alright motherfuckers here's what I have so far for 1.21ex changelog
Most of the bugs should be fixed (chainsawing buildings/void knights, dr doom dying while using photon array, etc)
- fixed icon error for physical offense decrease getting mixed up with physical defense decrease
Samurais:
- increased base physical and elemental defense to 1.25
- removed pizza slicer on down+m1. Replaced with an aerial slash. 36 damage, cancels lag by landing on the ground, moves at a downwards angle.
- can build rage meter by hitting enemies with slashes and blocking. Blocking builds more meter, and just defense builds even more.
- can press Q to activate rage. increases damage output. Most likely will be changed for a different effect.
Afro Samurai:
- M1+M2 to bolt slash. Moves him in the direction you're facing, but limited to W, NW, SW, E, NE, SE (compass coordinates). Slight delay before bolt slash comes out.
- costs 12 rage meter, does 30 damage
- use as an offensive dash to simultaneously get in and deal damage
Samurai Jack:
- M1+M2 to parry. Parries projectiles and teleports you above the shooter. Doesn't teleport if it would get you stuck.
- costs 12 rage meter.
- defensive maneuver that synergizes with his melee skills
Adam Jensen:
- decreased his HP regen to .5 per 15 frames (1hp/sec)
- Sneak mode decreases energy slowly
- decreased physical and elemental defense to 1.1 from 1.25
Kid:
- added a roll on Space, similar to Dante's but not as fast.
- added a stronger stationary swing. a downward swing