March 01, 2026, 11:23:13 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 79 80 [81] 82 83 ... 267

Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361001 times)

Starky

  • Seasoned Member
  • *****
  • Karma: 6
  • Offline Offline
  • Posts: 2643
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1200 on: November 12, 2011, 03:21:00 pm »

Quote 'n' Curly is pretty cool, but is there any particular reason their portait is so seziure-iffic?
Logged

Z3r05t4r

  • 2013 Haxxy Award Winner
  • *
  • Karma: 10
  • Offline Offline
  • Posts: 2040
  • Old GGC Dev
    • Gang Garrison Classic
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1201 on: November 12, 2011, 06:56:26 pm »

Yo rebel. Hosting a TDM map.

Joining in read team.

Auto-Scout. Then I go class selection menu. Slam Q.

Now game errors occur and I quickly switch trough ALL available game classes. Including BLU classes. As a RED player.

Error report attached.
Logged
Honorary Life Insurance of
[SOS] ]LNWC[ [LORD] [VAL] ~{SCSCSC}~

AcidLead

  • The Flash of the Action
  • Veteran Beta Tester
  • *****
  • Karma: 103
  • Offline Offline
  • Posts: 6369
  • Our hero returns triumphant. Execute him at once.
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1202 on: November 12, 2011, 08:04:58 pm »

cruds ports didn't trigger

fucking a I can't not host like this
Logged
fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1203 on: November 12, 2011, 09:55:28 pm »

q/c is still in 'beta' format. the bug is from opening the scoreboard while q/c is selected, because there is no class icon for it yet. the seizure-riffic class portrait is because i haven't added one yet.

i probably shouldn't have added it yet, but w/e

Z3r05t4r

  • 2013 Haxxy Award Winner
  • *
  • Karma: 10
  • Offline Offline
  • Posts: 2040
  • Old GGC Dev
    • Gang Garrison Classic
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1204 on: November 15, 2011, 09:44:38 am »

q/c is still in 'beta' format. the bug is from opening the scoreboard while q/c is selected, because there is no class icon for it yet. the seizure-riffic class portrait is because i haven't added one yet.

i probably shouldn't have added it yet, but w/e

Makes sense and explains. Thanks.
Logged
Honorary Life Insurance of
[SOS] ]LNWC[ [LORD] [VAL] ~{SCSCSC}~

TEOS

  • Guest
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1205 on: November 19, 2011, 11:18:53 am »

Wat.

ERROR in
action number 1
of Create Event
for object PingLobbyController:

Error in code at line 26:
               writebyte(global.protocolUuid, 0);
                                ^
at position 31: Unknown variable protocolUuid or array index out of bounds
^what is this? It happened when I pinged the servers.
« Last Edit: November 19, 2011, 11:19:21 am by [BRO/TOA] Tetriole /RA/ »
Logged

[BRO] Luxilon

  • Heroic Member
  • ****
  • Karma: 0
  • Offline Offline
  • Posts: 627
  • The Broministrator of The Brotherhood
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1206 on: November 19, 2011, 11:19:59 am »

ERROR in
action number 1
of Begin Step Event
for object GameServer:

In script GameServerBeginStep:
In script serviceJoiningPlayer:
In script ServerJoinUpdate:
Error in code at line 11:
   
        writebyte(global.protocolUuid, argument0);
                            ^
at position 27: Unknown variable protocolUuid or array index out of bounds
Logged
~Proud Leader of The Brotherhood~

Lemonade

  • Apprenticecrastinator
  • Seasoned Member
  • *****
  • Karma: 1
  • Offline Offline
  • Posts: 2436
  • BACK FROM THE DEAD (for now)
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1207 on: November 19, 2011, 11:21:13 am »

Wait what somebody is/was hosting. Was that you ?
Logged
i already have a pet that follows me around 24/7
it's called  :z4:
you may have seen it

Heavy Picnic Party[Lord]

  • Junior Member
  • **
  • Karma: 0
  • Offline Offline
  • Posts: 120
  • Sandvich Monster incoming
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1208 on: November 19, 2011, 01:32:10 pm »

Can one of you Legends host
Logged
Lord Duckington Derp-"Quack" I have seen things that will make you say wut

BoltStorm

  • Lucky Member
  • *******
  • Karma: 2
  • Offline Offline
  • Posts: 1002
  • <insert memes here>
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1209 on: November 25, 2011, 07:57:08 am »

Can one of you Legends host
i think my brothers laptop is portforwarded but i cant find out now!
i am in a library :drool:
Logged

]LNW[Twitcher/RA/

  • Disc Jockey Pride
  • Has the touch; the power
  • **
  • Karma: 1
  • Offline Offline
  • Posts: 8553
  • Snake Plissken 2016
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1210 on: November 25, 2011, 10:32:47 am »

Host from the library.
I do it all the time.

Mew!

  • 2011 Haxxy Finalist
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 546
  • PAL5Q 1.15.2013
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1211 on: December 03, 2011, 09:19:04 pm »

I can't host a server with the latest version. The server shows up in the lobby. Nobody joins (or maybe can join), and the server disappears after several minutes. :z4:
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1212 on: December 03, 2011, 09:31:49 pm »

oof

i'm going to have time to resume work on this after the 11th when i'm done finals.

AcidLead

  • The Flash of the Action
  • Veteran Beta Tester
  • *****
  • Karma: 103
  • Offline Offline
  • Posts: 6369
  • Our hero returns triumphant. Execute him at once.
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1213 on: December 05, 2011, 12:10:16 pm »

oof

i'm going to have time to resume work on this after the 11th when i'm done finals.
woah

it might reach critical mass though

the resulting explosion and the awesome fallout would have to be a consideration
Logged
fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

[Party Rockers] {TLW}Phantom8888

  • Full Member
  • ***
  • Karma: 1
  • Offline Offline
  • Posts: 350
Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1214 on: December 05, 2011, 04:31:08 pm »

Does hosting work?
Pages: 1 ... 79 80 [81] 82 83 ... 267
 

Page created in 0.059 seconds with 35 queries.