Yes, the Illusionist is confirmed. I'll put you and ryo in the credits somewhere. I also toned down his health from 140 to 120. 140 is pretty unnecessary for someone that can teleport a very long distance in any of the orthogonal directions.
About Drool Warrior:
Keep in mind that he has a shield that I've been planning to implement, yet haven't found anything yet.
How does bullet projectile reflection sound? He'll do some parry animation and it'll have some cooldown, but it will deflect any bullet his way for a couple frames.
How much does 1 hammer hit do? And sorceress needs a health buff.
40 damage on a full on hit with the first hammer.
14 damage on a full on hit with a bounced hammer.
Max damage if all hammers hit is 40+14+14+14 = 96 damage.
I could either re-allocate where the damage is done, or change how the bounced hammers work.
How does 45+11+11+11 = 78 damage sound? Keep in mind, that this damage scales up a shit ton against multiple opponents because it's mostly AOE damage.
I might just change the multi-hit mechanic to something different. Possibly lightning related.
Sorceress: 120 hp + less fireball self-damage + stronger Blizzard maybe? It would encourage taking close range risky teleports.
Xan: faster ammo reload?