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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360854 times)

Dusty

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #930 on: September 14, 2011, 08:32:18 pm »

Yes, add gengis.

Humble Master

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #931 on: September 14, 2011, 09:58:31 pm »

One thing that chould make this mod even better is GG2 server compatability.
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Unsung Hero

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #932 on: September 14, 2011, 10:00:27 pm »

That would be pretty hard, considering it's based off of...2.3? 2.2? I forget.
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Ignis

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #933 on: September 14, 2011, 11:09:12 pm »

Add Gengis.
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RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #934 on: September 15, 2011, 12:03:53 am »

Stop telling me to add gengis. It's not going to happen.

Also
One thing that chould make this mod even better is GG2 server compatability.
this doesn't really make any sense.

RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #935 on: September 15, 2011, 12:23:43 am »

More like, with enough pestering.

billymaze

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #936 on: September 15, 2011, 12:32:23 am »

Maybe you could make the querly the hamburger helper mascot(the weird glove thing)
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Meower

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #937 on: September 15, 2011, 03:02:25 am »

Why don't you guys make your own mod with the character and post it? If he doesn't want to do it, let him be.
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Z3r05t4r

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #938 on: September 15, 2011, 07:27:17 am »

The point is that we should make the spritesheets for Rebel. In case he will add him then.

He doesn't need to be complicated. Kinda like a Heavy.

Kinda like:

Gengis Garrson
"No escape" Expert
Allignment: Neutral
Speed: Equal to Heavy or maybe a bit faster.
HP: 150-200?

M1: Gengis Ghostbuster Gun (fires streams and beams similar to the Black Maiden of the BLU team, but with lower damage and faster)
M2: Gengis Fruit Gatherer 2000 (No damage but pulls in enemies. Might be interesting to use. Kinda like a negative Airblast. The closer the enemy the easier it get sucked onto Gengis.)
S+M2/Q/Space: Gengis sits down, undresses (Really Fast!) and eats Icecream (Same amount like for the god damn Vein.) for 50-75 HP?

Any other ideas? And Rebel, would you add him if we, the people, make you some spritesheets and stuff?
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Starky

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #939 on: September 15, 2011, 07:33:29 am »

If INS mod is a mod of the important forumites...
Forumites are like outnumbered two-to-one by non-forum characters. It's less about forumites and more about the INS clan members anyway.
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Z3r05t4r

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #940 on: September 15, 2011, 07:54:27 am »

Bumper Carts.

Did some work. Not perfect, but I guess quite good so far.

http://imageshack.us/g/16/gengis8.png/



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Dusty

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #941 on: September 15, 2011, 08:44:46 am »

Maybe, and I don't know how this would work really, but maybe he could hold some projectiles, then on S+M1, he releases them.

Meower

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #942 on: September 15, 2011, 08:55:35 am »

As I said, make him slimmer
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Dusty

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #943 on: September 15, 2011, 09:02:03 am »

Actually, what if gengis got his energy meter thing from damaging enemies, and either pulling in enemies, or throwing projectiles used that energy?

RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #944 on: September 15, 2011, 10:58:06 am »

I was talking with Meower earlier, and we both thought it would be very interesting to have a compilation mod of other people's (rejected) ideas, inspired by INSmod.

If you guys send me your individual .gmks of whatever classes you want, I can compile them into a fan mod. This means that you have to sprite, code, and implement your ideas yourself. Of course, during compilation, the class will be subject to some balancing/improving under my discretion.

If it turns out some of the ideas are good, I might use it in the official build. At the very least, this forces you guys to make your own content (for an open source game!), instead of coming up with ideas for me to do (which will never happen unless you put some actual work into it).

Edit: tl;dr if you guys put the work in, there's a 200% larger chance that I'll implement it.
« Last Edit: September 15, 2011, 11:10:49 am by RebelINS »
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