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Author Topic: Gang Garrison 2.8: The Fool-Free Update  (Read 16877 times)

MedO

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Gang Garrison 2.8: The Fool-Free Update
« on: April 01, 2015, 05:39:37 pm »

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2.8.0

Did you think we'd let April 1st go by this year without releasing a new version of Gang Garrison 2?

Well, if so, you were right, because it's already past midnight here in Germany. But let's not get hung up on details now eh? :)

Thanks to Lorgan, the Garrison Builder is now fully integrated into the main game, so the barrier to making your own maps is now lower than ever. There have also been improvements to the map format, which means that entities can now have extra parameters such as width and height, as well as entirely new features like parallax scrolling. Don't worry, existing maps are still fully compatible!

Lorgan also implemented reload animations for all weapons. The actual animations were created by SkeleDude.

We have also finally added many long-promised rewards from the 2014 Haxxy Awards, the Raybanns and the Halloween Mini-Haxxies. As always, you can manage your rewards by visiting http://www.ganggarrison.com/forums/rewards/. Please tell us if you didn't receive your reward yet. Unfortunately, the Raybann badges have not been included in this update, but we will put this right soon.

Plugin authors might appreciate ajf's work on GGON, a JSON-like format for storing and transmitting information that is also used in the new map format. There has also been an update to Faucet HTTP, which now supports POST requests.

In other news, this is also the first release which is licensed under the Mozilla Public License v2.0, which allows us to use non-GPL libraries if we want to, or to port the game to a non-GPL engine. We had to get permission from everyone who ever contributed to GG2 to make this change possible, so I'd like to say a big Thank You for making this possible! If this all means nothing to you, don't worry - nothing changes for players, it's just that developers now have more options.

As always, there are also several bugfixes and small improvements.

To download the new version, you can either use the auto-updater, or follow this link.
« Last Edit: May 24, 2017, 07:33:25 pm by MedO »
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[...] if you have a large enough codebase, any class of error that is syntactically legal probably exists there.

NihilistJive

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #1 on: April 01, 2015, 06:40:29 pm »

Welp, I promised myself I'd get serious before the new update. Here we go then. Good job, btw. Great meme m8.
« Last Edit: April 01, 2015, 07:24:16 pm by Anjumnati »
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notarctic

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #2 on: April 01, 2015, 07:03:43 pm »

we were going to have parallax default maps but some of them were flawed so medo decided to go big or go home, same with the badges
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
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ajf

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #3 on: April 01, 2015, 08:01:16 pm »

This looks like a great update. Especially GGON and the Faucet HTTP update. Who did those? They sound like a cool person.
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

notarctic

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #4 on: April 01, 2015, 08:08:28 pm »

i think you forgot to include reload animations in the changelog?
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NihilistJive

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #5 on: April 01, 2015, 08:23:55 pm »

i think you forgot to include reload animations in the changelog?
inb4 rocketman reload
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Phantom Brave

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #6 on: April 02, 2015, 12:54:08 am »

Blood was slightly optimized, so if you had problems with performance on certain maps before and disabled blood, you can try to enable it again.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

KnotSoup

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #7 on: April 02, 2015, 02:42:53 am »

Have this error:
(click to show/hide)
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Lol u got rekt u bitsh, imma fuk ur momma iyn heyr possey lyk a pakin buss bitsh! i duntl pakin kair bitsh sok mai pootispowpow dicksh bitsh! imma quickscooupee yer bluuddy assh ya moda fuka! wat u gonna say nao bstch FUCK YOU!

Saniblues

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #8 on: April 02, 2015, 02:45:39 am »

Context of the error?
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Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

KnotSoup

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #9 on: April 02, 2015, 02:50:00 am »

Context of the error?
I updated the game (manually), joined a server, then the error pops out.

I tried to run the game without any of the plugins. No errors this time.
« Last Edit: April 02, 2015, 03:08:08 am by Natsu »
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Lol u got rekt u bitsh, imma fuk ur momma iyn heyr possey lyk a pakin buss bitsh! i duntl pakin kair bitsh sok mai pootispowpow dicksh bitsh! imma quickscooupee yer bluuddy assh ya moda fuka! wat u gonna say nao bstch FUCK YOU!

Phantom Brave

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #10 on: April 02, 2015, 03:37:34 am »

plugin error
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

notarctic

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #11 on: April 02, 2015, 06:00:04 am »

Quote
__newobject861
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
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+prime

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #12 on: April 02, 2015, 06:00:22 am »

blue rocket man when reloading has red arms and the red rocketman reloading animation doesn't finish
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i'm certified autistic so it's not a buzzword when i say it
plz ban all european ips so we can keep gg2 clean

ajf

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #13 on: April 02, 2015, 08:26:41 am »

There's also a gg2.ini option now that lets you toggle scoreboard fading: http://www.ganggarrison.com/forums/index.php?topic=33277.msg1255202#msg1255202
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aka Andrea.

did you know that spinning stars work like this???

I've seen things you people wouldn't believe. execute_strings on fire off the shoulder of Overmars. I watched object-beams glitter in the dark near the room_goto_fix. All those moments will be lost in time, like tears...in...rain. Time to die.

hello

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #14 on: April 02, 2015, 08:37:52 am »

trying to draw on a non existent background?

Code: [Select]
___________________________________________
ERROR in
action number 1
of Draw Event
for object __newobject850:

Trying to draw non-existing background.

cant ignore, keeps poping up
« Last Edit: December 25, 2015, 01:16:10 pm by Rolf »
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