I'm going to be mapping and implementing a second tdm map before releasing that version.
How does one map for tdm?
I haven't actually implemented any code for the entities/garrison builder for custom map support yet. Right now, I'm just concentrating on making a few internal maps to make the mod more interesting. Mainly it is for me to take a break from the monotony of coding, and doing more art and design stuff.
I will be adding custom map support later and a modded version of GB, which will include the basics: neutral spawn, neutral spawn zone, health vial (+5), and medkit (+25). If you want to design a wallmask and background, I have a few tips:
- asymmetric design is definitely encouraged.
- be mindful of all the classes abilities regarding terrain; rebel's charge jump, wall jumps, the max distance of bo jackson's jump, places for mojo's mech to exist, wall walk, gravity flip, doom flying, sorc teleport locations. Both teams should have approximately equal use on the map, and every class should feel at least "usable", although some niche classes like bo jackson and chryssalid might have more trouble.
- themed maps are encouraged. So stages that have some relevance to the character, or the game they're from would be better than just run of the mill stages.
@ Gengis class idea:
Definitely an interesting idea, but there's a lot of ideas that I have for expansion characters. I love the character though. He COULD fit in the "forum character" mold that I'm thinking (sort of like Meower) of using.