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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361013 times)

Footpöp

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2790 on: April 20, 2012, 11:31:27 pm »


ERROR in
action number 1
of Collision Event with object VoidKnight
for object MeleeHitbox:

Creating instance for non-existing object: -1


Happened when I did soulsucker on a voidknight
crashed server
pls fix
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Team /ABC/

RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2791 on: April 21, 2012, 12:56:12 am »

I fixed the melee hitbox bug on void knights/buildings. I already pointed it out on the 1.21 changelog. It was caused because I switched the code so that its impact sprite is default -1.

I'm looking into the plasma cannon error right now. Fixed. I missed one line that determined if the projectile colliding with the ProtossShield object contains the local variable, "active".
« Last Edit: April 21, 2012, 12:58:44 am by RebelINS »
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Killah Zillah

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2792 on: April 21, 2012, 01:07:41 am »

Rehosting.

Also, Killah probably needs more range for healing teammates.

Definitely, having to stand right dead center inside my teammate is very aggrivating.

KZ is holding more drugs than the pharmacy.

Dude man, it's all medicinal I swear! :z4:

Martulux_555

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2793 on: April 21, 2012, 01:40:24 am »

Needs an .exe.
« Last Edit: April 21, 2012, 01:40:47 am by Martulux_555 »
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Just some incrediboxes that i have no place to put:
1st incredibox, it sucks.
2nd one.

Vein

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2794 on: April 21, 2012, 02:16:12 am »

Good games, I would leave it up all night but it would just crash again the moment I step away.
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RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2795 on: April 21, 2012, 02:19:30 am »

Needs an .exe.
lmao i somehow knew this would come up. I upload a .exe and people ask for a .rar; I upload a .rar and people ask for a .exe

Google 7zip or WinRAR. Download one of them. They're both free compressed file extractors. You should already have them if you ever want to survive on the internet.


Good games with Vein and a bunch of randoms. He knows how to play Samurai correctly.
Also this:

lol gauss rifle.


these were my stats on my first kill streak

Good games, I would leave it up all night but it would just crash again the moment I step away.
1.21 should be way more stable. No more Jensen, Tassadar, Ash Williams, or Doom related bugs.
« Last Edit: April 21, 2012, 02:22:12 am by RebelINS »
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Vein

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2796 on: April 21, 2012, 02:35:18 am »

With stats like that, no wonder you got such a high kill streak.

Yeah, definitely loving the Just Defense. It is great against certain weapons and predictable behavior. Regular defense is only good against rapid fire weapons and if you are protecting a teammate or healer.

I feel that the best way to fight Shepard is only with the Illusionist. His void knight absorbs the shot and he closes the distance between them in just one move.  
« Last Edit: April 21, 2012, 02:36:48 am by Vein »
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RebelINS

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2797 on: April 21, 2012, 02:53:27 am »

Yeah, Shepard vs Illusionist is a tricky battle. I can try to juke you out with a cloak and make you waste a shot somewhere. Also, Afro and Illusionist has pretty good synergy with each other. They can both move around the map very quickly scoping out health kits, Afro can tank shots, and both can force enemies into each other's traps.

I'm going to be working on buffing a few characters, or at least making them more fun to play.

-I'm thinking with Dr. Doom, putting foot dive on space, putting molecular shield on Q (so you can also use it in the air), and maybe sphere flame on down+m1 on the ground for upwards zoning since his downward zoning is already pretty decent with photon array.

-I buffed Chryssalid's sprint speed from 1.3 to 1.4. He should be able to catch almost any class now.

-I'm thinking of giving Vault boy some more stat based abilities to get some more fallout representation, since it is one of my favourite games. One of my ideas is to give him an ability if his Luck stat is greater than 5 and is the same number as one of his other stats, or perhaps based on some arbitrary stat combination. Some of the things that could possibly added are: stimpacks, grenades, weapon mods, specific perks, or different weapons.
Say you have 4-6 strength and >9 perception, you'd get a power fist instead of a knife/pipe.
Or 6-8 intelligence and >9 strength gets you a rocket launcher.
>7 agility and >7 endurance gives you double jump.
>8 perception gets you a laser pistol if you have 1-2 intelligence, and a laser rifle if you have 3-4 int.
etc.

-Also, I'd like to add that I want to add something for Rosie. I was originally going to give her a prone position + ragnaid (healing), but that's before KZ made her class.
« Last Edit: April 21, 2012, 03:06:30 am by RebelINS »
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Z3r05t4r

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2798 on: April 21, 2012, 07:01:55 am »

The stimpack deal would give the vaultboy a neat ability though. If you consider it, should it be in the way of a Heavy/Vein eating his manvich/GODLIKE PIECE OF FOOD, or rather some different system?
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Takapajula

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2799 on: April 21, 2012, 07:57:59 am »


Also how do I access the newest classes, I can't find them. I'm dumb like that.
You see how there's the button at bottom left under all the original classes, you can click that so you'll see the new ones. I think the shortcut is C. EDIT: the shortcut is ctrl
« Last Edit: April 21, 2012, 07:59:47 am by Takapajula »
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hey could somebody create a plugin or autohotkey script thingy to make firebugs flareblast useable by pressing middle mouse button k thx

Killah Zillah

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2800 on: April 21, 2012, 08:26:52 am »

Finally found a server hosting at this time with a decent latency, had a blast playing this again.
I just love the Rosie character, the one with the rifle and the grenades just as much as the day I first tried this.
Also how do I access the newest classes, I can't find them. I'm dumb like that.

Were it not for KZ and Dante being so suited for my playstyle, Rosie would be my main character. Area denial Demoman style grenade lobbing/jumping/speed with heavy's minigun, what's not to love? Also, I wish I could have been on when you were, I never get to play against you anymore! :z8:

-Also, I'd like to add that I want to add something for Rosie. I was originally going to give her a prone position + ragnaid (healing), but that's before KZ made her class.

:z7:

Also, I like the idea of randomized perks a good bit! Maybe for 9 - 10 level skills, you get one of those really powerful perks, like "Grim Reaper's Spirit", which gives you back some of your health every time you kill someone? That one could be given if your luck and endurance are both 9 or higher! Ooh, or Nerd Rage, where you get a +5 damage/+5 damage resistance when your health drops below 25%, and becomes unlocked when you get 9 INT/9 AGL?

And now that I think about it, I found it really hard to get kills when I was playing against Afro and Illusionist together. Usually Afro's easy to kill for KZ, even with a teammate helping him, but when I was playing against him with an Illusionist they were hard hard HARD to take down. I assumed that was because they were just skilled/teamed up together against me, but the way you describe it seems to make more sense than that since KZ's still able to handle herself against multiple opponents (as long as they don't have explosives).

Derpduck

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2801 on: April 21, 2012, 09:36:52 am »

Going to be hosting now.

Hey, why not give hosts the ability to disable classes that give errors.

While using Adam Jensen
Code: [Select]
___________________________________________
ERROR in
action number 2
of End Step Event
for object AdamJensen:

Error in code at line 2:
   if bubble.alarm[0] >0 bubble.visible = true;
             ^
at position 12: Unknown variable alarm
« Last Edit: April 21, 2012, 09:56:22 am by Derp(duck) [LORD] [RA] »
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Killah Zillah

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2802 on: April 21, 2012, 12:02:43 pm »

I don't know, those are not my reasons, though she resembless the shooter game characters I first saw in FPS games.
Maybe it's the fact she looks kind of femme fatale or that she uses the WW2 german grenade?
Those things are awesome.

Tried the zillah class, seems cool enough, but I couldn't really get the grasp of how to play with her effectively.

Heh, a nice thing to hear, I barely play the game anymore and the timezones aren't helping the matter.

KZ's a complicated class. You need to know when to retreat, you need to be good at weapon juggling, and you need to use your health injectors sparingly. Her pistol does 15 damage per shot, and it fires as fast as you can click (which means it's as powerful as Vein's minigun if all the shots hit), but it has almost melee level range and can be hard to make the shots hit at times so don't rely on it. Her MP5 has med-high range and is of course rapidfire, making it a perfect weapon for spychecking and putting pressure on harder enemies, but does only 7 damage per shot so you have to be careful with it and switch to the Sig when they're too close. Crouching doubles your weapon ranges, which helps immensely with Agh-bots and campers, while also allowing her to take cover from snipers since her hitbox is very tall and easy to hit, but you're unable to move while crouching and your weapon's firing speed are slowed (since she's taking her time to make accurate shots rather than run-and-gun). She can heal herself with M2 and she can heal her teammates with Q, but you have to wait five seconds after using one before you can use another and you have to wait ten seconds to restock more. Teammate healing is a little clunky at this moment, she has to be standing right inside their sprites in order to administer healing to them.

A good strategy is to immediately switch to your MP5 when spawning, chase down your opponent with it, then pistol them to death when they're in range while tanking their shots with health injectors. When the heat gets too hot, retreat to restock injectors and ammunition. Crouch behind cover to protect yourself from enemies, as well as to soften pursuing slow classes before they're on screen. If you're smart, she can be a very powerful class.

I definitely do miss Mr. Raivo ingame..! One of my favorite people to play with..! I know how that is though, it's hard to make time anymore for GG2 with life bearing down on you.
« Last Edit: April 21, 2012, 12:13:35 pm by [PHS] Killah Zillah »
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Derpduck

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2803 on: April 21, 2012, 12:06:49 pm »

Should I host again?

Killah Zillah

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Re: INSmod | Version 1.2 ex | Tons of new changes
« Reply #2804 on: April 21, 2012, 12:08:53 pm »

Should I host again?

I'm tapped out for the moment, but I'm sure there's many others who would appreciate playing though!
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