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Author Topic: Gang Garrison 2.8: The Fool-Free Update  (Read 17887 times)

Phantom Brave

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #45 on: April 05, 2015, 08:18:29 am »

Yes tell someone who LITERALLY WORKS ON THE GAME AND REVIEWS ITS CODE how to use an interface that he had to document by himself :) very humble
« Last Edit: April 05, 2015, 08:18:47 am by Phantom Brave »
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #46 on: April 05, 2015, 08:59:17 am »


yep used 0 instead of 1
« Last Edit: April 05, 2015, 08:59:38 am by Phantom Brave »
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Poop

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #47 on: April 05, 2015, 09:01:03 am »

I would do that-
>implying you're not going to

if u know how to work it then go change it instead of bugging me with feedbacks that I cant work from

Phantom Brave

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #48 on: April 05, 2015, 09:51:41 am »

i basically have to redo several maps from the de-flatting step, and i'm telling you why
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #49 on: April 05, 2015, 12:03:13 pm »

I fixed the interface and sent a pull request
conflict (didn't re-layer, but had to modify them): http://a.pomf.se/tdvgow.7z
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

unicode_snowman

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #50 on: April 23, 2015, 11:01:13 pm »

I'm seeing this error:
Code: [Select]
if (countClassmembersExcept(player, newTeam, desiredClass) < global.classlimits[desiredClass])
                                                                       ^
at position 70: Unknown variable classlimits or array index out of bounds

This occurs pretty consistently after keeping the server up for a while. It doesn't seem to be triggered by violating classlimits or anything like that; putting up a server, I can switch to every class, and if I set the classlimit for a class to 0 and try to switch to that class, it behaves properly (assigning a random class). I believe at the time of the most recent crash, there were 5 players on the server, certainly not enough to cause anything bizarre like every classlimit being full.
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notarctic

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #51 on: April 24, 2015, 05:54:24 am »

its fixed in the next update, i can get you the fix i gave btw buuut........
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

Narudan(BRZ)

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Re: Gang Garrison 2.8: The Fool-Free Update
« Reply #52 on: July 24, 2015, 02:20:17 pm »

I REALY LOVED THE RELOADING ANIMATIONS! THANK YOU!

but i see a glitch in the sounds, when sniper shot whitout aim whit right click, the shoot sound dont plays, just if he is not aiming whit the right click
« Last Edit: July 24, 2015, 02:24:02 pm by Narudan(BRZ) »
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