Yeah, Shepard vs Illusionist is a tricky battle. I can try to juke you out with a cloak and make you waste a shot somewhere. Also, Afro and Illusionist has pretty good synergy with each other. They can both move around the map very quickly scoping out health kits, Afro can tank shots, and both can force enemies into each other's traps.
I'm going to be working on buffing a few characters, or at least making them more fun to play.
-I'm thinking with Dr. Doom, putting foot dive on space, putting molecular shield on Q (so you can also use it in the air), and maybe sphere flame on down+m1 on the ground for upwards zoning since his downward zoning is already pretty decent with photon array.
-I buffed Chryssalid's sprint speed from 1.3 to 1.4. He should be able to catch almost any class now.
-I'm thinking of giving Vault boy some more stat based abilities to get some more fallout representation, since it is one of my favourite games. One of my ideas is to give him an ability if his Luck stat is greater than 5 and is the same number as one of his other stats, or perhaps based on some arbitrary stat combination. Some of the things that could possibly added are: stimpacks, grenades, weapon mods, specific perks, or different weapons.
Say you have 4-6 strength and >9 perception, you'd get a power fist instead of a knife/pipe.
Or 6-8 intelligence and >9 strength gets you a rocket launcher.
>7 agility and >7 endurance gives you double jump.
>8 perception gets you a laser pistol if you have 1-2 intelligence, and a laser rifle if you have 3-4 int.
etc.
-Also, I'd like to add that I want to add something for Rosie. I was originally going to give her a prone position + ragnaid (healing), but that's before KZ made her class.