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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360866 times)

Saniblues

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #960 on: September 17, 2011, 12:29:17 am »

hey there's a character in my mod that can use a booster 2.0-esque technique and it's not from another videogame

copyright
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #961 on: September 17, 2011, 12:31:29 am »

I invented Saniman.

I own your life.

edit: make that 2d dota-esque game with evolutionary skill trees you basterd
« Last Edit: September 17, 2011, 12:32:15 am by RebelINS »
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RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #962 on: September 17, 2011, 01:12:03 am »

you can simulate that by jumping and using M2 downwards to stop upwards momentum.

Lemonade

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #963 on: September 17, 2011, 05:23:28 am »

Quote
*post*
Hm, that sounds very interesting. I'm working on an INSMod-like mod myself (with much less awesome stuff obviously but I guess it's fun anyway) featuring some other GG2 players as classes plus other ideas.
It's pretty advanced right now but I still have a lot to do. Should I show it to you ?

Quote
One more thing, I worked on the ctf_z4jungle map a bit.

I tried including some interesting custom elements. I'm a bit worried about BLU's height advantage / the effort needed to get out with the intel.
And... what about minecarts in the lower path ?  :z6:
Requoting, because I would appreciate a response about both.
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i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #964 on: September 17, 2011, 10:02:49 am »

I don't really care if you're making your own mod. You can show me if you want. As for the map, it looks good. I'll leave it to your own judgment to balance it accordingly. I'll be able to implement most of the entities except for the destructible rocks, and minecart (unless it is on just flat rails). I might be able to do a dynamic minecart system.

Lemonade

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #965 on: September 17, 2011, 03:10:35 pm »

I don't really care if you're making your own mod. You can show me if you want. As for the map, it looks good. I'll leave it to your own judgment to balance it accordingly. I'll be able to implement most of the entities except for the destructible rocks, and minecart (unless it is on just flat rails). I might be able to do a dynamic minecart system.
About the mod, well, that wasn't really a request- I don't want to bug you.

About the map : nice to know. Minecarts and the rock weren't actual ideas anyway. I will try to get some critic on the design.
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i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

AcidLead

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #966 on: September 17, 2011, 09:21:28 pm »

hey guys this mod isn't dead

extremely enthusiastic squee noise
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eighty-five percent hit chance
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Killah Zillah

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #967 on: September 18, 2011, 01:54:56 am »

hey guys this mod isn't dead

extremely enthusiastic squee noise

Due to this mod's status as living, I believe it would be within my rights to join in on your exuberant squee.

Meower

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #968 on: September 18, 2011, 06:56:14 am »

hey guys this mod isn't dead

extremely enthusiastic squee noise

Due to this mod's status as living, I believe it would be within my rights to join in on your exuberant squee.

Somebody said odd spacing and squeeing? God I love odd spacing and squeeing :>
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Z3r05t4r

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #969 on: September 18, 2011, 07:47:24 am »

Hrm.



Not made transparent, but that's not important now. Gengis sitting down and eating Icecream. Hard to make. But manageable.
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Killah Zillah

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #970 on: September 18, 2011, 08:34:16 am »


Somebody said odd spacing and squeeing? God I love odd spacing and squeeing :>

You mean my habit of keeping my post one space down from the quote above it? It just looks more orderly like that to me, and it makes it easier on the eyes when it's not cramped up against the big block hovering above it. It's really just one minute change from the norm!

And squeeing is only socially acceptable when court approved with a signed writ of aquittal, worth up to one (1) squee.

Meower

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #971 on: September 18, 2011, 12:29:53 pm »









Hey you can't tell me what to do and how to space!
I am Meower! I have some kind of

                                               royal right on grammar!
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Ignis

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #972 on: September 18, 2011, 01:10:59 pm »

*squee*

1001 posts on how to INSmod.
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replays suck, use demos
demos are only good for setting traps, use soldier if you want to be aggressive and still have explosions
:whack:

Killah Zillah

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #973 on: September 18, 2011, 03:40:05 pm »









Hey you can't tell me what to do and how to space!
I am Meower! I have some kind of

                                               royal right on grammar!

I didn't intend to, your majesty!  :z6: This lowly grammerical squire shan't tread upon your kingdom of indentment!
You funny! z6
Anyways, so that the topic goes back.. on topic.. I'm really interested to see how these new map entities work out, especially ladder climbing and destructible scenery!

Meower

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #974 on: September 18, 2011, 04:03:10 pm »

Welp let's say that you, of all people, will find the next patch really interesting.
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