
What's going to be different in 1.05?
When would you guys like to see version 1.05
all that's left for me to do is:
- finish coding entities on tdm_bunker
- add that control config (for azerty users)
-
i forget lol
couple pages back.
basically:
team deathmatch mode, with 2 built-in maps.
- tdm_deck_16, an open map with elevators on opposing ends, acid on the bottom, and health kits around. Based on the Unreal Tournament map, Deck_16.
- tdm_bunker, a more closed corridor area, with flame traps, electric traps, basic lighting effects, and chocolates for health. Based on the Conker's Bad Fur Day multiplayer map, Bunker.
There are some class changes, some of which I vaguely remember.
- Rebel can do a shoryuken with M2 while on the ground lol
- Dante can air dash with Space in the air, using his double jump.