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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360781 times)

Rodoval

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #765 on: August 28, 2011, 06:32:52 pm »

So reberu
Will you add Gengis as a secret class?

M1 is ghostbusting, which is a small stream of light thrown in front of him, and whoever enemy he hits with it gets his life sucked up and given to Gengis himself.
M2 is yelling, it makes your partners go a bit faster for a short while and your enemies go slower. The hitbox for this one is quite big though (4 players wide and two players high) but it charges slowlier.
Taunting makes him get his fish bowl out and hug Luke.
S + M2 brings out ice cream, it heals him very little (like 10 hps) and is eaten just as long as a regular manvich. You also get undressed while you eat it.
If he can vamp health, why give him a sandvich mechanic?
BECAUSE WHY NOT
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read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.

Heipo

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #766 on: August 28, 2011, 06:34:40 pm »

So reberu
Will you add Gengis as a secret class?

M1 is ghostbusting, which is a small stream of light thrown in front of him, and whoever enemy he hits with it gets his life sucked up and given to Gengis himself.
M2 is yelling, it makes your partners go a bit faster for a short while and your enemies go slower. The hitbox for this one is quite big though (4 players wide and two players high) but it charges slowlier.
Taunting makes him get his fish bowl out and hug Luke.
S + M2 brings out ice cream, it heals him very little (like 10 hps) and is eaten just as long as a regular manvich. You also get undressed while you eat it.
If he can vamp health, why give him a sandvich mechanic?
BECAUSE WHY NOT
:|
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Meower

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #767 on: August 28, 2011, 06:37:44 pm »

It's a joke skill, intelgordo
It's obviously useless but it's just there for fun, otherwise why would it take just as long as heavy's manvich?

He's like the Dan of Insmodding
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Heipo

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #768 on: August 28, 2011, 06:39:55 pm »

It's a joke skill, intelgordo
It's obviously useless but it's just there for fun, otherwise why would it take just as long as heavy's manvich?

He's like the Dan of Insmodding
If we're talking Dan.

Instead of ice cream, give him an attack that does little. Haven't really kept up with Gengis, anything that could fit?
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Meower

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #769 on: August 28, 2011, 06:48:00 pm »

Well his main traits are being a slacker, eating ice cream while naked, screaming at people and ghostbusting
Sometimes he invents stuff and plants other stuff but that's about it
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RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #770 on: August 28, 2011, 11:00:53 pm »

I'm going to be mapping and implementing a second tdm map before releasing that version.

How does one map for tdm?
I haven't actually implemented any code for the entities/garrison builder for custom map support yet. Right now, I'm just concentrating on making a few internal maps to make the mod more interesting. Mainly it is for me to take a break from the monotony of coding, and doing more art and design stuff.

I will be adding custom map support later and a modded version of GB, which will include the basics: neutral spawn, neutral spawn zone, health vial (+5), and medkit (+25). If you want to design a wallmask and background, I have a few tips:
- asymmetric design is definitely encouraged.
- be mindful of all the classes abilities regarding terrain; rebel's charge jump, wall jumps, the max distance of bo jackson's jump, places for mojo's mech to exist, wall walk, gravity flip, doom flying, sorc teleport locations. Both teams should have approximately equal use on the map, and every class should feel at least "usable", although some niche classes like bo jackson and chryssalid might have more trouble.
- themed maps are encouraged. So stages that have some relevance to the character, or the game they're from would be better than just run of the mill stages.

@ Gengis class idea:
Definitely an interesting idea, but there's a lot of ideas that I have for expansion characters. I love the character though. He COULD fit in the "forum character" mold that I'm thinking (sort of like Meower) of using.

Yuko

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #771 on: August 28, 2011, 11:05:13 pm »

I guess I'm off to make a Samus-themed map.
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RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #772 on: August 28, 2011, 11:07:58 pm »

Should I hold an INS Mod mapping contest? y/n

winner gets to have their map as an internal map, and get more cool stuff added into it (unique map elements).

Yuko

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #773 on: August 28, 2011, 11:09:07 pm »

Definitely.
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Machidro

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #774 on: August 28, 2011, 11:13:54 pm »

Should I hold an INS Mod mapping contest? y/n

winner gets to have their map as an internal map, and get more cool stuff added into it (unique map elements).

Sure, lets do it.
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Meower

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #775 on: August 29, 2011, 05:46:59 am »

A little piece of advice for Mojo's gargantuan mech
Can't you make it so it can crawl, albeit very slowly, to pass through narrow alleys? Otherwise every map should be the 2D equivalent of cp_orange_x3
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/Furious\

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #776 on: August 29, 2011, 06:48:20 am »

Yeah except the eyelazer would be way overpowered... How bout A TRANSFORMING ROBOT  :panic: :panic: :panic:
Give it a grenade launcher and wheels, motorcycle? idk just an idea

...And red team could have the power puff girls, like with slightly different powers?
                                                                                             Maybe in the future...
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Z3r05t4r

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #777 on: August 29, 2011, 10:39:31 am »

First add Ghengis. Oh man, would be so awesome :D
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RebelINS

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #778 on: August 29, 2011, 12:04:11 pm »

A little piece of advice for Mojo's gargantuan mech
Can't you make it so it can crawl, albeit very slowly, to pass through narrow alleys? Otherwise every map should be the 2D equivalent of cp_orange_x3
The reason I don't give him a crawl/crouch is because it's very easy to rebuild and replace his mech. Since the gibs drop 75 metal, you only have to wait for 25 more after building it. Given how slow it already is, by the time you reach an area where you can't pass, you'd already have that 25 to get out and start a rebuild. If you have teammates supporting and covering you, this is very easy to do.

Rodoval

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Re: INS Mod Official Topic | Now Version 1.04
« Reply #779 on: August 29, 2011, 03:22:35 pm »

We were playing with Meower, he was Mojo and I was Pipboy. I killed him, but his anubis sentry was still here. It killed me, and this error occured


___________________________________________
ERROR in
action number 2
of Draw Event
for object AnubisTurret:

Error in code at line 4:
       draw_line_width_color(x+lengthdir_x(10,direction)-xshootoffset,y+lengthdir_y(10,direction)-2,nearestTarget.x+random(25)-12,nearestTarget.y+random(25)-12,2,c_yellow,c_black);
                                                                                                                  ^
at position 113: Unknown variable x
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read this post about minors without looking at the last page first, and I thought you were encouraging rodo to hunt for young women.
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