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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361128 times)

CrazNoDale

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Fish

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2551 on: April 04, 2012, 06:16:24 am »

Do you mean Mojo?
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Z3r05t4r

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2552 on: April 04, 2012, 09:27:34 am »

Mojo Jojo?
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CrazNoDale

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2553 on: April 07, 2012, 06:11:29 pm »

Hosting.
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Martulux_555

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2554 on: April 09, 2012, 12:57:19 pm »

Im just here to say: YOGA FIRE!  :hehe:
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Just some incrediboxes that i have no place to put:
1st incredibox, it sucks.
2nd one.

CrazNoDale

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2555 on: April 09, 2012, 07:09:17 pm »

Hosting until 10pm EST


Code: [Select]
RROR in
action number 1
of Other Event: User Defined 5
for object PlasmaCannon:

Error in code at line 6:
   
            if(characterHit.team != team || characterHit.id == ownerPlayer.object  && characterHit.ubered == 0 ) {
                                                                                                      ^
at position 101: Unknown variable ubered


ERROR in
action number 2
of Other Event: User Defined 5
for object VaultBoyArsenal:

Error in code at line 122:
   
                    hp -= other.hitDamage*ownerPlayer.object.physicalOffenseMod;
                                             ^
at position 44: Unknown variable ownerPlayer
« Last Edit: April 09, 2012, 09:06:52 pm by CrazNoDale »
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Madness9001

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2556 on: April 10, 2012, 03:58:12 pm »

We need servers!
Servers for INS's mod!

But now seriusly,it seems like i have this mod for nothing.
There are never any servers
« Last Edit: April 10, 2012, 04:00:23 pm by Madness9001 »
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RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2557 on: April 10, 2012, 04:03:11 pm »

When did those errors occur?

Killah Zillah

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2558 on: April 10, 2012, 11:51:15 pm »

We need servers!
Servers for INS's mod!

But now seriusly,it seems like i have this mod for nothing.
There are never any servers

Craz hosts almost every day for several hours, it's just that you're not on when he's hosting.

Madness9001

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2559 on: April 11, 2012, 10:55:35 am »

We need servers!
Servers for INS's mod!

But now seriusly,it seems like i have this mod for nothing.
There are never any servers
Craz hosts almost every day for several hours, it's just that you're not on when he's hosting.
I blame the damned timezones.
I hosted my own server once.
It was so dull,1VS1 match.
« Last Edit: April 11, 2012, 10:56:31 am by Madness9001 »
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RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2560 on: April 11, 2012, 05:11:55 pm »

Hosting until 10pm EST


Code: [Select]
RROR in
action number 1
of Other Event: User Defined 5
for object PlasmaCannon:

Error in code at line 6:
   
            if(characterHit.team != team || characterHit.id == ownerPlayer.object  && characterHit.ubered == 0 ) {
                                                                                                      ^
at position 101: Unknown variable ubered


ERROR in
action number 2
of Other Event: User Defined 5
for object VaultBoyArsenal:

Error in code at line 122:
   
                    hp -= other.hitDamage*ownerPlayer.object.physicalOffenseMod;
                                             ^
at position 44: Unknown variable ownerPlayer

When did those errors occur?
^^ what happen plz

I'm going to continue work on this now that I'm done classes.

Current Version 1.2 Changelog

Code: [Select]
General:
- Added tdm_droolarena, small tdm map with animated background.
- Added the better stair stick mechanics (credits to JaxOf7) when moving down stairs
- Added Kill Icons for most of the new weapons
- Modified the Class Select HUD so that it shows 'CTRL' for selecting expansion classes.

Class Specific:
Iji:
- Re-buffed Plasma Cannon damage falloff slightly, does a bit more in general (still has the sweet spot in middle)

Anna:
- Lowered blast radius of stickies slightly
- Lowered damage of petals slightly

Asiafat:
- Changed M1 to be Tri-Laser. Shoots straight and then splits into 3 angled beams. Lowers the target's defense on hit.
- Changed M2 to be Spread Laser. Shoots a short range laser spread. Lowers the target's offense on hit.

Jaina:
- Changed M1 Fire Arrows, only first arrow does afterburn damage, shoots all three shots on a single click
- Added Burning Dodge with Space bar, similar to Dante's roll, but goes backwards and leaves a small flame trail.

Bo Jackson:
- Added Projectile catching with Space
- Press Space to catch certain projectiles, and then Space again to throw in your aim direction.
- You can still Stiffarm, Truck Move, and Spin while holding a projectile

Xan:
- Decreased refire rate and reload rate slightly.

Saniman:
- Added Creepo-Meter, regains slowly over time, and increases regen rate depending on if you're near enemies.
- M1 costs some Creepo-Meter
- There will be another secondary attack that also uses meter.
- M1 now shoots twice as often, but shoots half as many bursts.

Acidlead:
- Added Noodle Copter with Space Bar. Does a small amount of damage and moves him upwards slowly.

Argagarg:
- Added his sprite :0
- Nothing else yet, but I do have some interesting things planned

Dhalsim:
- Changed Yoga Teleport to Space bar
- Decrease time before being able to attack after a Yoga Teleport
- Increased HP to 130 from 125
- Added a Slow Yoga Fire to Down+M1

Samurais:
- Added a Just Defend. If you block within the first 2 frames, you do not take any damage, and it adds some meter (yet to be used).
- Buffed M1 damage.
Same as before.

CrazNoDale

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2561 on: April 11, 2012, 05:41:19 pm »

I don't remember :panic:
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RebelINS

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2562 on: April 11, 2012, 05:43:55 pm »

what class was getting hit? were they dying as they got hit? was it Tassadar???

Vein

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Re: INSmod | Version 1.09ex | Peep the current 1.2 changelog.
« Reply #2563 on: April 11, 2012, 05:47:16 pm »

I'll host for like 2 hrs. No guarantee that I won't leave early though.
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Madness9001

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Re: INS Mod Official Topic | Public Release!
« Reply #2564 on: April 11, 2012, 05:56:51 pm »

I used a lot of sounds from the following games: Street Fighter 2: Champion Edition, Fallout 3, Fallout: New Vegas, Metroid Prime, Super Metroid, Metroid Fusion, X-Com: Enemy Unknown, Starcraft: Brood War, Diablo 2: Lords of Destruction, Unreal Tournament 3. Copyright to all the respective companies.
Ahem

I'd like to note what "Copyright to all the respective companies" does not apply for lawsuit protection.
Listing who did the game is needed
Its unlikely somebody would fill in a whole lawsuit just to get you but.
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