actually it would've been even easier
just update the clients if you're on a specific map, the clients don't even need anything special
Yeah, but then the competitiveness over the hats does not carry over if EVERYONE gets the hat for free thanks to it remaining solely client-sided.
lopl I was talking about the reverse, it's all server sided-and has authority over who has hats and who doesn't
we'd need to retain the code (or re-add technically) for managing the updates on the clients.
Basically the 2.2.3 version except changing the requirement for getting hats