but only if there are no other targets.

lol
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Phantom Brave

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Re: E-Sports Mod | V2
« Reply #88 on: May 22, 2016, 07:26:58 pm »

do 10px cratestabs still work

>When an intel is dropped, the reset timer will always be at a minimum of 3 seconds.

make it happen on pickup so that [pickup -> instantly drop for teammate] isn't better than just taking it yourself

>Reduced the threshold for showing ping as red to 240, from 270.

reduce it to like 160 tbh

and yellow at like 90ish
« Last Edit: May 22, 2016, 07:29:42 pm by Phantom Brave »
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Spazz

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Re: E-Sports Mod | V2
« Reply #89 on: May 22, 2016, 09:00:14 pm »

Posting errors would be nice.

Here's the funny thing, there's no error reports. What I'm typing is what happened

If you are saying that this (http://puu.sh/p1JCQ/177cbc8247.png) is totally ok, where the one glitched off the un/ready list can't ready up and there for disallow the game to be played until a server restart, great
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